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The Elder Scrolls III: Morrowind: Difference between revisions

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{{quote|''"They have taken you from the Imperial City's prison, first by carriage and now by boat, to the east; to Morrowind. Fear not, for I am watchful. [[The Chosen One|You have been chosen]]."''|'''Azura''', from the introduction}}
|'''Azura''', from the introduction}}
 
''The Elder Scrolls III: Morrowind'' is [[Never Trust a Title|the fifth videogame]] in ''[[The Elder Scrolls]]'' series by Bethesda Softworks, released in 2002. Like the other games in the "core" series (i.e. the ones with numbers in their names), it is a massive, [[Wide Open Sandbox|free-form]] [[RPG]].
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* [[God Is Dead]]: The creator god anyway. There are other gods who are still alive and kicking, some of which die in this game. Akatosh may be, but the entirety of the ''Elder Scrolls'' multiverse is also, in theory, nothing more than the dream of a sleeping godhead (which works out to be [[Painting the Fourth Wall|the player and developers]] in the end, coupled with oblique references to the inventory, command console and construction set in-universe). In-universe, understanding this fact without losing one's mind and "falling asleep" again is key to attaining the ability to alter reality to suit your whim.
* [[Go Mad from the Revelation]]: {{spoiler|Almalexia does ''not'' take the loss of her godhood well}}.
* [[Great Wall]]: The [https://en.uesp.net/wiki/Lore:Ghostfence Great Ghostfence] (also known as ''the'' Ghostfence, since smaller ones existed in the setting's past), a forcefield wall powered by (willing) souls that's intended to keep Dagoth Ur, his minions, and the disease they carry inside its perimeter. There's a few ''slight'' problems with it. One: Some of Dagoth Ur's disease carriers can ''fly''. Two: {{spoiler|Dagoth Ur himself has no intention of leaving since the divine artifact he's experimenting with is inside the barrier}}. Three: {{spoiler|Dagoth Ur's forces have built tunnels under it}}. It's shut down after the end of the main quest once it is no longer needed.
* [[Grey and Grey Morality]]: The only truly evil people in the game are vampires, the Camonna Tong, the Dark Brotherhood and {{spoiler|Almalexia}}. Arguably even the Cammona Tong are not utterly, irredeemably evil; Orvas Dren seems to genuinely care for the fate of his country, even if this sentiment manifests itself mainly in racism and bigotry.
* [[Grim Up North]]: Inverted. If you have the ''Bloodmoon'' expansion installed, nearly every single NPC in Vvardenfel will talk about the island of Solstheim with dread and loathing. Once you actually go there and talk with the non-Imperial natives, you find that the place isn't half bad, although it's lacking in the [[Warp Whistle|transportation]] department.
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