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Lord British Postulate: Difference between revisions

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== [[Tabletop Games]] ==
 
== Tabletop Games ==
* An old adage in tabletop [[RPG]]s, and similar to this trope, is "If you stat it, they will kill it." This is probably a take-off of the ''[[Predator]]'' quote, "If it bleeds, we can kill it."
** This may be why various RPGs avoid statting certain characters. For instance, ''[[Spirit of the Century]]'' gives only a few ballpark skills for Dr. Methusala, but only as a last resort. GMs are encouraged to treat him as an event, rather than a character.
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* In [[GURPS]], [[Shaped Like Itself|it is impossible to kill anything with Unkillable 2 or 3.]] However, even if the GM gives an NPC one of these traits, player can still attempt to do any number of other nasty things to it, like mind controlling it or chopping off its arms, which kind of exemplifies this trope.
 
== [[Video Games]] ==
=== Fighting Games ===
* In [[Soul Calibur]] III, the subboss Ceres is supposed to be unbeatable (you are told to endure the battle until time runs out without getting killed) but it is possible to beat Ceres if you attack very quickly and break his guard. Probably because the game designers didn't intend you to beat him, nothing special happens after you do.
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* ''[[City of Heroes]]'' had the Hamidon, a giant blob monster, which was similarly very difficult to kill. For the first year or so, players kept coming up with strategies only to have the Devs change the rules. Eventually the players found an "acceptable" strategy and raiding began in earnest.
** ''[[City of Heroes|CoH]]'' also had Reichsman, who was supposed to be completely invincible... however, when he first came out, he was still susceptible to Sleep abilities, which, while not killing him, completely mitigated him. Also, later on in the same set of missions, you get the means to defeat him... which you can keep, then do the story over again, and use the same weapons to defeat him when you're supposed to be helpless against him!
** The Rikti Invasion events in ''City of Heroes'' featured dropships, which the dev team made virtually unkillable, with oodles of hit points, powerful attacks, and a tendency to simply fly away and escape before anybody can kill itthem, and which give no rewards for defeat, specifically because they were not intended to be defeated. When the Issue that introduced the Invasion events was in beta, a group of players took this as a challenge, banded together, and killed ''nine'' of them. The devs then made them even tougher, but still not unkillable. And with the game's resurrection in 2019, killing one became the capper to completing a Mothership Raid in the Rikti War Zone.
* In ''[[Champions Online]]'', Justiciar in Canada is positioned dangerously close to a pair of explosive barrels which respawn. So long as no one's Nemesis minions show up to draw him into combat (and thus full heal him when he returns to his default position), a persistent player can kill him with the explosive damage from the barrels.
** Another instance of this were statues in one of the endgame lairs. These statues were immune to all damage types, and shot lasers out of their eyes when approached, which the player had to use a mirror to reflect back at the statue to destroy it to progress through the lair. However, characters who had [[Counter Attack|Parry]] could actually guard to ''penetrate the statue's immunity to normal damage'', allowing players to bypass complex mirror puzzles by just waiting in front of statues while blocking.
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