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Off the Rails: Difference between revisions

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Go to {{spoiler|the garage with Vault 112}} early, or
Skip straight to {{spoiler|Little Lamplight/Vault 87}} [[Replay Value|if you already know how to find any of these places]]. }}
**:* The developers did anticipate a couple of these skips. If you already know where your father is when talking to Three Dog, then the reward for finishing his quest will change from Three Dog telling you where your father went to Three Dog telling you where a weapons cache is located.
* ''[[Fallout: New Vegas]]'' has a few major factions that you can ally with to complete the game. Performing quests for each faction may make opposing factions warn you that they'll stop accepting your support if you persist in helping the other factions - if you continue, you'll no longer be able to progress in their missions (though they will remain non-hostile as long as you don't). You can then make all three major factions mad at you - possibly by meeting with their leaders, killing them, and [[I'm a Humanitarian|eating their corpses]] - which will give you [[Bragging Rights Reward|a special perk]]. This leaves you only one way to beat the game - going off the rails the three factions built and '''taking over Vegas yourself''' with the help of {{spoiler|Yes Man}}. Unfortunately, it's impossible to go off this rail since {{spoiler|Yes Man}} is more or less immortal, and doesn't even care if you open fire on him repeatedly {{spoiler|since his programming will just be transferred to another securitron if the one he's in is destroyed.}}
** This is intentional in the design -- the only two NPCs who are entirely unkillable are the Vendortron (because he's sealed inside an invulnerable enclosure) and Yes Man (because he has infinite robot respawns). This is so that no matter how far the PC tries to rampage off the rails, there will still be a minimum of one merchant to sell stuff to, and one viable ending path to the game.
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