Jump to content

Our Dwarves Are All the Same: Difference between revisions

no edit summary
No edit summary
Line 23:
* ''[[Record of Lodoss War]]'' had a handful of dwarf characters. The most notable was Ghim from the first series, who played the role of [[Older and Wiser]] mentor to the hero, Parn; he was grumpy, fought with an axe, had a beard, and possessed incredible stamina, like you expect from a dwarf.
** The sequel, ''Chronicles of the Heroic Knight'', introduced a dwarf priest named Father Greevas, who subverted the trope by being quiet, gentle, and fatherly, with a bowl-cut and goatee instead of the standard bushy beard.
 
=== Card Games ===
* Dwarves have appeared sporadically in ''[[Magic: The Gathering]]'', though the game designers seem not to like them much. They live in the mountains and like to fight so they belong to the Red color/philosophy, but the stoic and orderly culture of traditional fantasy dwarves is more White, not to mention how goblins hog all the slots for person sized red creatures, so they're sort of an odd race out. ''MtG'' did shake up the usual dwarf formula in the ''Odyssey'' block, where the dwarves were portrayed as passionate artisans and warriors with a strong affinity for fire magic. Later in the game's history, the kithkin in ''Lorwyn'' were portrayed as sort of a cross between hobbits (which is what they were [[Captain Ersatz|originally intended to be called]]) and dwarves, combining the Little Folk's general smallness and pastoral living with the Stout Folk's tenacity and well-organized communal defense; the kithkin become even more dwarflike in ''Shadowmoor'', where they have abandoned their country villages for heavily fortified castles and become rabidly xenophobic.
** The ''Eventide'' expansion to the ''Shadowmoor'' block added actual dwarves known as duergar, with affinities for both white and red, and modified the design of dwarves to axe the hair and make them up more pasty. These creepy dwarves are based on the folklore of Britain.
 
=== Literature ===
Line 46 ⟶ 42:
** Also, a nod to the 'craftsman' stereotype in that they are good at ''any'' craft. Mostly the typical metalworking and stoneworking, but they are very good at anything. In particular they are as good at ''baking'' as they are at metalwork and stonecarving. However, their bakery is mostly good for weaponry. They grind down rocks to make the flour. The best way to enjoy Dwarfbread is to keep it uneaten, so that ''any'' other food will taste good by comparison. The "Scottish" stereotype is brought up here as the Low King (low being better than high for a mining people) of the Dwarves being crowned on the Scone of Stone. In Scotland, Kings were always crowned on a giant stone called the ''Stone of Scone'' (pronnounced Skoon) because it was held in Scone Abbey, Perthshire.
*** They also practically monopolize the cosmetics industry, most likely because they have real chemistry instead of alchemy..
** Dwarf folklore is an interesting deviation; it holds that dwarfs and trolls are diametric opposites and will forever hate each other. ''[[Discworld/Thud|Thud!]]'' takes it a step further by introducing what may be the oldest of dwarf folklore, the story of the creation of dwarf, man, and troll. The story goes that Tak, a very laid-back not-quite-deity ("Tak doesn't require that we think of Him, only that we think") created a stone egg in a cave, which hatched and released two brothers; one left the cave and found the things that made him man, while the other ventured deeper within and found the things that made him dwarf. Then, unbeknownst to Tak, the stone egg came to life and became a troll, but without Tak's blessing, it was an agonized half-life, without thought, creation, or virtue, such that killing it is not murder, but mercy (the citation when this story is first told mentions that in the original document, the passage about trolls appears to have been added later by a second author). {{spoiler|Later, we're given a new version of the troll passage; Tak ''did'' notice the egg trying to come to life, and he was overjoyed by it, giving it the last little push it needed to become a troll (this one was recited by a pair of diplomats trying to establish peace between trolls and dwarfs, and insofar as either version belongs with the rest of the story, this is probably the one, considering the book's message)}}.
* Dwarves of ''[[The Inheritance Cycle]]'' are polytheistic and devotely religious people who pretty much play the trope straight in all other respects. [[Christopher Paolini|Paolini]] makes a point of mentioning dwarf women, but doesn't detail much about how they differ from dwarf men. They have some cities underground, but also some aboveground, even with a [[Lampshade Hanging]] when Eragon is surprised to find that Dwarves have open surface cities just like everyone else, and a dwarf tells him that they like the open air as much as anyone else. They also have seven toes, and two dwarves hold a bet on whether or not humans actually have only five toes. According to history, they are the oldest of sentient races, and lived in Alagaesia before the elves or humans arrived.
* The dwarves of ''[[The Fionavar Tapestry]]'' pretty much fit the mould except for the [[One-Gender Race]], and the one dwarven main character being more of a [[The Quiet One]]. Dwarf women in Fionavar are sylph-like and graceful; as one character admits to herself, she should no more reasonably expect them to look like their men any more than she herself resembles her male companions.
Line 62 ⟶ 58:
* In Chris Evans ''Iron Elves'' trilogy Sergeant Yimt is a [[Boisterous Bruiser]] [[Sergeant Rock]]. The only other dwarf met in the series is a veteran turned unscrupulous merchant. Dwarves were once enslaved by the Empire and brought to it from across the sea, resulting in a a racial claustrophobia of being inside ships. Due to the racial habit of chewing crute, a metal infused spice, most Dawrves are literally [[Made of Iron]], or at least their bones are. While they do use axes other common weapons are the drugar, [[Call a Rabbit a Smeerp|whose description sounds a lot like a machete]], and the shatterbow, a cross between a crossbow and a shotgun that fires explosive bolts.
 
=== Live -Action TV ===
* [[Star Trek]] has the Tellarites, one of the founding members of the Federation. They had a fierce rivalry with the [[Our Elves Are Better|Vulcans]], are stubborn, undiplomatic, and generally have the competence to back up their boasts, all dwarven hallmarks.
* The Seven Dwarves in [[Once Upon a Time (TV series)|Once Upon a Time]]. Grumpy gets the most screen time for some reason and fits the trope to a T.
** Later appearances of the dwarves in the series show some more unusual characteristics, one of which is the fact dwarves aren't born, they're hatched in ''eggs''.
 
=== Oral Tradition, folklore, Myths and Legends ===
=== Mythology ===
* [[Norse Mythology]]—here's where it all started. Though they were somewhat varied, the basics of common lore goes back to mythology. The long beards, skilled at metallurgy, lived in caves, etc. They also turned to stone (sometimes temporarily, sometimes not) when exposed to sunlight. There was also discrepency amongst how long they lived, some myths had them be an adult at three years old and an old man by nine, some myths had them always looking old but being immortal. They had coal-black hair, extremely pale skin, actually were a type of elf and were human-sized at first, but [[Memetic Mutation]] changed them a lot even during the Viking era. By the late [[Middle Ages]], they were much closer to the Dwarves we'd recognize today. In [[Norse Mythology]], dwarves were originally endoparasites. Like ''tapeworms'', living in the intestines of some of the first giants.
** In one version, they first appeared as maggots in the corpse of Ymir, whose body was then made to form the earth itself. In this light, the stated origin for the dwarves seems an appropriate metaphor, what with their penchant for tunneling and living beneath the surface of the earth.
Line 73 ⟶ 69:
** Tapeworms aside, it should be mentioned that they usually appeared as cave-dwellers forging weapons and jewelry. Sometimes with remarkable results. It was cavedwelling dwarves who made Thor's hammer (always hits, destroys its target, returns to the user), Odin's spear (always hits its target), Freya's necklace (shining like the sun), and the nine golden rings (give birth to new rings). Thus the legend of the stunted master forgers in the mountains was born.
 
=== Newspaper Comics ===
* The subterranean Dawn People, or [[Celtic Mythology|Thuatha]], from [[Prince Valiant]].
 
=== Tabletop Games ===
=== = Card Games ====
* Dwarves have appeared sporadically in ''[[Magic: The Gathering]]'', though the game designers seem not to like them much. They live in the mountains and like to fight so they belong to the Red color/philosophy, but the stoic and orderly culture of traditional fantasy dwarves is more White, not to mention how goblins hog all the slots for person sized red creatures, so they're sort of an odd race out. ''MtG'' did shake up the usual dwarf formula in the ''Odyssey'' block, where the dwarves were portrayed as passionate artisans and warriors with a strong affinity for fire magic. Later in the game's history, the kithkin in ''Lorwyn'' were portrayed as sort of a cross between hobbits (which is what they were [[Captain Ersatz|originally intended to be called]]) and dwarves, combining the Little Folk's general smallness and pastoral living with the Stout Folk's tenacity and well-organized communal defense; the kithkin become even more dwarflike in ''Shadowmoor'', where they have abandoned their country villages for heavily fortified castles and become rabidly xenophobic.
** The ''Eventide'' expansion to the ''Shadowmoor'' block added actual dwarves known as duergar, with affinities for both white and red, and modified the design of dwarves to axe the hair and make them up more pasty. These creepy dwarves are based on the folklore of Britain.
 
==== Tabletop RPG ====
* ''[[Dungeons & Dragons]]''—not surprising, given how much it was originally based on Tolkien.
** One widely used D&D addition is the idea that Dwarves are inherently more resistant to [[Functional Magic|magic]], being that they're all stolid and stony like the earth and all. Yet in the original myths, dwarves produced all manner of magical artifacts for the Aesir. Even Tolkien's dwarves managed to make mithril, the local [[Unobtainium]]. That said, they were resistant to [[The Corruption]].
Line 92 ⟶ 93:
** Just like elves, dwarves in ''D&D'' have a subterranean [[Evil Counterpart]]: the Duergar, or Gray Dwarves, who are built on the folktales of dwarves as nasty schemers with supernatural powers. The Duergar have limited [[Psychic Powers]] and have a grim, humorless society based around slave labor and constant toil.
** [[Dark Sun|Athas']] Dwarves play this straight, except for few noticable differences. They're completely hairless, and they have a tradition of working toward short and longterm goals that only they know of.
* ''[[Changeling: The Lost]]'' has the Wizened, humans who were made to work as [[The Fair Folk|the Gentry's]] craftsmen and servants. Like dwarves, there's usually something "diminished" about them (sometimes size, sometimes muscle, sometimes social presence), they tend to be cranky (see "diminished social presence"), and they're very, very good with crafts.
* [[Winterweir]]'s Bathas are evil sociopathic slavers but still live underground and have an interest in wealth. They also invent things.
* Dwarves in ''[[GURPS]]: Banestorm'' are a race of natural artificers and merchants. All adults have at least one point worth of [[Iconic Item|signature gear]].
** In the ''[[GURPS]]'' predecessor ''[[The Fantasy Trip]]'', dwarves are straight out of the Tolkienian mold. However, some details (mostly concerning dwarf women) are left unspecified, meaning that players will form [[House Rules|their own conclusions]].
* ''[[Burning Wheel]]'' not only plays straight dwarf stereotypes but even builds upon the tale of Moria from [[The Lord of the Rings]] by working an attribute called "Greed" into the rule system: all dwarves are covetous. The higher a dwarf's Greed, the more likely they are to betray others, or even go [[Ax Crazy]], in the pursuit of possessing objects of high value and/or craftsmanship. They get bonuses to rolls done in the pursuit of wealth. However, if the Greed attribute reaches its maximum through indulgence of the vice the dwarf hides himself away with his hoard of goods in paranoid seclusion never to be seen again.
* The Jotun of ''[[New Horizon]]'' were once compared to dwarves, except being huge [[Insistent Terminology|wafans]] instead of short humans. [[Refuge in Audacity|Subsequently a group of dwarves raided the forum, decapitated the person who made the claim, and told everybody never to compare them to war machines again]].
 
==== CardWar Games ====
* ''[[Warhammer Fantasy Battle]]'' plays them straight , but once upon a time, had the Chaos Dwarfs, which were based on ancient Mesopotamia of all things and diabolic slavemaster warlocks with cloven hooves and addicted to [[Black Magic]]. Sadly, their army nearly dropped off the face of the earth, and the few new Chaos Dwarfs we've seen (as crew for a war machine model) seem very much standard, if eviler-looking.
** The ''[[Gotrek and Felix]]'' novels play with the accent, as most Dwarfs have the typical slightly-Scottish speech that is still easy to understand. Then they introduce a Dwarf character whose speech is much closer to a real Scottish brogue, and even the other Dwarfs can't understand him half the time.
Line 107 ⟶ 116:
* The now-defunct ''[[Mage Knight]]'' minatures game had standard Tolkieny dwarves. All male, all bearded, all craftsmen and miners (some not by choice), and their craftiness led to literal [[Steampunk|Steam Punk]] tech such as Steam (mecha)Golems and steam-powered mounts.
** There are some differences from the standard model here. They are actually '''shorter''' lived than humans, an elderly dwarf being about 30, and they play up the resistance to magic. They were actually forced by [[The Empire]] of Atlantis into slavery, mining for magic [[Phlebotinum]] because they were immune to the deadly radiation. They joined the Black Powder Rebels in order to free their comrades from this slavery.
* ''[[Changeling: The Lost]]'' has the Wizened, humans who were made to work as [[The Fair Folk|the Gentry's]] craftsmen and servants. Like dwarves, there's usually something "diminished" about them (sometimes size, sometimes muscle, sometimes social presence), they tend to be cranky (see "diminished social presence"), and they're very, very good with crafts.
* [[Winterweir]]'s Bathas are evil sociopathic slavers but still live underground and have an interest in wealth. They also invent things.
* Dwarves in ''[[GURPS]]: Banestorm'' are a race of natural artificers and merchants. All adults have at least one point worth of [[Iconic Item|signature gear]].
** In the ''[[GURPS]]'' predecessor ''[[The Fantasy Trip]]'', dwarves are straight out of the Tolkienian mold. However, some details (mostly concerning dwarf women) are left unspecified, meaning that players will form [[House Rules|their own conclusions]].
* ''[[Burning Wheel]]'' not only plays straight dwarf stereotypes but even builds upon the tale of Moria from [[The Lord of the Rings]] by working an attribute called "Greed" into the rule system: all dwarves are covetous. The higher a dwarf's Greed, the more likely they are to betray others, or even go [[Ax Crazy]], in the pursuit of possessing objects of high value and/or craftsmanship. They get bonuses to rolls done in the pursuit of wealth. However, if the Greed attribute reaches its maximum through indulgence of the vice the dwarf hides himself away with his hoard of goods in paranoid seclusion never to be seen again.
* The Jotun of ''[[New Horizon]]'' were once compared to dwarves, except being huge [[Insistent Terminology|wafans]] instead of short humans. [[Refuge in Audacity|Subsequently a group of dwarves raided the forum, decapitated the person who made the claim, and told everybody never to compare them to war machines again]].
 
=== Theater Theatre ===
* [[Richard Wagner]]'s ''[[Der Ring Des Nibelungen]]'', epic predecessor and undoubted inspiration to Tolkien (the clue's in the title). His Nibelung dwarves are, true to their Norse roots, subterranean miners and metalcrafters. His dwarven brothers Alberich and Mime inspired the thieving dwarf Mîm who appears in ''The Silmarillion''.
** These legends of course [[Older Than You Think|all predate Wagner by a fair few centuries]].
Line 153 ⟶ 156:
* While no actual dwarves, or any other conventional race, appear in the series, the Godom of [[Paladin's Quest]] certainly invoke this archetype. They're a subterrainian race who excell in weapon smithing and explosives, but are generaly bad at magic. Their appearance, on the otherhand, is anything but. They actually resemble large bipedal dinosaur, insect, ram... things.
 
=== WebcomicsWeb Comics ===
* ''[[Twice Blessed]]'' has Vadim as a main character, who meets most dwarf stereotypes, but comes from a Russian-type culture and has a matching accent, drinks Vodka, uses the word "brother" in place of "laddie", and never seems to feel the need to point out that he is a dwarf.
* ''[[Dominic Deegan]]'' has recently added Dwarves to its array of races, and from their first appearance, we have bearded females, and a long-standing rivalry with ''[[Hobbits|Halflings]]''. Mostly over beer nowadays.
Line 235 ⟶ 238:
* The Dwarves of the old [[Might and Magic]] verse customized their dwarves by removing one of the traditional details: rather than hating elves, they were ''allies'' (up until Heroes IV). Well, except for [[Might and Magic]] VIII, but the Dark Dwarves of that game customized the model by being xenophobes to the point that no one is really sure if they are allies or servants of the Earth Elementals instead.
 
=== Web OriginalComics ===
* Dwarves in ''[[Tales of MU]]'' mostly follow the model, with a few additions. Their names have a Germanic flavor, they count in [[Snow White and The Seven Dwarfs (novel)|base seven]], and while they seem like a [[One-Gender Race]], it's been explained that male and female dwarves just don't get along. The one full-blooded female dwarf who appeared was not described with a beard. MU dwarves have a strong disposition for secrecy and privacy, though the college-going ones are willing to make exceptions for attractive women of other races. One recurring minor character, Gebhard, shows a somewhat fussy and fastidious nature.
* [[Limyaael's Fantasy Rants|Limyaael]] suggests that customizing the model is a [http://limyaael.livejournal.com/137511.html really good idea].
* The dwarves in ''[[Arcana Magi]]'' are techno savvy. One dwarf is on the Board of Directors for Avalon Tech Enterprises as head of the metal works division. One dwarf works there in the technology department.
 
=== Webcomics ===
* ''[[Twice Blessed]]'' has Vadim as a main character, who meets most dwarf stereotypes, but comes from a Russian-type culture and has a matching accent, drinks Vodka, uses the word "brother" in place of "laddie", and never seems to feel the need to point out that he is a dwarf.
* ''[[Unforgotten Realms]]'' averts this about as far as is possible. ''Any'' character which isn't obviously another species is invariably a Dwarf. Probably the only character who even has a beard is Sir Schmoopy of Awesometon, one of the two main player characters.
Line 252 ⟶ 250:
{{quote|'''Spirit Healer''': Dumbass.}}
* In ''[[Vanadys: Tales of a Fallen Goddess]]'', dwarfs (note the plural spelling) are the second most numerous race in the world next to humans, and live and work close to humans. The stereotypical dwarf is a keen businessman with a great talent for making money, and many human businesses employ a dwarf, or several, to handle their finances. Berrok, the main dwarf character in the comic, is a trenchcoat-clad [[Deadpan Snarker]] with a shady past.
 
=== WebcomicsWeb Original ===
* Dwarves in ''[[Tales of MU]]'' mostly follow the model, with a few additions. Their names have a Germanic flavor, they count in [[Snow White and The Seven Dwarfs (novel)|base seven]], and while they seem like a [[One-Gender Race]], it's been explained that male and female dwarves just don't get along. The one full-blooded female dwarf who appeared was not described with a beard. MU dwarves have a strong disposition for secrecy and privacy, though the college-going ones are willing to make exceptions for attractive women of other races. One recurring minor character, Gebhard, shows a somewhat fussy and fastidious nature.
* [[Limyaael's Fantasy Rants|Limyaael]] suggests that customizing the model is a [http://limyaael.livejournal.com/137511.html really good idea].
* The dwarves in ''[[Arcana Magi]]'' are techno savvy. One dwarf is on the Board of Directors for Avalon Tech Enterprises as head of the metal works division. One dwarf works there in the technology department.
 
== Parodies and radically different versions ==
Line 260 ⟶ 263:
* ''[[Slayers]]'': When Lina first meets Prince Philionel, she wonders whether this mountain of a man could be a dwarf - implying that dwarves in her world are not known for being short.
* ''[[Is It Wrong to Try to Pick Up Girls in a Dungeon?]]'' plays with the trope. Gareth, one of the three leaders of the Loki Familia (the most powerful adventuring group in Orario), is about as stereotypical a Dwarf as one can find. Mia, the owner of an inn, is tall, beardless, and obviously female... but still wants her patrons to order a lot so that she gets plenty of money, and can break a wooden bar with her fist.
 
=== Card Games ===
* Matt Cavotta, art director for ''[[Magic: The Gathering]]'', wrote a column about the lack of dwarves in ''Magic''. He starts with the stereotypical red dwarf and changes it step by step into the ideal, red dwarf. Results are ... [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mc14b interesting].
 
=== Literature ===
Line 282:
* In the ''[[Dragaera]]'' novels written by Steven Brust, Easterners, who are identical to real-world humans, are sometimes called "dwarfs" by the tall, elf-like Dragaerans. Easterner society is based on medieval Eastern Europe rather than anything resembling Celtic or Nordic. The Serioli come a bit closer, living underground and forging powerful magical weapons, but are otherwise completely different.
 
=== Live-Action Television TV ===
* In ''[[Once Upon a Time (TV series)|Once Upon a Time]]'', dwarves are always "male", are asexual, and are hatched in groups of 8, fully grown (and fully clothed) from ''eggs''. Their names are magically given to them by their pick-axes based on their personality, and it's their job as a species to crush diamonds into fairy dust.
 
=== VideoTabletop Games ===
* Matt Cavotta, art director for ''[[Magic: The Gathering]]'', wrote a column about the lack of dwarves in ''Magic''. He starts with the stereotypical red dwarf and changes it step by step into the ideal, red dwarf. Results are ... [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mc14b interesting].
 
=== MythologyVideo Games ===
* ''[[Overlord]]'' deliberately exaggerates all dwarf stereotypes for comedic effect. Drinking, mining gold, hoarding gold, doing something altogether unsanitary to gold, sporting gigantic beards, wielding enormous axes, and harassing elves is basically their entire function. They have even less personality than the elves, which is impressive considering that the elves spend all their lives bewailing their lot and [[Our Elves Are Better|talking about how awesome they used to be]]. In fact, the only sound you get from a dwarf is a grunt. Followed by axe swing/flamethrower.
* Aside from alcoholism and beards, ''[[Dwarf Fortress]]'' lets you play them however you want.
* The Ura of ''[[Bastion]]'' are an odd combination of dwarves and [[Wutai]].
* ''[[Shadow Hearts|Shadow Hearts: Covenant]]'' features a monster called [http://shadowhearts.wikia.com/wiki/Duergar Duergar] <ref>Duergar is the Norse name for dwarves</ref> that was once a stereotypical Dwarf but his hatred of humankind warped him into a creature resembling a bug-eyed alien of some sorts.
* '' [[Valhalla Knights]]'' Have Dwarves who are tall and have somewhat dark skin, they also have alot of Markings/Tattoos and the males don't sseem to have anything more then a goatee if even that. According to the manual, although the Males are still stereotypical Bruisers, Females have increased intelligence and resistance, which is lead to believe they can be farily good spell casters, although they are still great front liners (which when you think about it, means they'd probably be the least 'Squishy' Spellcaster.). They also don't appear to have any issues with Elves.
 
=== WebcomicsWeb Comics ===
* ''[[The Order of the Stick]]'' -- [[Lampshade Hanging|LampShadedLampshaded]] in the quote on the quotes page. Further, Durkon's accent is so inseparable that it even appears in his written speech; though Roy is confused by it, it could be assumed that the dwarves he is writing his letter to would find it natural.
** Also, Durkon gets along about as well as anyone does with their resident elven [[Insufferable Genius]], Vaarsuvius. He is, however, deathly afraid of trees.
* In ''[[DM of the Rings]]'', Gimli brings up the characteristic of dwarves. Aragorn, Legolas, and the DM mention a handful of other things than what he meant.
Line 300 ⟶ 309:
* It may be difficult to find these days, but an old Gamespy comedy feature article were two writers comparing various things (like sorcerers versus warriors) and once, [[Elves vs. Dwarves]] came up. They pointed out that there are many different depictions of elves, but dwarves tend to all be the same.
* In ''[[Tales of the Questor]]'' [https://web.archive.org/web/20120825172633/http://www.rhjunior.com/totq/00729.html dwarves] are practically blind, their toes are prehensile, and their beards are actually a thick coat of fur sprouting out of their chests
 
=== Video Games ===
* ''[[Overlord]]'' deliberately exaggerates all dwarf stereotypes for comedic effect. Drinking, mining gold, hoarding gold, doing something altogether unsanitary to gold, sporting gigantic beards, wielding enormous axes, and harassing elves is basically their entire function. They have even less personality than the elves, which is impressive considering that the elves spend all their lives bewailing their lot and [[Our Elves Are Better|talking about how awesome they used to be]]. In fact, the only sound you get from a dwarf is a grunt. Followed by axe swing/flamethrower.
* Aside from alcoholism and beards, ''[[Dwarf Fortress]]'' lets you play them however you want.
* The Ura of ''[[Bastion]]'' are an odd combination of dwarves and [[Wutai]].
* ''[[Shadow Hearts|Shadow Hearts: Covenant]]'' features a monster called [http://shadowhearts.wikia.com/wiki/Duergar Duergar] <ref>Duergar is the Norse name for dwarves</ref> that was once a stereotypical Dwarf but his hatred of humankind warped him into a creature resembling a bug-eyed alien of some sorts.
* '' [[Valhalla Knights]]'' Have Dwarves who are tall and have somewhat dark skin, they also have alot of Markings/Tattoos and the males don't sseem to have anything more then a goatee if even that. According to the manual, although the Males are still stereotypical Bruisers, Females have increased intelligence and resistance, which is lead to believe they can be farily good spell casters, although they are still great front liners (which when you think about it, means they'd probably be the least 'Squishy' Spellcaster.). They also don't appear to have any issues with Elves.
 
 
=== Western Animation ===
Line 314 ⟶ 315:
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Our Monsters Are Different]]
[[Category:Speculative Fiction Tropes]]
Line 320 ⟶ 322:
[[Category:Fairy Tale Tropes]]
[[Category:Index of Fictional Creatures]]
[[Category:{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.