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The Legend of Zelda: A Link to the Past: Difference between revisions

Example pass up to Evil Chancellor with It Was His Sled in mind - this game *is* old enough to drink after all
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(Example pass up to Evil Chancellor with It Was His Sled in mind - this game *is* old enough to drink after all)
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** Once the Eastern Palace boss is defeated and you obtain the Pendant of Courage, showing it to Sahasrahla nets you the Pegasus Boots; using the boots, you can retrieve the Book of Mudora from the library near Kakariko and open the Desert Palace. Within the Desert Palace is a set of Power Gloves required to reach the segment of the dungeon containing the boss; the Gloves also give access to a cave path that leads out into Death Mountain, and the old man you meet there will give you the Magic Mirror that allows you [[Dual World Gameplay|to travel between worlds]]. This is required to reach the Tower of Hera, which contains the Moon Pearl allowing you to maintain your form in the Dark World, so you can actually explore it once you are sent there later in the game.
** The Master Sword can only be obtained with the Book and all three Pendants from the dungeons above, and is required to gain access to Hyrule Castle Tower and defeat Agahnim - not by direct damage, but by reflecting his fireballs back at him.
** Now for the Dark World: the Magic Hammer from the Palace of Darkness is required to not only defeat the Helmasaur King, but opens up much of the overworld in the Dark World ''and'' Light World that were blocked by pegs. Swamp Palace is heavily water-logged and requires the Zora's Flippers, which you can pick up well before that point; the dungeon item is the Hookshot, needed to progress through it and defeat the boss Arrghus. Skull Woods holds the Fire Rod, required to access the segment of the dungeon containing its boss. The Ice Palace is an isolated structure whose entrance can only be reached by {{spoiler|a portal hidden under a Titan's Mitt stone in the Light World}}, and once inside requires the Fire Rod or Bombos Medallion to kill the Ice Beast and open the door.
** Two of the three Magic Medallions (Ether and Quake) are required in order to access Misery Mire (Level 6) and Turtle Rock (Level 7) in the Dark World - obtaining the Ether Medallion requires you to read its tablet using the Book of Mudora while you have the Master Sword or better. Misery Mire is also a case of [[Disconnected Side Area]] that can only be reached by {{spoiler|obtaining the Flute and using it to fly to an otherwise-isolated perch in the Light World's desert area, then lifting the Titan's Mitt stone and using the portal underneath}}.
*** Both dungeons are examples in themselves - Misery Mire requires you to cross a gap in the very first room which is typically done with the Hookshot, although it is also possible with creative use of the Pegasus Boots; it also holds the Cane of Somaria, whose block-making magic is required to hold down a switch in the lower basement floors. Turtle Rock cuts off access to the rest of its dungeon in a similar manner - the only way to cross the "rails" spanning throughout much of the dungeon are the Cane of Somaria's blocks, which turn into rideable platforms; some rooms require you to light torches with the Fire Rod as you pass by. Its boss is the stony-shelled [[Multiple Head Case|Trinexx]], which requires both the Fire and Ice Rods to take out two of its three heads.
** And '''finally''': beating Misery Mire and Ice Palace unlocks the Super Bomb in the Dark World shop where Link's House would be in the Light World, which is needed to open the Fairy Fountain that can upgrade your arrows to Silver Arrows. Said Silver Arrows are the only hope you have of defeating Ganon and reclaiming the Triforce. Phew!
* [[All There in the Manual]]: The manual contains both the backstory, and a sealed booklet explaining how to beat some of the tougher puzzles. It should be mentioned that [http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html the translators of the American manual took a few liberties with the text] - while arguably [[Woolseyism]]s at the time, some of them [[Dub-Induced Plot Hole|arewere inconsistent with later titles]].
* [[And I Must Scream]]: Some of the trees in the Dark World are actually transformed people that can talk to you. The seven maidens are also each found trapped in a crystal as a [[Living MacGuffin]] after being sent to the Dark World.
* [[Animated Adaptation]]: An adaptation of the manga is [http://zeldamotion.webs.com/ currently in the works], starring [[Todd Haberkorn]] as the voice of Link.
* [[Arc Number]]: Seven Wise Men and their seven descendants, seven crystals trapping each of them, and seven Dark World dungeons to retrieve them from.
* [[Arc Words]]: "May the way of the Hero lead to the Triforce."
* [[Bad Future]]: The timeline included in the ''[[Hyrule Historia]]'' and ''[[The Legend of Zelda: Encyclopedia]]'' books published by [[Dark Horse]] contain [[Word of God|commentary indicating]] that ''A Link to the Past'' - and by extension the ''Oracle'' games, the first ''Legend of Zelda'', and ''The Adventure of Link'' - occupyare the result of a timeline where Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, the Imprisoning War presumably cost many more lives than would have been lost if Link had won.
* [[Baleful Polymorph]]:
** In Kakariko, use Magic Powder on the Cucco hiding in a pot inside the house of the informant woman in the blue dress that sics a guard onto you - this turns it into a spitting image of the woman, who uses her newfound speech to tell you off for [[Video Game Cruelty Potential|teasing her fellow Cuccos]] and express discomfort at her new form, [[Verbal Tic|all while still clucking occasionally]].
** Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his [[Heroic Mime]] status, it's hard to know what he really thinks of the situation - the manga adaptation has [https://zeldapedia.wiki/wiki/File:Bunny_Link.jpg an artwork] where he doesn't seem ecstatic with the change. The Moon Pearl allows Link to maintain his true form; unfortunately, starting from Skull Woods you'll also encounter star-shaped "Rabbit Beams" that temporarily disable the Moon Pearl if they hit you, leaving Link bunnified until he takes damage or the effect wears off.
** The missing [[Our Dwarves Are All the Same|dwarven blacksmith]] blacksmith who works near Kakariko Village ended up as a frog in the Dark World, trapped asbetween a frog within atwo wallsets of heavy stones. Link can optionally [[Escort Mission|escort him back to his partner in the Light World]] - doing so is recommended, since he can then pay the pair 10 Rupees and wait a while for them to upgrade his Master Sword into the twice-as-powerful Tempered Sword.
** Thankfully, the Moon Pearl is an item that allows Link to avert this trope and maintain his true form. Unfortunately, starting from Skull Woods you begin to encounter star-shaped "Rabbit Beams" that will temporarily disable the Moon Pearl if they hit you, leaving Link bunnified until he takes damage or the effect wears off.
* [[Bladder of Steel]]: This trope only comes into play with the original release if you want to haveattempt a file with "000" for the "Total Games"single-game countclear - dying or using the "save and quit" option will increase thisthe game count, so you'd better have a few hours of time set aside. Re-releases avert this trope generally: the GBA [[Updated Rerelease]] only increases the count whenever you die, and the [[Virtual Console]] uses save states whenever you quit the game using the Wii's Home button.
** The missing [[Our Dwarves Are All the Same|dwarven]] blacksmith who works near Kakariko Village ended up in the Dark World, trapped as a frog within a wall of heavy stones. Link can optionally [[Escort Mission|escort him back to his partner in the Light World]] - doing so is recommended, since he can then pay the pair 10 Rupees and wait a while for them to upgrade his Master Sword into the twice-as-powerful Tempered Sword.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably -magical) gold.
* [[Bladder of Steel]]: This trope only comes into play with the original release if you want to have a file with "000" for the "Total Games" count - dying or using the "save and quit" option will increase this count, so you'd better have a few hours of time set aside. Re-releases avert this trope generally: the GBA [[Updated Rerelease]] only increases the count whenever you die, and the [[Virtual Console]] uses save states whenever you quit the game using the Wii's Home button.
* [[Bonus Dungeon]] The GBA [[Updated Rerelease]] has the Palace of the Four Sword, unlocked by completing the multiplayer ''Four Swords'' game on the same save file.
* [[Bling Bling Bang]]: Link's strongest sword is made out of (presumably magical) gold.
** [[Bonus Dungeon]]/[[Bonus Boss]]: The GBA [[Updated Rerelease]] has the Palace of the Four Sword, unlocked only by completing the multiplayer ''Four Swords'' game on the same save file. The bosses include rematches against stronger versions of the first four Dark World bosses, and culminates in a [[Boss Rush]] against four differently-colored Dark Links.
* [[Bubblegloop Swamp]]: The Great Swamp found to the south of Link's House and the [[Dark World]] counterpart, the Plains of Ruin, are treated as this: visually, they more resemble grassy fields (or badland-likebadlands in the Dark World) fields with a few lakes and ponds. The Plains of Ruin are home to the Swamp Palace, the second Dark World dungeon that is only accessible by opening the dam within the Swamp Ruin to drain the reservoir in the Light World. There is also the [[Swamps Are Evil|Swamp of Evil]], the Dark World counterpart to the Light World desert; unlike the dry humid area you reach it through, this swamp is constantly beset by torrential rains - the sixth Dark World dungeon, Misery Mire, can only be accessed by controlling the weather withusing the Ether Medallion.
* [[Call to Adventure]]: Zelda telepathically contacts Link inat the beginning of the game.
* [[The Cameo]]: A pair of Chain Chomps from the [[Super Mario Bros.(franchise)|Chain''Mario'' Chompsfranchise]] appear in Turtle Rock. The GBA-exclusive [[BonusUpdated DungeonRerelease]] also places them in the Palace of the Four Sword.
* [[Chain-Reaction Destruction]]: Serves as the death animation for various bosses - the three Lanmolas, Moldorm, the Helmasaur King, and Trinexx.
* [[Clear My Name]]: After helping Princess Zelda escape in the earlyopening partstages of the game, Link is accused of her abduction; this establishes the presence of the brainwashed soldiers that are scattered across much of the Light World, out to arrest him on sight. Kakariko Village in particular has two women at opposite ends of town that will call a guard and lock themselves in their house if they spot Link; after retrieving the Master Sword, the village is overrun by guards, and upon defeating Agahnim in the Hyrule Castle Tower the amount of guards in the overworld increases further.
* [[Color Coded for Your Convenience]]: Green, red and blue are recurring colors throughout the game. The armor of the enemy soldiers indicates their general strength level: green for the weakest form, blue for the stronger version, and red for the strongest version. This also applies to Link's mail as well, which can be upgraded to blue and then red. The Pendants of Virtue are also obtained in this order
* [[Comic Book Adaptation]]: Three of them:
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** The first [[The Legend of Zelda (manga)|manga adaptation]] by Ataru Cagiva published in Japan after the SNES release.
** A second manga adaptation, this time by Akira Himekawa. It was originally published after the GBA release and was released in the states in 2010.
* [[Cutscene Power to the Max]]: When Ganon reveals himself in Ganon's Tower, Link uses the flute to summon the bird and give chase, following Ganon to the Pyramid of Power; - this is typically not possible either indoors or in the Dark World.
* [[Death Mountain]]: The [[Trope Namer]] return and is known as Mt. Hebra, and still features Spectacle Rock as a landmark as in the previous games. The ''name'' of Death Mountain is given to its [[Dark World]] counterpart, andwhich has more ominous (but still [[Awesome Music (Sugar Wiki)|catchy]]) music than the rest of the Dark overworld to go with its more twisted nature.
* [[Decoy Damsel]]: One is found within Thieves' Town. She's a bit conspicuous, though: 'she' is trapped not in a crystal, but a dingy cage, and is escorted through the dungeon similar to the escape sequence with Zelda near the beginning... {{spoiler|Until she gets antsy when you're about to exit the dungeon. Using a bomb on a cracked floor catching light from a window will cause that light to shine into the chamber below - take 'her' to that chamber and walk her into the light, and ityou'll forcereveal her into her true formto ofbe Blind the Thief.}}
* [[Disconnected Side Area]]: The Swamp of Evil in the Dark World, which even has a sign indicating "No Entry, No Escape." {{spoiler|You have to reach it via a transporter tile in the Light World, which can only be reached via Flutethe transportFlute. The Ice Palace before requires a similar trick.}} [[All There in the Manual|According to the lore]], it's because the swamp was overflowing with rain water that threatened to flood the rest of the land, so a mountain range was put up to prevent that from happening.
** Earlier in the game, there's Dark [[Death Mountain]], which falls under the "sneak preview of a later area" category.
* [[Distress Call]]: Zelda psychically sends one to Link and his uncle to start the game.
* [[Doppleganger Attack]]: One of Agahnim's moves used in the second battle within Ganon's Tower.
* [[The Dragon]]: Agahnim serves as one to Ganon, and marks the first time in the series that Ganon has someone doing his dirty work for him. {{spoiler|It is subverted late in the game - Agahnim is actually Ganon in a form which can travel to the Light World, though only with limited powers. On the other hand, the way Ganon reveals himself (his spirit rising out of Agahnim's body, with the latter not even disappearing when Ganon turns into a bat) evokes an image of [[Demonic Possession]]}}.
* [[Dual World Gameplay]]: ''A Link to the Past'' is the first game in the ''Zelda'' series to do this, and the first to employ the specific Light World/Dark World variant.
* [[Dummied Out]]: In the original and Virtual Console releases, a skull statue was apparently planned for [[Dark World]] dungeons (most likely Skull Woods due to its name), as itand is partfound ofunused in the tilesettilesets for [[Dark World]]those dungeons, but it was never used; they somewhat resemble the large skulls at the entrance of Yarna Desert in ''[[The Legend of Zelda: Link's Awakening]]'' bear some resemblance to them. The GBA [[Updated Rerelease]] uses them proper in the Palace of the Four Sword, a [[Bonus Dungeon]] located in the [[Dark World]].
* [[Easter Egg]]: The [http://zeldapedia.wiki.com/wiki/Chris_Houlihan Chris Houlihan room] is an extremely well-concealed<ref>The game only sends you there when an error occurs in sending you to wherever you were supposed to go.</ref> chamber filled with Rupees that was named for [[Contest Winner Cameo|the winner of a contest]] in ''[[Nintendo Power]]''. Typically, the game only sends you there when an error occurs in sending you to wherever you were supposed to go; in [[Speed Run|speedplay]],
* [[End of the World Special]]: {{spoiler|Link gets the full Triforce at the end of the game}}, and uses his wish on it to restore things to normal.
* [[Epunymous Title]]: ForThis is the case for the English version atof the leasttitle.
* [[Escort Mission]]: Quite a few occur throughout the game.
* [[Escort Mission]]: Rather brief compared to most examples of the trope due to how short the walking distance is, but in the Dark World, Link finds the missing blacksmith turned into a frog and trapped behind some heavy rocks (which he can lift with the treasure from the dungeon north of there) and has to take him back to his shop in the Light World. This is of course required to obtain the [[Infinity-1 Sword]] from the blacksmiths (which is upgraded to the [[Infinity+1 Sword]] later).
** The first instance is at the very beginning: after releasing Princess Zelda from her cell, you have to guide her to a secret passage hidden behind the throne of the castle that leads through the unlit sewers and into a sanctuary - thankfully, you've more than likely picked up the lamp beforehand.
** And escorting Zelda out of the castle dungeon and through the sewers which was longer...
** Opening the Palace of Darkness requires you to escort a monkey to the entrance from the small forest maze you find them in - but they'll only follow you if given money. It's 10 Rupees for them to tag along each time you meet them, and once you reach the door you'll need another 100 Rupees to get him to open it; get hit at any point or refuse, and you'll have to track the monkey down again.
* [[Everything's Better with Monkeys]]: You have to bribe a cute little monkey to show you how to find the entrance to one of the dungeons.
** In an optional example, one of the dwarven blacksmiths that's gone missing can be found in the Dark World south of the Village of Outcasts, turned into a frog and trapped behind some heavy rocks. Link can use the Titan's Mitts to lift the stones and escort him back to his shop in the Light World - he can then pay ten Rupees to have his Master Sword upgraded into [[Infinity-1 Sword|the Tempered Sword]], which also requires a bit of a wait (during which you can use other weapons like the Magic Hammer if you need to defend yourself).
* [[Evil Chancellor]]: Agahnim. [[All There in the Manual|According to the manual]], after he miraculously fixed the numerous ills Hyrule was suffering at the time when he appeared, he more or less became the King's right hand man. This transitioned to Agahnim being the de facto ruler and finally "eliminating" the King.
* [[Everything's Better with Monkeys]]: You have to bribe a cute little monkey to showopen youthe howentrance to find the entrance to onePalace of the dungeonsDarkness.
* [[Evil Sorcerer]]: Ganondorf, Agahnim.
* [[Evil Chancellor]]: Agahnim. [[All There in the Manual|According to the manual]], after he miraculously fixed the numerous ills Hyrule was suffering at the time when he appeared, he more or less became the King's right hand man. ThisFrom transitionedthere, tohe Agahnimrose beingto become the de facto ruler and finally [[Never Say Die|"eliminatingeliminated"]] the King.
* [[Evil Sorcerer]]: Ganondorf, Agahnim and Ganondorf.
* [[Evil Tower of Ominousness]]: Ganon's Tower.
* [[Faceless Eye]]: Several of the bosses, most notably Kholdstare and Vitreous, who is nothing but a bunch of eyes in a pile of slime.
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** You also get this when you come out of a portal or flute-transport, which is very important since you can easily drop on top of enemies/spikes/whatever.
* [[Mirror Boss]]: The [[Bonus Dungeon|Palace of the Four Sword]] exclusive to the [[Game Boy Advance]] [[Updated Rerelease]] has [[Sequential Boss|a set of Dark Links]] {{spoiler|formed from the cursed components of the Four Sword}} as its main bosses]. All four have their own copies of the primary endgame items, and move similarly to Link; they will run at Link and try to slash at him, and even use the Pegasus Boots against him. Each subsequent Dark Link adds an additional attack to the previous one's strategy - the second uses a Hurricane Spin, the third adds a jumping down-thrust, and the fourth has twice as much health as the others with the ability to fire sword beams.
* [[Mirror Mook]]: Koppis (known as Green and Red Goriyas in English versions<ref>Unrelated, despite being unrelated to the boomerang-wielding Goriyasmonsters seen in the other games.</ref>) mirror Link's movements in opposite directions, and the red ones shoot fireballs if they make eye contact with Link. Both are weak to arrows from the Bow.
* [[Mission Control]]: Sahasrahla acts as this during your quest to obtain the Pendants and subsequent adventure into the Dark World.
* [[Mission Pack Sequel]]: The [[No Export for You|BS Satellaview Japan-only sequel]], for the Super Famicom add-on. The ALttP Link is gone, and you are controlling a hero who must complete 8 dungeons to regain tablets needed to seal again Ganon. Also, you'll have to complete the game [[Timed Mission|under 4 hours]]. It has a [[Scoring Points|score counter]], full voice acting for Zelda and Sahasrahla (lost forever in the backup roms found), guiding you throughout the game with gamaplay advices and sometimes triggering the medallion spells you can't use yourself, or rendering for a couple of minutes your bomb/arrow/heart number infinite.
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