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* In ''[[The Zombie Survival Guide]]'' zombies are explained by the virus which creates them replacing their mitochondria and taking over respiratory functions so they no longer need to eat or breath ([[Hand Wave|...somehow]]) and slightly more plausibly, delaying decomposition by protecting the body from rotting as the immune system would have. The later part of the trope is also averted, since zombies do rot away after a few years, unless they're in arid environments or end up being frozen.
* Not "monsters" per se, but ''[[Discworld]]'' [[Golem]]s just keep going and going and going and going. They're used for menial, tedious labor typically, since they don't have to sleep and, for the most part, enjoy it as much as they can enjoy anything. They even use this as a form of passive-aggressive protest via [[Literal Genie]]; they're smart enough to take initiative and can read the intent behind orders, but if you mistreat them, they're liable to fight back by doing ''exactly'' what you say, constantly, until someone figures it out and tells them to stop. This can mean that the golem you asked to "pump some water" doesn't stop until your shop's street is partly underwater.
** A more traditional version, also a golem, is Mr. Pump in ''[[
* In ''[[John Carter of Mars|The Synthetic Men of Mars]]'', a malfunction at an already imperfectly working cloning facility produces a constantly growing mutant entity that consists of a huge blob of human flesh and random body parts. It's stated that [[It's the Only Way to Be Sure|if it hadn't been]] [[Kill It with Fire|fire-bombed]] from above until there was nothing left, it could have grown forever by ''eating itself''. Just think of the potential applications of something like that on a starving planet.
* The zombies in ''[[Diario de un Zombi]]'', minus some very gradual wear and tear.
== [[Live
* The Jem Hadar in ''[[Star Trek: Deep Space Nine]]'' are genetically engineered so that the only source of nourishment they need is [[Phlebotinum|Ketracel White]], a narcotic which keeps them loyal and without which they die after going violently insane. On top of that, they are conditioned to be unwaveringly loyal (though this has proven to be slightly unreliable, hence the White as a secondary measure).
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