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Obvious Rule Patch: Difference between revisions

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[[File:7 4358.jpg|link=Magic: The Gathering|frame|[[Self-Deprecation|Yes]], this is an [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9771 official card.] ]]
 
{{quote|''That said, you ''can’t'' create a focus item that helps you create other focus items. It’s... uh, [[A Wizard Did It|it’s a magic thing]]. Just doesn’t work.''|'''[[The Dresden Files|The Dresden Files RPG]]'''}}
|'''[[The Dresden Files|The Dresden Files RPG]]'''}}
 
Games, of various types, are about rules. They may have intricate backstories, multi-layered plots and other such. But in the end, they're about rules. Rules define what are legal moves and what aren't (even [[Calvin Ball]], which just doesn't have the ''same'' rules all the time). Rules create fun.
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** According to Gaiman, "It wasn't like closing the stable door after the horse had gotten out, it was like closing the stable door after the horse had gotten out and won the Kentucky Derby."
* In 2011, UK supermarket chain Tesco ran a promotion that if whatever they had happened to be cheaper at its competitor Asda, they will pay you double the difference (e.g., an item that costs 8 pounds but is only 5 at Asda would earn you 6 pounds). However, the difference in prices could be big enough that shoppers would get back more money than they spent. Naturally, many [[Genre Savvy|savvy]] shoppers exploited this by finding products they didn't even need but potentially gave them the biggest profit and using that to do their actual grocery shopping. Tesco had since put the difference cap to 20 pounds.
* In 2009 a large German electronics chain ran a promotion where you could buy any product without the Value Added Tax (currently 19%). It turned out, however, that a company can't just waive the VAT, they had to pay it nonetheless. The products were just discounted by the amount of the VAT. Customers looked at their receipt and found that they indeed payedpaid the tax, so they went back to the markets and got ''another'' discount for the taxes. Needless to say they added a clause for that in their next promotion.
 
 
=== Literature ===
* In ''[[Ender's Game]]'', Ender's final battle as commander pits his Dragon Army against two armies combined. Ender discards all combat strategy and has his boys move as quickly as possible to perform the victory ritual. Since nobody had considered doing this without defeating the opposing army first, the other team is confused enough for him to win. He is promptly told that starting in the next battle fought at Battle School, it would not be possible for an army to perform the victory ritual without first defeating or disabling everyone in the opposing army.
* The [[Discworld]]'s Assassin's Guild Diary has School Rule 16: "No boy is to keep a crocodile in his room." Followed by rules 16a to 16j to counter various forms of [[Loophole Abuse]], from the obvious ("16a. No boy is to keep an alligator or any large amphibious reptile in his room"; "16c. Nor in the cellar.") to the outlandish ("16h. No boy is to convert to Offlerism without permission in writing from the Head Master." [Offler is the Discworld's Crocodile God].)
** This is surely a [[Historical In-Joke]] referring to Lord Byron. He wanted to keep a dog when he was at Cambridge, but school rules forbid it. He inspected the rules carefully and found there was nothing prohibiting [[Everything's Worse with Bears|pet bears]], so he got one. It's unknown when Cambridge applied the highly-necessary patch.
** According to ''[[Night Watch (Discworld)|Night Watch]]'', the Assassins' Guild School is now co-ed, so that rule would have to have been rewritten to avoid girls keeping crocodiles in their room and [[Loophole Abuse|pointing to Rule 16's use of the word "boy"]].
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