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The Face: Difference between revisions

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{{trope}}
{{quote|"''Hold your fire!... Daniel... Do you think you could find a language that could tell these people we're human like they are... and that we're friendly?''"|'''Jack O'Neil''', |''[[Stargate SG-1]]'' }}
 
A typical [[Five-Man Band]] has [[The Lancer]] contrasting [[The Hero]] and [[The Big Guy]] contrasting [[The Smart Guy]] but the fifth role is more variable. This person is the '''The Face''' of the team and they are the one you want doing the talking. This is the super trope for the characters that could fit in that role.
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* In the ''[[BattleTech]]'' RPG one of the pre-made character archetypes is called the Faceman, basically a mix between a public relations manager and a lawyer, who works for a mercenary company. While he is next to useless in any fight it is mentioned that merc commands that don't have one of these guys usually go under within a year, often before seeing a single battle, thanks to legal, bureaucratic and monetary issues.
** The [[Proud Warrior Race Guy|Clans']] merchant caste generally plays this role for the Clans who are willing to deal with the Inner Sphere. Merchants still see the Spheroids as destructive primitives but are able put this aside and hide their feelings during negotiations, unlike the other castes (''especially'' the [[Smug Super|warriors]]), to score a good deal.
* ''[[Call of Cthulhu (tabletop game)]]''. The Field Manual of the Theron Marks Society (in the supplement ''Terror from the Stars'') recommended having one of the [[Player Character|PCs]] be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.
* ''[[Earthdawn]]''. Having a high Charisma is essential for each of the following.
** The Troubador Discipline was good for this, with Talents like First Impression, Lasting Impression and Haggle.
** Characters with other Disciplines can fill this role by choosing General Skills such as Acting, Bribery, Conversation, Engaging Banter, Etiquette, Fence, Flirting, Seduction, Streetwise and Trading.
* [[Genius: The Transgression]], Scholastics serve this purpose in a Player Party. This is important, since a Genius' ever worsening [[Science-Related Memetic Disorder]] causes jabir which makes talking to normal humans rather difficult.
* In ''[[Legend of the Five Rings]]'' Courtiers are explicitly designed to play this role, as even though most [[Player Character|PCs]] should have basic social skills to survive Rokugan's complicated system of etiquette and conversation, it helps to have someone who can recruit allies and deal with gossip and slander. In a pinch, Air Shugenjas and more politically oriented Magistrates and Bushi (particularly from the Scorpion or Crane Clans) can fill this role.
* ''[[Shadowrun]]'': Any character with a high Charisma and Social Skills like Etiquette, Interrogation, Leadership and Negotiation.
* In ''[[Warhammer 40,000]]'', a group of Tau will often have [[Fantastic Caste System|a member of their diplomat caste]] around that can do all the talking when they have to meet with members of another species.
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