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The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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* [[Benevolent Architecture]]: Whenever you need to use the Ultrahand to construct something, the materials are usually close by. (With a sign saying anyone is welcome to take them.) The hard part, of course, is figuring out how to use them.
* [[The Bet]]: Link enters a wager in two side quests:
** In the Gerudo Desert Link meets an old guy named Rahdo who bets Link 50 rupees that [[Endurance Duel| he can withstand the extreme cold of the desert night longer than Link can]] - the catch, of course, is that you cannot wear any armor and must remain on the same elevated rock, and you have to do so for 7 hours and 30 minutes to win the bet. Do so, and Rahdo then wagers 150 rupees that he can withstand the extreme heat during the day longer than Link can, with the same conditions.
** The side quest “One Hit Wonder!”; Link finds a woman outside the South Akkala Stable - Parcy - futilely hacking away at an ore Deposit, trying to break it and extract the gems from it. The look he gives her (possibly because she is doing it wrong, trying to do so with a Traveler’s Sword - makes her angry and give him a Let's See You Do Better dare, challenging him to break it in one hit. She doesn’t give him anything if he succeeds, but lets him keep the gems, which may include one or more Diamonds.
* [[Beyond the Impossible]]: {{spoiler|Mineru made it perfectly clear that draconification is an irreversible process, and given how scientifically inclined she is, it's not like she was making wild assumptions. Yet at the end of the game, Link is able to turn the Light Dragon back into Zelda through [[The Power of Friendship]] and [[The Power of Love]]... as well as with a bit of help from Rauru and Sonia.}}
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