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The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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** Unique to this game is Addison and his signs. All across Hyrule you can see him struggling to keep signs of President Hudson standing up straight, and you can use your Fuse ability to create structures that will help give them the proper support needed to keep them erect. While his rewards are minimal to outright useless, it feels nice to lighten the guy's load all the same.
** If you aren't a [[Video Game Cruelty Potential|sadistic monster who enjoys tormenting them]], acting as a Taxi service to the backpack-wearing Koroks who need to reach their friends can be this.
** Each stable has a pet dog; while there is, unfortunately, no game mechanic that lets you pet or hug the dog, but you can feed it. Do so enough times (it will eat fruit or meat) it will eventually lead Link to a nearby treasure chest (which does not appear until this occurs). Usually there's not much in it, a few rupees or a weapon, but still a nice touch.
* [[Video Game Cruelty Potential]]:
** Related to the above? While it's nice and beneficial to help Koroks trying to reach their friends' campsites, it's even more fun to create elaborate torture devices to torment them with. Crucifying them, spit-roasting them over open flames, drowning them, and wrecklessly swinging them around on deadly carnival rides gives you the same reaction: a pained "Oof!" that really makes the little guys feel like victims of cartoonish slapstick violence.
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