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Bloons Tower Defense: Difference between revisions

added new trope
m (Reverted edits by Gethbot (talk) to last revision by Swagkillerisop)
Tag: Rollback
(added new trope)
 
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** Glue Monkeys with corrosive glue can also give the bloons an effect similar to poison, while slowing them down at the same time.
** Radar towers expand the range and fire rate of towers, as well as allowing them to see camo bloons.
* [[Stealth Mook]]: The Camo Bloon, which first appears in ''Bloons Tower Defense 4''. In its initial appearance, it is around the same level as Black and White Bloons, and can only be actively targeted by a tower or monkey with camouflage detection - they can still be hit and popped by collateral damage from area-of-effect attacks. ''Bloons Tower Defense 5'' and ''6'' make Camo a "trait" applicable to any non-MOAB Bloon, and Camo Bloons cannot be targeted ''or damaged'' by towers without camo detection.
* [[Tech Tree]]: Sort of. BTD5 handles upgrades differently to the previous games - each tower now has two upgrade paths that can be chosen from. You can go two upgrades down both paths without penalty, but after you pick a third upgrade from either, you can no longer go beyond the second upgrade from the path you didn't pick.
* [[Tetris Effect]]: Best to stay away from carnivals and parties after playing this game for too long.
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