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The Elder Scrolls V: Skyrim/Tropes 0-G: Difference between revisions

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** The Argonians are harder to classify, but have a certain Southeast Asian or Pacific Islander feel, given their homeland, treatment by the people of Skyrim (particularly in Windhelm), and skill in guerrilla warfare.
* [[Fast Forward Mechanic]]: There is a wait function, allowing you to wait for a number of hours of your choice. The current time should be somewhere at the bottom-left corner of the box.
* [[Fat Bastard]]: An implied example with Hogni Red-Arm, Markarth's resident butcher. He doesn't look the part due to every character using the same sort of body template, but Degaine the beggar will repeatedly call him "fat" during conversations with him. And as far as being a bastard goes, he's got a mean, creepy streak to him, {{spoiler|and turns out to be part of a Daedra-worshipping cannibal cult if you pursue Namira's questline}}.
* [[A Father to His Men]]: General Tullius of the Imperial Legion. {{spoiler|If the player sides with the Legion and captures Windhelm, he compliments his soldiers, doubles their pay and the compensations to the widows of the dead soldiers}}. He seems to be based on Julius Caesar. Ulfric Stormcloak and Galmar Stonefist are this as well, as they love their men dearly. And in return are deeply respected by their men.
* [[Fauxshadow]]: Maurice from the Blessing of Kynareth quest practically screams sinister with his appearance, voice and mannerisms. {{spoiler|Not only is he a genuinely good guy, but keeping him alive actually makes the final part of the quest ''much'' easier}}.
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** [[Lampshade Hanging|Lampshaded]] by the Greybeards in conversation. Whilst they are constrained by the Way of the Voice to use their Shouts only for divine purposes, the Dragonborn is under no such constraints. Since your power is directly granted by a gift of Akatosh himself, ''any'' use you choose to put it to must therefore be divinely ordained. No matter how depraved your actions, in the end, you're on a [[Mission from God]].
* [[Gold Fever]]: Bandits can be fooled into killing one another if you drop a gemstone into the area they patrol: they squabble over it, then come to blows. Another case of [[The Dev Team Thinks of Everything]].
** If you drop jewels or other valuable items in a populated area, the townsfolk are just as likely to fight to the death over them. [https://www.youtube.com/watch?v=RiYQSEQCmds Observe.]
* [[Good Bad Bugs]]: [[Word of God|Producer Todd Howard said]] [[Invoked Trope|that they would leave in any bugs or glitches]] [[Rule of Funny|that were funny]] as long as they didn't [[Game Breaking Bug|break the game]].
** One bug found during development featured chickens reporting the player's crimes to guards. Sadly, it would have made the game unreasonably difficult to players who weren't aware of it, and so it was removed.
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** The main Thieves' Guild questline has a series of bonus items you can steal and sell to Delvin for profit.
** The No Stone Unturned quest, which involves [[Gotta Catch Em All|collecting 24 "unusual gems"]] (aka the Stones of Barenziah) which are scattered all over Skyrim. There are no clues ingame as to where each one is, and chances are you'll find at least one by accident. Their locations are fixed, but vary from caves and tombs to people's homes {{spoiler|(one is located inside Proudspire Manor, which you can only enter after buying it)}} to places of high restrictions like a Jarl's quarters (which require you to sneak in really well unless the said Jarl made you a Thane). One is even located inside the {{spoiler|Dark Brotherhood Sanctuary, which can only be entered after starting the Dark Brotherhood questline, either to join them or destroy them}}. {{spoiler|And prior to patch 1.4, one of these gems was inside the Thalmor Embassy, which could only be visited during the Diplomatic Immunity quest; thankfully, after the patch it was relocated to a cave underneath, which is accessible anytime}}.
** "Patience of a Saint" in ''Dawnguard'' is even worse than the above. Why? Because it takes place in the ''Soul Cairn'', a drab purple hellscape where everything looks the same and doesn't have any map for you to follow. {{spoiler|Jiub}}'s lost pages, much like the Stones of Barenziah, also don't have any quest markers pointing to them, and ''unlike'' the Stones? The pages can be tossed around by certain destructive spells and even clip through the ground. Unless you're ''extremely'' careful when fighting the local skeleton enemies, even following a walkthrough to the letter won't help you.
 
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