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Stealth-Based Mission: Difference between revisions

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{{examples}}
=== 4X ===
* There is a mission in ''[[Call of Duty: Black Ops|Call of Duty Black Ops]]'' where the first half has you sneak through a facility.
=== Action Adventure ===
** ''[[Call of Duty|Call of Duty 4:]] [[Modern Warfare]]'' has "All Ghillied Up". Stealth isn't mandatory (except for one or two small sections) but it's strongly encouraged.
* Most ''[[The Legend of Zelda|Zelda]]'' games since ''[[Ocarina of Time]]'' have had at least one:
** ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' has Hyrule Castle, where you have to avoid the guards standing outside then sneak around the patrolling guards inside, and the Gerudo Fortress, where you have to avoid being thrown in jail. There's also the Gerudo Fortress mission, which [[Downplayed Trope|downplays]] the mandatory nature of these missions: Since your captors [[The Guards Must Be Crazy|didn't notice that you're carrying a trunkload of weaponry]], getting back out of your cell and simply neutralizing the guards is a snap.
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*** The Silent Realm segments also probably count, they play somewhat similarly to the ones in ''Phantom Hourglass'' - gather [[MacGuffin]]s and avoid invincible enemies. Getting a [[MacGuffin]] puts the Guardians into a sleep mode for 90 seconds, and if you're quick enough you can grab all of them without letting the timer end, but you have to avoid spotlight enemies that will wake them up if they spot you while doing it.
* On the subject of Zelda games, ''[[Star Fox Adventures]]'' is more in the style of ''Zelda'' games... and guess what? You have to sneak around the prison in Cloudrunner Fortress until you can disguise yourself as a SharpClaw and get Krystal's staff back.
=== Action Game ===
=== Adventure Game ===
=== Arcade Game ===
=== Beat'Em Up ===
=== Card Battle Game ===
=== Driving Game ===
=== Edutainment Game ===
=== Fighting Game ===
=== First-Person Shooter ===
* There is a mission in ''[[Call of Duty: Black Ops|Call of Duty Black Ops]]'' where the first half has you sneak through a facility.
** ''[[Call of Duty|Call of Duty 4:]] [[Modern Warfare]]'' has "All Ghillied Up". Stealth isn't mandatory (except for one or two small sections) but it's strongly encouraged.
* Several ''[[Rainbow Six]]'' missions have you infiltrate a house or building without being spotted, which means you can't kill anyone either. The two stealth missions in ''Rogue Spear'' are [[That One Level|especially infuriating]], and they [[Remixed Level|later become action levels]] that are no less difficult.
=== Hack and Slash ===
=== Interactive Fiction ===
=== Massively Multiplayer Online Role Playing Game ===
* Saul D'Alessio's mission in the ''[[Guild Wars]]'' Bonus Mission Pack requires you to sneak into the Charr camp, defeat their leaders, and then survive the onslaught of every Charr in the camp.
** Even more obviously, Gwen's mission in the same pack. She's largely defenceless, with only a few skills based around speed and even feigning death with a few safe spots to hide in. Between her and freedom: An entire Charr legion. Gulp.
=== Maze Game ===
=== Party Game ===
=== Platform Game ===
* ''[[The Hobbit]]'', an otherwise surprisingly decent last-gen platformer, featured lots of these - and they were the "do it right or it's back to the beginning of the level" sort.
* ''[[Spyro the Dragon|Spyro 2]]'' features one that involves hiding behind trees while following a NPC.
=== Puzzle Game ===
=== Racing Game ===
=== Real Time Strategy ===
* In ''[[Command & Conquer]]: Red Alert 3'', the first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
=== Rhythm Game ===
=== Roguelike ===
=== Role-Playing Game ===
* One could say that only the first ''[[Boktai]]'' game is a [[Stealth Based Game]]. The other three games are more action-oriented, with stealth missions on the side.
* The ''[[Harry Potter]]'' games have a number of missions in which you wander around under an invisibility cloak, and one mission where you have to avoid being seen ''without'' an invisibility cloak (because the potion that turned you into a Slytherin wears off before you get out of the Slytherin-only part of Hogwarts).
** Some hilarity can ensue if you deliberately get yourself caught by a non-Slytherin prefect while the potion's still working [[Take Your Time|(which, since it's a plot point, is pretty much indefinitely)]]. [[The Dev Team Thinks of Everything|The game will take points away from Slytherin instead of Gryffindor like they usually do.]]
=== Shoot'Em Up ===
=== Simulation Game ===
* ''[[Ace Combat]]'' shows that you can have "stealth" in flight action titles; ''3'', ''5'', ''6'' and ''X'' have missions where you have to either fly a plane below a certain altitude, avoid circles on the [[Enemy-Detecting Radar]] representing radar coverage, or both. Getting your style cramped like that naturally makes for [[That One Level|annoying levels]]. The radar circles in 5 however, decrease in radius the lower your altitude is, so it does encourage something resembling real-life stealth tactics.
** ''2'' manages a mission like this that is completely pointless - you're told to stay below a certain altitude to make a sneak-attack on an enemy base, but you can go above that altitude at the very start of the mission, and the only difference made is when the music switches from downbeat to action mode. The reward for doing it the stealthy way however, are two grounded bomber planes that failed to take off due to your stealthy approach, which, if destroyed, unlocks an optional mission right afterwards.
** [[Ace Combat: Assault Horizon]] has a stealth mission on the first half of a Bomber mission when you play Janice Riehl. Not only the radars are placed in very awkward positioning, it is mandatory for you to do so even when you select the already stealthy B-2 bomber.
* Even [[Armored Core]] is not immune to occasionally indulge in this. The first half of a particular mission in ''Armored Core 3: Silent Line'' requires you to stealth your way through a deep ravine filled with AI helicopters. Getting discovered does not equal instant failure, but you only have two seconds maximum to destroy it before it broadcasts an alarm, which ''does'' fail your mission. Adding to the challenge is the existence of a hidden part within the level, and a bonus part awarded for clearing the sneaking part under a certain time limit (they do not, however, need to be obtained in one go). Thankfully, the helicopters are real pushovers; two small missiles will bring down one, and killing them outright before they spot you is a common tactic.
=== Sports Game ===
=== Stealth Based Game ===
=== Survival Horror ===
=== Tower Defense ===
=== Third-Person Shooter ===
=== Turn-Based Strategy ===
=== Visual Novel ===
=== Wide Open Sandbox ===
=== Other Game Genres ===
 
 
* In ''[[Metroid]] [[The Remake|Zero Mission]]'', after finishing what used to be the "[[Video Game Remake|original game]]", Samus flees to her ship and takes off her armor. Uh, bad idea. She gets shot down by [[Space Pirates]], resulting in her being without a ship... ''or'' her armor. You then have to slink around a Space Pirate base as ordinary, no [[Powered Armor]] Samus, armed with only a stun gun. Avoiding conflict is ''highly'' recommended. (Of course, once ''[[Super Smash Bros.]] Brawl'' rolled around, it made Zero Suit Samus into a combat [[Badass]] like her "regular" self, and made her stun gun into a [[Whip It Good|laser whip]].)
* ''[[Fahrenheit (2005 video game)|Fahrenheit]]'' (released as ''Indigo Prophecy'' [[Market-Based Title|in the US]]) has several stealth missions taking place in [[Flash Back|flashbacks]] to the protagonist's childhood (he lived on a military base and apparently enjoyed sneaking into places the guards wouldn't want him to be).
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* The ''[[Spider-Man (film)|Spider-Man]]'' movie game has two stealth missions, both regarded as [[Scrappy Levels]] due to lack of open movement.
** The noir sections of [[Spider-Man: Shattered Dimensions]] are largely played in this style, requiring Spider-Man to hide in shadows in order to take down Mooks. The only exceptions are a few ambushes and [[Boss Battle|parts of the boss battles.]]
 
* ''[[Spyro the Dragon|Spyro 2]]'' features one that involves hiding behind trees while following a NPC.
* Some out-of-place stealth segments appear in the otherwise [[Button Mashing|button-mashy]] [[The Problem with Licensed Games|video game adaptation]] of the 2003 ''[[Hulk]]'' movie.
* The stealth portions in ''[[Halo 2]]'' where you play as the Arbiter frustated many people as they were much less enjoyable to play, even though they had an interesting plot. One of the only complaints of ''[[Halo]] 3'' is that they got rid of the gameplay shifts, but drop a lot of the Arbiter's plot with it.
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** Surprisingly and [[Guide Dang It|somewhat unintuitively]], it's possible to give Vaan boots that prevent him from being immobilized by the enemies' lightning-elemental attacks, use an ability that temporarily increases his movement speed that you should already have at that point and have him just run through the level with any enemies in tow either not being able to get close enough to hit him or not being able to do enough damage to kill him before he gets to the goal.
* A mission in ''[[Dark Forces Saga|Jedi Outcast]]'' requires Kyle to sneak through enemy base. Of course, you can try provoke all enemies and kill them before they push alert button by being at the button and kill all enemies trying to push it.
 
* ''[[The Hobbit]]'', an otherwise surprisingly decent last-gen platformer, featured lots of these - and they were the "do it right or it's back to the beginning of the level" sort.
* One could say that only the first ''[[Boktai]]'' game is a [[Stealth Based Game]]. The other three games are more action-oriented, with stealth missions on the side.
* One very annoying mission in ''[[Return to Castle Wolfenstein]]'' requires you to remain undetected ''in broad daylight, in an open field''; if you're seen even once and fail to snipe the guard in the split second before he hits the alarm, [[Game Over]]. And there's one guard you can't shoot or alert, if the latter happens and the alarm is already destroyed, the mission becomes [[Unwinnable]].
* Saul D'Alessio's mission in the ''[[Guild Wars]]'' Bonus Mission Pack requires you to sneak into the Charr camp, defeat their leaders, and then survive the onslaught of every Charr in the camp.
** Even more obviously, Gwen's mission in the same pack. She's largely defenceless, with only a few skills based around speed and even feigning death with a few safe spots to hide in. Between her and freedom: An entire Charr legion. Gulp.
* ''[[XIII]]'', which was based on a comic that was in turn inspired by ''[[The Bourne Identity]]'', has several missions that fail automatically if the alarms go off. A guard spotting you is not instant-fail as long as you stop him from getting to an alarm button in time, but then you'll have to remember to drag the body somewhere out of the way in case a patrol comes by later.
* Variation: In ''[[BioShock (series)]]'', it is possible to get a Gene Tonic that makes you move stealthier when using the wrench, and deal more damage when you hit an enemy who is unaware of you. It is also possible to get a Tonic that, as long as you stand still, makes you invisible. This combination allows you to, if you wish, play as a Wrench Ninja.
** The sequel manages, [[Rule of Cool|implausibly]], to top that: While the same pair of tonics is available, you're playing a Big Daddy. Turning Delta into ''[[Mr. Driller]], [[Tenchu|Stealth Asassin]]'' dances between ''scary'' and ''friggin' sweet''.
* In ''[[Command & Conquer]]: Red Alert 3'', the first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
** And a Warbear! Controlled by the allied AI unless you're playing with a friend.
* The escape from prison in ''[[Chrono Trigger]]'' was intended as one of these, but the guards are easy enough to kill that it's easier to do just that.
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* Featured as two goals in ''[[THUG]]''.
* ''[[Ratchet and Clank]]'' has many frustrating (more for the sheer idiocy of it than difficulty) forced stealth sections in later levels where you are forced to disguise as a security robot. In this disguise, you cannot attack or jump. Un-disguising in the view of the robots will make them run to press a red button which will trigger the security system, which will almost always kill you.
 
* The ''[[Harry Potter]]'' games have a number of missions in which you wander around under an invisibility cloak, and one mission where you have to avoid being seen ''without'' an invisibility cloak (because the potion that turned you into a Slytherin wears off before you get out of the Slytherin-only part of Hogwarts).
** Some hilarity can ensue if you deliberately get yourself caught by a non-Slytherin prefect while the potion's still working [[Take Your Time|(which, since it's a plot point, is pretty much indefinitely)]]. [[The Dev Team Thinks of Everything|The game will take points away from Slytherin instead of Gryffindor like they usually do.]]
* ''[[Grand Theft Auto]]: San Andreas'' has a couple of these. [[Scrappy Level|Scrappiness]] is averted somewhat by how [[Rule of Fun|fun]] the throat-slitting "[[Back Stab]]" attack is.
* Comes up more than once in ''Call Of Cthulhu: Dark Corners Of The Earth.''
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** Or, you can let a spotlight see Welkin next to one of the shocktroopers while he still has a lot of movement left, and [[Hilarity Ensues|watch the poor sap get mortared instead.]]
* Retrieving the Green Hive in ''[[Overlord II]]'' requires the Overlord to possess a Green Minion and lead a group of them into an Empire base. He and his minions then have to sneak around and [[Back Stab]] the forces guarding the base, including the magic detecting Sentinels and the Eradicators, which are [[Exactly What It Says on the Tin]]. This section is pretty forgiving; the Overlord himself can't actually die here (the Minion does, but you can get more) and if you lose a few Minions there are jars with reinforcements scattered about the base. Plus, you get to sic [[Everything's Worse with Bears|Giant Pandas]] on the guards here. One of the more well thought out and entertaining examples of this trope. The mission where you have to rely on the Blue Minions in the sewers isn't so bad either thanks to their ''invisibility'' power. Being invisible makes a '''Stealth Based Mission''' ''much'' easier.
 
* ''[[Ace Combat]]'' shows that you can have "stealth" in flight action titles; ''3'', ''5'', ''6'' and ''X'' have missions where you have to either fly a plane below a certain altitude, avoid circles on the [[Enemy-Detecting Radar]] representing radar coverage, or both. Getting your style cramped like that naturally makes for [[That One Level|annoying levels]]. The radar circles in 5 however, decrease in radius the lower your altitude is, so it does encourage something resembling real-life stealth tactics.
** ''2'' manages a mission like this that is completely pointless - you're told to stay below a certain altitude to make a sneak-attack on an enemy base, but you can go above that altitude at the very start of the mission, and the only difference made is when the music switches from downbeat to action mode. The reward for doing it the stealthy way however, are two grounded bomber planes that failed to take off due to your stealthy approach, which, if destroyed, unlocks an optional mission right afterwards.
** [[Ace Combat: Assault Horizon]] has a stealth mission on the first half of a Bomber mission when you play Janice Riehl. Not only the radars are placed in very awkward positioning, it is mandatory for you to do so even when you select the already stealthy B-2 bomber.
* Even [[Armored Core]] is not immune to occasionally indulge in this. The first half of a particular mission in ''Armored Core 3: Silent Line'' requires you to stealth your way through a deep ravine filled with AI helicopters. Getting discovered does not equal instant failure, but you only have two seconds maximum to destroy it before it broadcasts an alarm, which ''does'' fail your mission. Adding to the challenge is the existence of a hidden part within the level, and a bonus part awarded for clearing the sneaking part under a certain time limit (they do not, however, need to be obtained in one go). Thankfully, the helicopters are real pushovers; two small missiles will bring down one, and killing them outright before they spot you is a common tactic.
* ''[[Golden Sun]]'' has a portion where the party has to sneak through a thieves' base in order to rescue the mayor of a large city. The second game has a similar mission where the party must sneak past tribal guards.
* ''[[Batman: Arkham Asylum]]'' alternates between stealth and action, but a few missions are explicitly stealth-based, since Joker's got hostages and instructs his goons to kill them the second they see Batman, or even think Batman's around; the Joker helpfully informs them, [[Genre Savvy|if the goons start vanishing mysteriously, that means Batman is there]].
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* Pretty much the entirety of the ''[[Fallout: New Vegas]]'' DLC ''Dead Money'', which will often actively penalize you if you run around willy nilly and fight any enemy you want. {{spoiler|Late in the DLC, after Dog/God betrays you, you literally ''have'' to use stealth to disable his traps or else he will immediately subject you to a gruesome [[Nonstandard Game Over]].}}
* At least three instances in ''[[RuneScape]]'', all during quests. During Mad Eadgar's Ruse the player must sneak through a heavily guarded storeroom that has the last (until the next quest in the series) supply of the trolls' favourite seasoning herb, getting sent back to the storeroom entrance if caught. In {{spoiler|Branches of Darkmeyer}} the player has to {{spoiler|sneak through the lowest part of the vampyre town in order to find the pieces of clothing they need to disguise themselves as a vampyre, without being caught by the residents or guards who will teleport them back to the entrance.}} And, finally, during {{spoiler|Ritual of the Mahjarrat, the player has to sneak around the plateau where the titular ritual will take place, planting the beacons and heart needed to give their side the edge in the oncoming fight, while avoiding the sniffer beasts that will summon an unavoidable mage who will teleport players to an easily escaped cell.}}
 
* Several ''[[Rainbow Six]]'' missions have you infiltrate a house or building without being spotted, which means you can't kill anyone either. The two stealth missions in ''Rogue Spear'' are [[That One Level|especially infuriating]], and they [[Remixed Level|later become action levels]] that are no less difficult.
* This is essentially what it's like to play [[You Dirty Rat|Twitch the Plague Rat]] in [[League of Legends]]. He is amongst the frailest characters in the game but can do a lot of damage very quickly and does almost always have the element of surprise due to his ability to become invisible for up to 50 seconds at a time. Twitch's role on a team is to roam the map and pick off wounded and occupied targets without endangering himself in the process.
* One of the early campaign missions in [[Achron]] requires you to sneak into an alien base while avoiding random patrols. Fortunately, due to time travel, you can see where the enemies will be and avoid them in the past.
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