Information for "Stance System"

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Display titleStance System
Default sort keyStance System
Page length (in bytes)18,529
Namespace ID0
Page ID147193
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit01:22, 3 June 2021
Total number of edits13
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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A new and emerging factor in Action Games. The ability to switch to a new set of abilities or attack styles, designed to open up more strategies and combo opportunities. These can range from an entirely new interface to simple techniques as a reaction to their specialized situations. They tend to be more common in Hack and Slash and Beat Em Ups because of their martial arts orientation (most of them want to be a Fighting Game in Adventure form). Naturally they're a standard implementation in fast-paced games that want to keep their fighting system with a healthy level of depth without being rendered unplayable (no hitting that useless anti-air attack by accident when you're about to be trapped in some lethal juggle if you can't use it).
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