Display title | Stance System |
Default sort key | Stance System |
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Page ID | 147193 |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:22, 3 June 2021 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A new and emerging factor in Action Games. The ability to switch to a new set of abilities or attack styles, designed to open up more strategies and combo opportunities. These can range from an entirely new interface to simple techniques as a reaction to their specialized situations. They tend to be more common in Hack and Slash and Beat Em Ups because of their martial arts orientation (most of them want to be a Fighting Game in Adventure form). Naturally they're a standard implementation in fast-paced games that want to keep their fighting system with a healthy level of depth without being rendered unplayable (no hitting that useless anti-air attack by accident when you're about to be trapped in some lethal juggle if you can't use it). |