Display title | Standard FPS Enemies |
Default sort key | Standard FPS Enemies |
Page length (in bytes) | 43,701 |
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Page ID | 109129 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:32, 31 August 2022 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | While most FPS games boast a menagerie of several enemy types, 90% of the games in the genre seem to use a mixture of the same several enemy archetypes. The reason for this range from game designers sticking with what works, to there simply being only so many different ways an NPC enemy can behave. This is especially true for shooters with a semi-realistic tone, which tend to limit themselves largely to human or humanoid-type enemies. |