Information for "Standard FPS Enemies"

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Display titleStandard FPS Enemies
Default sort keyStandard FPS Enemies
Page length (in bytes)43,701
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Page ID109129
Page content languageen - English
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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit12:32, 31 August 2022
Total number of edits10
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While most FPS games boast a menagerie of several enemy types, 90% of the games in the genre seem to use a mixture of the same several enemy archetypes. The reason for this range from game designers sticking with what works, to there simply being only so many different ways an NPC enemy can behave. This is especially true for shooters with a semi-realistic tone, which tend to limit themselves largely to human or humanoid-type enemies.
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