Information for "Subsystem Damage"

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Display titleSubsystem Damage
Default sort keySubsystem Damage
Page length (in bytes)36,926
Namespace ID0
Page ID126731
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit21:43, 10 December 2019
Total number of edits16
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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Subsystem Damage is the opposite of Critical Existence Failure. It is when individual body parts can be targeted or damaged, or when physical effects impede your character, such as limping or shaky aim.
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