Display title | The Adventures of Sam & Max: Freelance Police |
Default sort key | Adventures of Sam & Max: Freelance Police, The |
Page length (in bytes) | 107,001 |
Namespace ID | 0 |
Page ID | 88969 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 4 (0 redirects; 4 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 20:32, 12 December 2023 |
Total number of edits | 53 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sam & Max were quite popular at Lucasarts, and after getting cameos and Shout Outs in several Lucasarts adventure games, the two got their own game in 1993: Sam & Max Hit the Road, which had the two traveling a pastiche of roadside America tracking down a Bigfoot that had escaped from a carnival sideshow with a giraffe-necked girl. It was done in the SCUMM engine, the same as other LucasArts classics such as Monkey Island. |