Display title | The All-Seeing AI |
Default sort key | All-Seeing AI, The |
Page length (in bytes) | 40,045 |
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Page ID | 28026 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:03, 5 November 2023 |
Total number of edits | 18 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Despite what publishers would like to tell you, there really is no such thing as Artificial Intelligence in video games. Any video game AI is, ultimately, nothing more than a complex flowchart. Because of this, it's very tricky to make computer opponents behave the way a human player would. While it's possible to design an AI that receives data similar to what a player receives, then analyzes it to make a decision, this is immensely difficult. Since the AI is an integral part of the game engine, a far easier (and thus much more common) technique is to simply pluck the information directly from the engine, and base all AI decisions on that. |