The Head of Vecna: Difference between revisions

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{{quote|You remember the ''Hand of Vecna'' and the ''Eye of Vecna'' that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the ''Hand of Vecna'' (or the ''Eye'') you'd get new awesome powers? Well, Group One thought up ''The Head of Vecna''.|Mark Steuer, recounting the tale}}
{{quote|You remember the ''Hand of Vecna'' and the ''Eye of Vecna'' that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the ''Hand of Vecna'' (or the ''Eye'') you'd get new awesome powers? Well, Group One thought up ''The Head of Vecna''.|Mark Steuer, recounting the tale}}


Two of the best-known<ref>on this side of the fourth wall at least</ref> artifacts in [[Dungeons & Dragons]] are the Eye of Vecna and the Hand of Vecna. These were the remaining body parts of the Maimed God<ref>Vecna, not Tyr</ref> after the betrayal of his most trusted lieutenant, Kas. In order to make use of the Hand of Vecna, a character must be touch it to the stump on his left arm were his missing left hand would be. The Eye of Vecna is less picky, either empty eye socket will do. In either case, you get some of Vecna's powers (at a price). Now imagine what powers a larger body part would grant... and ignore the obvious problems you'd have after decapitation. So many of the people in the tale did.
Two of the best-known<ref>on this side of the fourth wall at least</ref> artifacts in [[Dungeons & Dragons]] are the Eye of Vecna and the Hand of Vecna. These were the remaining body parts of the Maimed God<ref>Vecna, not Tyr</ref> after the betrayal of his most trusted lieutenant, Kas. In order to make use of the Hand of Vecna, a character must be touch it to the stump on his left arm where his missing left hand would be. The Eye of Vecna is less picky, either empty eye socket will do. In either case, you get some of Vecna's powers (at a price). Now imagine what powers a larger body part would grant... and ignore the obvious problems you'd have after decapitation. So many of the people in the tale did.


This gameplay report, as recounted by Mark Steuer, was first published in [[Steve Jackson Games]]' ''Daily Illuminator'' on December 6, 1996, and [http://www.sjgames.com/ill/1996/ill-dec96.html can be found here].
This gameplay report, as recounted by Mark Steuer, was first published in [[Steve Jackson Games]]' ''Daily Illuminator'' on December 6, 1996, and [http://www.sjgames.com/ill/1996/ill-dec96.html can be found here].