Display title | The Head of Vecna |
Default sort key | Head of Vecna, The |
Page length (in bytes) | 2,694 |
Namespace ID | 0 |
Page ID | 423578 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | Goo Monster (talk | contribs) |
Date of page creation | 08:44, 22 April 2015 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:04, 9 February 2020 |
Total number of edits | 28 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Two of the best-known[1] artifacts in Dungeons & Dragons are the Eye of Vecna and the Hand of Vecna. These were the remaining body parts of the Maimed God[2] after the betrayal of his most trusted lieutenant, Kas. In order to make use of the Hand of Vecna, a character must be touch it to the stump on his left arm where his missing left hand would be. The Eye of Vecna is less picky, either empty eye socket will do. In either case, you get some of Vecna's powers (at a price). Now imagine what powers a larger body part would grant... and ignore the obvious problems you'd have after decapitation. So many of the people in this tale did. |