Information for "The Law of Conservation of Detail/Analysis"

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Display titleThe Law of Conservation of Detail/Analysis
Default sort keyLaw of Conservation of Detail, The
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Page creatorQuestionableSanity (talk | contribs)
Date of page creation14:18, 29 June 2014
Latest editorRobkelk (talk | contribs)
Date of latest edit15:36, 12 November 2023
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The law can be applied to video games as well. If any detail of the game requires a significant investment of time to develop, it will be a primary detail. One-off NPCs rarely ever get anything more than a generic sprite/character model, have only the most basic walking animations, and have no name. You can tell that a character will play some role in the plot if they have an unusually complex character model or a headshot next to their dialog (unless plenty of other characters have that same headshot). Plotwise, this serves to separate Round and Flat Characters.
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