Thexder/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Goddamned Bats]]: Enemies had a variety of movement patterns, but the vast majority were swift, diagonally-flying foes who rarely appeared in groups of less than 4 at a time. If you were unlucky enough to become surrounded by several enemies, the [[Collision Damage]] would be multiplied ''per enemy'', and this would usually be fatal. The only safe way to engage multiple foes was to retreat into a tunnel, trap them against the terrain, and slowly take them out one at a time with the jet mode laser.
* [[Goddamned Bats]]: Enemies had a variety of movement patterns, but the vast majority were swift, diagonally-flying foes who rarely appeared in groups of less than 4 at a time. If you were unlucky enough to become surrounded by several enemies, the [[Collision Damage]] would be multiplied ''per enemy'', and this would usually be fatal. The only safe way to engage multiple foes was to retreat into a tunnel, trap them against the terrain, and slowly take them out one at a time with the jet mode laser.
** Black Tribars may qualify as [[Demonic Spiders]], considering the [[Difficulty Spike]] they presented to the player.
** Black Tribars may qualify as [[Demonic Spiders]], considering the [[Difficulty Spike]] they presented to the player.
* [[Most Annoying Sound]]: When the shield ran down or Thexder's energy was low. The latter usually meant "you're doomed".
{{reflist}}
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[[Category:Thexder]]
[[Category:Thexder]]

Revision as of 19:53, 16 June 2014


  • Crowning Music of Awesome: The original Thexder background music is still fondly remembered - despite being the only music in the game except for the (slightly different) opening and the Moonlight Sonata. Fire Hawk gave you different songs for each mission (especially the tune for Mission 8); Thexder Neo started by remastering the original theme, then made more tracks.
  • Goddamned Bats: Enemies had a variety of movement patterns, but the vast majority were swift, diagonally-flying foes who rarely appeared in groups of less than 4 at a time. If you were unlucky enough to become surrounded by several enemies, the Collision Damage would be multiplied per enemy, and this would usually be fatal. The only safe way to engage multiple foes was to retreat into a tunnel, trap them against the terrain, and slowly take them out one at a time with the jet mode laser.
  • Most Annoying Sound: When the shield ran down or Thexder's energy was low. The latter usually meant "you're doomed".