Most Annoying Sound

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Hey, wanna hear the most annoying sound in the world? EEEERRRRRRRGHHH--
Lloyd, Dumb and Dumber

Most Video Games use audio cues, like visual cues, to let the player know what is going on around him. With startling frequency, however, these cues can be annoying or become annoying, often making players wonder why they even need to exist beyond a tutorial stage. These are the most annoying sounds, the bane of any gamer who so much as dares to leave the sound on, though they can be helpful sometimes to let you know that you're close to getting a Game Over.

See also Stop Helping Me!, Critical Annoyance, Hell Is That Noise and Loud of War. Contrast Most Wonderful Sound.

Game and toy examples only, please.

Examples of Most Annoying Sound include:

Ace Attorney[edit | hide | hide all]

  • Phoenix Wright: Ace Attorney: Every single time Winston Payne says "OBJECTION!" in his high-pitched, squeaky, nails on a chalkboard voice.
    • So I guess you could say you...yeah.
    • Similarly, Manfred von Karma's demonic "OBJECTION" in case 1-4. If only because he'll yell it if you do as much as opening your mouth.
      • Speaking of which, the loooong final chapter of Investigations is punctuaded by Quercus Alba's frequent "OHB-JECK-SHUN"s.
      • For that matter, any OBJECTION that doesn't come from the player character. Just when you thought the case was starting to make progress...nope! OBJECTION.
      • Mia's objection is a bit high-pitched as well, and while it's not as bad as Payne's, hearing them yelling "Objection!" at each other in 3-1 can get a bit grating.
  • Mike Meekins' siren! BWEEEEEEEE-OOOOOP! He turns that damn thing on every ten seconds or so! Thank GOODNESS they didn't give it to him in Investigations!
  • The buzzer in case 3-2, which could have been avoided if Maya didn't dumbly press it. You can expect it the first time, but the producers felt evil enough to make it play AGAIN in court, when you're not expecting it, making a lot of people jump.
  • Franzika's whip. You'll come to hate it as much Phoenix does.
  • During a cross-examination, when you present evidence...and the music continues to play. Because that means you presented the wrong evidence or at the wrong line and your Life Meter is about to go down.
  • In Apollo Justice: Ace Attorney, there's a song called "Guitar Serenade". The song isn't so bad the first time you hear it... but by the time the case is over, the song will be permanently etched into your brain as it plays over and over and over...
  • Also in Apollo Justice: Ace Attorney, Noodle cart vendor Eldoon's constant and unskippable harmonica riffs.
  • In the first case of Investigations, you have to talk to Jacques Portsman, who constantly takes his jacket half off and puts it back on. Loudly. Like, every ten seconds. You will rapidly begin to hate him for his Smug Snake-ness, but even more because that damn jacket sound is so annoying.


Final Fantasy[edit | hide]


Star Fox[edit | hide]


Super Mario Bros.[edit | hide]

  • Yoshi's Island: The above image is from this game. When Yoshi takes damage, Baby Mario is bounced off of his back and is enveloped in a bubble before letting out a continuous wail that goes on until either Yoshi rescues him or he is kidnapped. This was apparently a design choice as test players would ignore the lost Mario unless they made the sound that annoying.
  • Super Mario Galaxy: Plays a constant dull beeping if you are at one health point.
  • Super Mario Advance series: Literally every time you grab a mushroom, Mario quips "Whoohoo! Just what I needed!"
    • How about the first Advance game where EVERYONE keeps making grunting and HIYA quips whenever they pick up and hurl stuff?
      • Every new voice in those games is annoying. Seriously, why were they even added? "Heere we go!"
        • To show off the limitations of the GBA?
  • Super Mario Bros. 2: The stopwatch, useful though it generally is, has a noise you'll wish would stop shortly after it starts. And it doesn't last all that long!


Video Games[edit | hide]

Driving Game[edit | hide]

  • F-Zero: "OFF COURSE! RETIRE." And to a lesser extent, "*boomboomboomboomboomKABOOM* TOO BAD! YOU LOST YOUR MACHINE."
  • Driver: "Hey man, watch the paint!"
  • M&M Kart Racing. APPROACHING THE SOUND BARRIER! APPROACHING THE SOUND BARRIER!

Fighting Game[edit | hide]

  • Naruto Narutimate Heroes series: Honorable mention for it's freaking 'YOOoo-!' EVERY. TIME. YOU. PRESS. THE. X. BUTTON.
    • In the Game Cube games, there's Zabuza. "Pretty good--NOT GOOD ENOUGH!!!"
  • Soul Calibur: "SCATTER AND DIE! SCATTER AND DIE!" "WHERE ARE YOU GOING!? WHERE ARE YOU GOING?!" "FUTILE EFFORT! FUTILE EFFORT!" "ABSURD!"
    • Tira's voice receives honorable mention, since not only is it ridiculously high and obnoxious, but she's psycho.
    • Every...single...death... Particularly if you can still beat on the other player after the match is over.
  • From Mortal Kombat, Liu Kang's turkey gobbles.

First-Person Shooter[edit | hide]

  • Any online game that has voiced macros, like voicechat in Tribes. In the hands of some asshole who keeps spamming them, they would definitely qualify.

Puzzle Game[edit | hide]

  • A typical level in Chip's Challenge: "Bummer! Bummer! Bummer! Bummer! Bummer! Bummer! Bummer!"

Simulation Game[edit | hide]

  • Ace Combat Series: "CAUTION. PULL UP. CAUTION. PULL UP. CAUTION. PULL UP." There's also the annoying, yet unfortunately helpful beeping sound that comes up whenever an enemy has fired a missile at you. It can get downright outrageous in later levels where it seems that everyone and their grandmother has a missile or two (or a hundred) with your plane's name on it.
  • Caesar II: If you have so much as a two man labor shortage, a disembodied voice will tell you "Plebs are needed!" over and over until you resolve it. Other than that, there is no way to turn it off other than muting sound altogether; even if you turn off the rest of the game sound, this taskmaster will still haunt you.
  • SimCity: In the Super Nintendo version, every time a disaster happens, you get the sirens. It's a fairly big downside of disastering your city to little, tiny, increasingly-hard-to-hit pieces. To a lesser extent, the musical bit accompanying smaller problems, even if it's a pollution warning every so often. Yes, THANK YOU, Dr. Wright, I KNOW it's a bit smoggy in spots, now go away...
  • SimCity 2000: "Sim Copter One reporting heavy traffic". Fortunately, you can shoot it down with the Centering Crosshair. This was requested by players after being so annoying in the first game.
  • Sim Copter: the helicopter noises in the game were the usual "whap whap whap" sounds, but they all had a tiny "ting" sound in them that would play at every loop (approximately every five or six "whaps"). It threatened my mental sanity so much that I replaced the .wav files in the game with those from another game that didn't have the "ting" noise.
  • Any game of the X series, when you open comms with a Teladi. "Do you require assssssissssstance?" "The ssssssssector is behind the ssssssouth gate!" "Good profitsssssss!"
    • Betty (the Fan Nickname for the ship's computer voice) repeatedly telling you "Attention, one of your ships is under attack, Xenon Sector 472," when you are in Xenon Sector 472 and the ship being attacked is your wingman.
    • Attacking an enemy station will result in message spam with things like "You were warned. Pirate ships are now being launched" a several times a minute. And unless you're attacking with multiple capital ships (or a fully loaded missile frigate), a station can take ten minutes to kill. It's even more annoying when you're protecting the station and it got hit by friendly fire.

Unsorted[edit | hide]

  • Dead Rising: After the first time you answer a walkie-talkie call from Otis...and zombies chew your arm off while you are unable to defend yourself or terminate the call... and then Otis calls you back and BERATES YOU FOR HANGING UP ON HIM...the walkie-talkie tone becomes the Most Annoying Sound from Hell.
    • Also, Most Annoying Music: "Weeeeeeeeeeeeeeell he ain't my boy but the brother is heavy!"
  • I Wanna Be the Guy:
  • Rogue Galaxy:, all the active characters chatter every now and then during battle. Not too bad for the most part, unless one of those active characters is Jupis.
    • Pretty much everything they say while you're just running around can fall into this category as well.
  • Mercenaries: If you're ever stuck on what to do, come back to see me at the PMC, I'll have suggestions. Shut up, Fiona!
  • Missile on your six in Ace Online? BREEEP BREEEP BREEEP
    • Armor compromised? DOOOOWOOO! DOOWOOO!
  • Fallout 3 (Oblivion engine, which explains a lot). "YES THAT'S LOCKED AND YES I CAN SEE YOU EYEING IT"
    • "But I was only turning around and it passed through my cross hairs—"
    • "In the words of Elder Theus: a Brother well-equipped is a brother keeping to his duty." You hear this speech every time you trade with Star Paladin Cross. EVERY CLUSTERFUCKING TIME.
    • "Are we there yet? Are you lost? I know, let's make up a story to pass the time! There once was this big robot named Super Dupe Dave..."
    • Yes Dogmeat, there's an enemy nearby. No Dogmeat, I'm not going to kill him yet. There's still loot here/I'm a stealth based character/there are more important things to do, like talk to the nice tied-up gentleman. *five minutes later* DAMMIT DOG, SHUT UP!
    • You decide to stop at your Megaton house. Every time, it starts out soft, then gains momentum. "...He is coming with the clouds, and every eye shall be blind to his glory!" Makes you reconsider your decision not to nuke the place to Hell.
      • This got so annoying that some players figured out a way to silence the reverend without alienating the whole town. It consists of exploiting faults in the physics engine to propel a barrel at prodigious speed in the direction of the annoying fucker, which leaves him silent (and dead) and the rest of the town none the wiser.
      • So on your new game, you nuke Megaton to shut that idiot up. Now, every time you go to Tenpenny Towers, you hear the other sound, that ear-wormy little doo-bee-doo tune that plays CONSTANTLY.. Even worse, you can't shut it up.
      • ...and then once you get inside your home: "It appears you have been wounded, madame, may I suggest you seek medical attention?" No, I'm going to sleep it off as always. You be lucky you give me purified water, or I'd turn you into a pile of plasma goo.
    • The bad karma noise that plays whenever you take anything that's not yours. If you're playing a stealth build you'll be hearing this a lot, especially in the early game when looting homes is a great way to find good guns and ammo.
  • Fallout: New Vegas has ED-E, a robot companion whose chirping and combat music can be mildly annoying, but nothing like the constant whirring noise as it follows you around.
    • ED-E's noise is constant but subtle...until you upgrade the robot, after which it changes pitch and perfectly imitates the static-y death of a set of cheap speakers. Not fun.
    • Every single time he SEES an enemy, not even engages it, you hear the same 6-second sound sample straight from a western which for some reason none of the enemies can hear.
      • ...God, so that sound comes from ED-E? Guess I'm sticking with Rex from now on.
    • "Ooh, got something for me? *gasp* Is it a dress?!"
    • Also, for those of us playing on Hardcore mode, that ears-ringing sound you get when you get a concussion. Especially if you're miles from the nearest town and don't have a doctor's bag or a Hydra.
    • "You eyeballin' me?"
    • "Patrolling the Mojave makes you wish for a nuclear winter."
    • Dead Money: You will learn to dread the sound of a beeping bomb collar. And you'll loathe Dog/God and Dean for their repetitive, insulting and often threatening banter. (Christine is mute, making her considerably more bearable.) Honest Hearts: Follows-Chalk constantly remarks on civilisation. His misinformed opinions are funny... the first time. Old World Blues: The programmers actually assumed not every player would enjoy the fully personalised, chattering appliances in the Sink, and allows you to turn off the personality programming while retaining their functions.
    • I very nearly decided to renege on my decision to aid the Boomers the tenth time someone very passive-agressively suggested "I can take care of that robot [ED-E] for you. Just saying." Don't threaten my team or I might "take care of" yours.
  • Castlevania: Portrait of Ruin: "Charlotte!" "Jonathan!"
    • Portrait of Ruin is a huge offender, with irritating voicing for a several of the monsters, made even more grating by the poor dubbing. Order of Ecclesia is guilty of that too, but allows to switch to Japanese voices, making them a little more tolerable.
      • Actually, Portrait of Ruin allowed that too. You just had to hold down the L button when choosing anything on the start menu.
      • Don't forget that you can simply turn off the voices completely.
    • Order of Ecclesia: OPTICAL SHOT! OPTICAL SHOT! OPTICAL SHOT!
      • BEHOLD! OPTICAL SHOT!
      • "I LOVE YOU!"
      • "Come hither."
      • "Come here, cute little kitty~"
      • "HOW DARE YOU! EVEN FORGET! WHO RAISED YOU! YOU! STUPID DISCIPLE!!"
      • The banshees in the monestary.
      • Albus VS Albus boss battle: VERTICAL SHOT! VERTICAL—OPTICAL SHOT! VERTICAL SHOT! OPTICAL—VERTICAL SHOT! DODGE TH—OPTICAL SHOT!
        • Also, seeing as having the "OPTICAL SHOT" insanely leveled is your best chance at beating Dracula, you'll be hearing it a LOT, since you'll be using it as your main attack.
      • SHOOOOOAAAAAAAR!
    • Castlevania usually has characters give out grunts or even call their attacks in probably Japanese (thus gibberish to this English speaker), but at least they vary which grunt gets used randomly, and sometimes there's no grunt.
    • "GENBU! LOOK OUT! GENBU! LOOK OUT! GENBU! LOOK OUT! SUZAKU-OOHH! SUZAKU-OOHH!"
      • "Your tricks are useless! Where are you looking? Where are you looking? Your tricks are useless!"
    • HYDRO STORM! HYDRO STORM! HYDRO STORM! HYDRO STORM!
    • The death jingle from "Classicvania" games.
    • If sound effects need to be mentioned, that goes to Castlevania Bloodlines. Most of the sound effects are standard for a Sega Genesis game, but the whip is screechy. And when we say screechy, we mean it. Is it any wonder some people prefer the lance wielding Eric over John, who has that whip?
  • As discussed by this blog: "CAN YOU TREAT THEM?!" "CAN YOU TREAT THEM?!" "SOMEONE! PLEASE TREAT THEM!" "CAN YOU TREAT THEM?!" "CAN YOU TREAT THEM?!" "SOMEONE! PLEASE TREAT THEM!" "CAN YOU TREAT THEM?!"
    • If you insist on spamming the call for healing button you have only yourself to blame. Calling Your Attacks on the other hand can get mighty annoying. Even Capell's normal combo attack comes with one.
  • "Paafect! Even bettah zan Mama!"
  • Heretic 2's "It's out of power" and "I'll never get though here!", Corvus needs to stop being so pessimistic.
  • Deus Ex. Dragon Tooth Sword. ZZTWANGGGGGGGGGGGGGGGGG. A harsh metallic twang (like steel hitting steel) which is twice the loudness of any other weapon in the game, no matter what you hit. It's the best melee weapon in the game as well, making the user decide between having a mediocre melee weapon, or being consistently and thoroughly annoyed the entire way through.
    • "Ooh! Unh! Unf! Unf! Ugh! Oof! EEYAAAAAAAGH!"
      • ...That was someone suffering from the effects of a tranquilizer dart and then killed. You perverts.
    • If you don't like the sound of the sword, then you don't have to use it. But those spider-bots...dink-dink-dink-dink...and just about every other nonhuman enemy's sound effects. SCANNING AREA!
      • Red Faction II spiderbots: Same deal
  • Early in the Let's Play of the RPG Limbo of the Lost, the LPer mentioned that there was an irritating, repetitive noise playing in the background of the prologue—a voice whispering "Join us! Join us! Join us now!" It didn't come up again until several hours of maddening pixel hunts later, during the final puzzle, when the LPer casually revealed that the whisper had been repeating every minute or so throughout the entire game.
    • In the spirit of Limbo of the Lost (that spirit being copyright violation) the sound was 'borrowed' from Thief: The Dark Project. No word yet on whether it was annoying there, too.
  • There's a level in Sly Cooper called Water Bug Run. If you don't place the water bug into a standing pool of water quickly it will begin to make a Most Annoying Sound.
    • This one is actually Lampshaded and justified in-game. The sound attracts guards, giving you another prime reason to get it to water ASAP.
  • Max Payne. Hallucination levels. The tragic death of Max's infant child becomes less tragic when you consider that death shuts it the hell up. Trying to navigate a maze of inch-wide trails of blood here, junior. Could you keep it down?
  • "Please, sir, have any money? No, you don't understand, I'm poor sir, the money! I'm poor and sick and hun-" *stab*
    • They actually give you an achievement for pushing enough of those assholes out of the way.
      • Ironically, while gently shoving them out of the way alerts the guards, giving them a punch that looks like it would cause permanent brain damage does not (and in fact, sends the beggar running away, which keeps them from pursuing you). Though it might make some thugs pick a fight with you.
    • And while we're at it, Curse him! Curse the Christian king and his army of infidels! How the hell does the same obnoxious preacher somehow manage to preach in every single town at the same time?!
      • And over, and over, and over again. Goddamn, why oh why did they put it on a loop?
      • "I'm catching up to you!"
    • "GOLD! VA BENE! MY LUCKY DAY! MONEY MONEY MONEY!" Over and over every time you throw the money.
    • "Searching for a programmed session... Searching for other Abstego agents... Searching for a programmed session... Searching for other Abstergo agents... Searching for a programmed session..."
    • "ASSASSINO! ASSASSINO! ASSASSINO!!!!!! ASSASSINO!!!!!!!!!!!!!!!!!!!!!"
    • Assassin's Creed Brotherhood: "I want the Apple! It's mine, not yours! Give me the Apple!" accompanied by Lucrezia's weeping. Even worse is how abruptly this ends just as the player is about to burst in.
    • "You here to look at the book?" and other things the player will hear every time when visiting their Villa to collect income and renovate.
    • "I can handle it solo!"
    • "THIS CHEST IS EMPTYYYY." "THIS ONE'S EMPTY TOO!!!" "WEEEEIRD, THEY'RE ALL EMPTYYYY."
  • Ping-ping! Ping-ping! Ping-ping! Okay, I get the point! There's an invisble platform or block around somewhere. Made worse because you can't break the platform, and thus cannot stop the tone.
  • Nearly any Rhythm Game with Variable Mix lets you do this by spamming buttons. Schlagwerk's another chart in Beatmania IIDX, at the very end, has its last note, a scratch note, be a sample of a Bad Boys character saying "FUCKED UP!" Needless to say, FUCKED UP FUCKED UP FUFUFFUFUFUFUFUFCKED UP. Of course, since this song only appears in Japanese installments, none of the game's intended demographic really gives a damn.
  • In the Tales (series) games, everyone calls the names of all their special attacks. If it's a magic attack, they also have some kind of chant to go along with it, usually. This gets fairly annoying as the AI controlled teammates will probably constantly be using their specials. Also, the noises that monsters make when they get hit and when they die can become really annoying, especially since multiple monsters are often assigned the exact same sounds.
    • Would you say that these sounds make you feel... In-Dig-NAY-Shun?
    • "TIME TO FLY! BYE BYE! OW! I'M A GONER!"
      • "Like that?! Like that?! Like that?! Like that?! Like that?! Like that?! Like that?!"
    • "Watch out for the spell! Help is on the way! Don't get in my way. Are you okay? Don't get in my way. Help is on the way! Nurse! Don't get in my way. Root of all creation, grant us the breath of life! Don't get in my way. It's ineffective!"
    • Goodbye.... JUDGMENT!
      • The best effect configuration for Genis is the one that stops him from fumbling a spell if he takes damage, especially because you'll never again have to hear, "Don't bother me!"
    • Tales of Hearts. Overeager AI + healers + voice cues on getting hit. "Kenka wa kore k-yabee! Kenka wa-yabee! Kenka wa kore kara da-yabee!" I know you really want to heal me, Hisui, but it's more productive if you run away from the bear mauling you first.
    • And then there was Tales of Destinys brilliant idea of having the spell voice overs on the menu. So, if you decide to use a healing magic like, say, First Aid, on the menu, you'll have to tolerate a very loud "FAASUTO EIDO!!!-a". And if you have it used multiple times, you'll have a "FAASU-FAAASU-FAA-FAASUT-FAA-FAASU-FAASUTO EIDO!!!-a". And yes, the "-a" is there. Probably a recording error... that makes the thing more annoying.
    • Tales of the Abyss. Mieu. "MIEU MIEEEUUUU!" "FIREEEE!!!" "FIREEEE!" "MIEU MIEEEEEUUU!" Good God, can't you breathe fire in silence, Thing?!
    • Tales of Legendia: HOO HA EAT THIS!
    • The opening scene of Tales of Phantasia is an example of this trope taken to So Bad It's Good levels.

"Thoonder of the Godsch!"
"Indig-NAY-shun!"

    • Colette from Tales of Symphonia whenever she says Lloyd's name.
      • Or her other catchphrase: "I'm sorry. I'm sorry. I'm sorry."
    • "INFERIOR BEINGS!"
    • "Courage is the magic that turns dreams into reality."
    • While the Japanese battle voices are usually freaking awesome, there is one in Tales of Vesperia that is really annoying. There are enemy soldiers who seem to shoat "baka" every time they are hit; using a multi-hitting Mystic Art/Hi-Ougi on them can drive your patience.
      • Any time Rita gets hit. She sounds like a goddamn bird.
    • "MAN-AH." "The MAN-AH here is weird." "There isn't enough MAN-AH." IT'S MANA, GODDAMMIT.
  • Dear Wii Fit trainers: I can see where my balance is, thanks to the board readout onscreen. I don't need you telling me "You're a little shaky," "You're swaying a little," etc. every ten seconds. Trust me, you're only making it worse.
    • Oh no, go ahead, please, do tell me why this exercise is popular. What's that? It's popular because of something that should be obvious? WELL WHOOP-DE-GODDAMN-DOO.
    • And for anyone doing the running exercises on the Wii Fit, it can be a good way to burn calories, but the nagging voice of your trainer (via the Wiimote) doesn't help any. "Hold the Wiimote for the most aerobic benefit." Yes I know, you've told me that for the tenth time, will you just shut up and let me run already?!
      • The step exercise is even worse. Every hundred steps and every five minutes (and each minute for the last three minutes), plus every so often just for the lulz, the remote chimes out with a voice that says either "You have _ Minutes left!", "You're going too [fast/slow]! You need to [keep a steady pace/keep up]!", "You're keeping a great pace!", "You've reached x00 steps! Now switch to your other foot!", or some combination of the above. It is much louder than the metronome. And it can't be turned down. Not that it can't be turned down compared to the metronome, it can't be turned down at all (and the metronome can't be turned up), which completely defeats the point of listening to music or an audiobook or watching television during the half-hour mode since you miss a big chunk of sound three or so times a minute. It gets to the point where one might bury it under a pile of cloth on the other side of the room and just accept the loss of steps from not starting immediately.
      • That's because you can turn the Wiimote speaker down in the home menu.
        • Wii Sports and even DDR has the same thing, some vapid jackass patting me on the back while I'm trying to play a game. Is there some way to simply turn down the condescension?
  • Sega's 3D shooter Sky Target. FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!--AAAAAUUUGH!!
    • Ditto with Monkey Dogfight in Super Monkey Ball 2. Lock-on! Lock-on! Fire! Lock-on! Fire! Fire! Missed! Lock-on! Fire! Missed! Lock-on! Fire! Missed!
  • "Have I satisfied your curiosity now?? IT IS TIME TO DIE!!" (On the DS version, this is just as annoying despite the lack of voice acting, because it's rendered with text which COVERS THE WHOLE BOTTOM SCREEN)
    • "Bet you wish you could do that!" (See above)
      • Then there's Zip's "WOOOOOHOOOOOHOOOOO!!!!"
  • From the Japanese version of Magical Drop III: "KUSOOOOOOO! KUSOOOOOOO! KUSOOOOOOO!" ("Kuso" means "shit" is a "swear word" in Japanese, for lack of a more accurate description)
  • Despite that you only hear it during the finale of the tutorial mission (which can be skipped after the first time), Defender's repeated cries of "WE HAVE TO SHUT DOWN -ALL- OF THESE BEACONS" during the Qularr invasion in Champions Online can reach this level. The =fact= that it's the Most Annoying Sound has actually contributed to Memetic Mutation.
  • Pokémon has the Low Health noise. It wasn't as bad in the original games, since the sound stopped as soon as you used a healing item, but if you're playing a newer one and your 'mon has a lot of health, the sound keeps going until it's finished healing! And what makes it even worse... THE BAR TURNS RED ANYWAY! ...
      • "Drapion used Cross-Poison! A critical hit! DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG (restore health) "DUKUDUYUP DING-DONG DING-DONG DING-DONG DING-DONG DING-DONG DI-" AAAAAAAHHHGGG!!!
    • The Low Health noise has been remixed for the fifth generation.
    • The Poison Damage overworld chime. Every. Three. Steps. Especially when you have no Potions and are walking the last six steps to the Pokémon Center healing counter.
    • Caves. Suddenly, you hear the first few notes of the battle song... and again... and again... and again...
    • DOOOOOOOO-DO-DO!
      • DOOP-DOOP-DOOP-DOOP-DO-DO
    • When most Pokemon come into battle, mainly when you are trying to grind. SKREEEEEEEEEEEEE
    • You buy a buttload of Vitamins to max out your Pokémon's EV's. What sound do you hear fifty-one times each, for six different Pokémon? "DUCADOOYUP!" "DUCADOOYUP!" "DUCADOOYUP!" "DUCADOOYUP!"
    • Jynx's cry. Loud and long.
  • Pokémon Battle Revolution's announcer is hated by all and loved by none. "Wow, giant Pokémon sure make this collosseum look tiny!". "It's super effective!!". "Taken out already." Will he ever stop talking after every decision or attack?
    • "It's holding on by the skin of its teeth!"
      • They're staring each other down! A critical hit! It's super effective! The trainers are using completely different types of Pokémon, the Pokémon are completely different types! Ohhhh, down and out! Is it down? It's down!
        • "What's the matter, trainer? There, it's a hit! YEAH! It's a hit! They go into battle poses! OOOH! GOOing DOWN! The crowd's excitement is building over this hot battle! Whoop! It's a miss. AND THEEEERE GOES THE BATTLE!" Thank heaven for no announcer in Colosseum and XD.
        • Pokémon Stadium... Get up and use the bathroom, and comeback hearing "What's the matter, trainer?" "What's the matter, trainer?" "What's the matter, trainer?" If only my Dragonite could use Ice Beam on the announcer, not the opponent.
    • Thank God that you can turn off the announcer in these games, though.
    • During Pokémon Puzzle League, Ash Ketchum is quick to remind everyone that "I'm gonna win!" Several opponents note this with equal frequency (Lorelei: "Can't win 'em all"), and even Mewtwo mimics the line in a mocking tone.
      • The Pokémon get equally annoying whenever a player creates a long chain.
      • Since each character only has one line for any given thing that can happen, pretty much everybody falls into this trope.

James: "I'm feeling giddy!"

      • The above line is easily Mondegreened into something like "I'm feeling kitty" by young minds, which actually gives it a hilarious sort of Narm Charm.
      • "Oh, man! Go, go, go!" Is Tracey orgasming?
      • *Old man cackle* "KEEP ON TRYIN'!" "TOO GOOD FOR YA? TOO GOOD FOR YA? TOO GOOD FOR YA?" "Show me what you got!" "TOO GOOD FOR YA?" DAMN YOU, Gary Motherfucking Oak! It gets worse if he has Nidoqueen, who arguably has the most annoying "voice" in the game!
  • Haunting Ground: "FI-O-NA! FI-O-NA!" "Oh Miss Fiona~" "Over there?" "Meddlesome cur!"
  • In Star Trek Starfleet Academy (essentially a space combat sim), your engineer will verbally announce whenever your ships takes any damage. It's probably intended as a holdover from the TV show and movies where viewers don't get a HUD and Life Meter, but it also means that you'll hear "(Whatever) shields have been hit!" a few dozen times in any heated battle.
    • THE IMPULSE ENGINES HAVE BEEN HIT. PHASERS ARE UNAVAILABLE. PHOTON TORPEDO TUBES ARE NOT AVAILABLE, CAPTAIN. PHOTON TORPEDO TUBES ARE NOT AVAILABLE, CAPTAIN. LIFE SUPPORT SYSTEM... OFFLINE. LIFE SUPPORT SYSTEM... OFFLINE. THE MATTER/ANTIMATTER BALANCE IS STABLE AGAIN, CAPTAIN. WE CAN GO TO WARP AT ANY TIME. LIFE SUPPORT SYSTEMS ONLINE.
    • Star Trek Klingon Academy is the same as above, a space combat sim. When you get blown up your engineering officer frantically lists off all the damage you just took. While you get to watch your ship explode in a cloud of debris.
    • Star Trek: Bridge Commander "Lining Up Rear Torpedo Tubes! Lining Up Forward Torpedo Tubes! Lining Up Rear Torpedo Tubes! Lining Up Forward Torpedo Tubes! Lining Up Rear Torpedo Tubes! Lining Up Forward Torpedo Tubes!"
      • If you think that's annoying, try ordering a damage report after a particularly painful fight. You'll wonder if the engineer will ever SHUT UP.
        • And if that's not enough, what about accidentally (or deliberately) spamming the report button? "I HAVE NOTHING TO ADD, CAPTAIN. I HAVE NOTHING TO ADD, CAPTAIN. I HAVE NOTHING TO ADD, CAPTAIN. WELCOME TO TENACITY-VILLE! POPULATION, YOU. I HAVE NOTHING TO ADD, CAPTAIN. DAMNIT JIM, I'M AN ENGINEER, NOT A CONVERSATIONALIST! I REALLY LIKE HAVING THESE CONVERSATIONS WITH YOU, CAPTAIN."
  • One gamer summed up the most annoying sound in the space stage of Spore: "You know you've been Sporing too long when you keep hearing the energy low alarm and you don't even have the game on!" (Beep. Beep. Beep. Beep. Beep...)
  • In the independently-developed RPG called Symmetry's Saga in which both the "confirm" and "cancel" sounds were a sample of Chief Irons from Resident Evil 2 yelling "Everyone's gonna die!". Since it was a menu-driven RPG, this meant you had to listen to it every time you pressed anything. As if this wasn't enough, it was also used as a sound effect for some of the spells. Consequently, the background music was never audible, being drowned out by an impenetrable wall of "EV-EV-EV-E-E-EVERY-EV-EVERYONE'S G-EVERYONE'S GONNA DIE!"
  • "Is that the best you can do? Is that the--is that the--is that--is that the best you can do?"
    • "How DARE this thing strike at me? How DARE this thing strike at me? I ORDER YOU TO PROTECT ME. How DARE this thing strike at me?"
    • "I'LL BATHE IN THE BLOOD OF MY ENEMIES I'LL BATHE IN I'LL BATHE IN THE BLOOD I'LL BATHE IN THE BLOOD OF MY ENEMIES."
    • "Elamshin be done! Elamshin be done! Elamshin be done! Elamshin be done!" "WHAT?" "Elamshin be done!"
  • "Wow, can't stop! You did it! You the best DJ! 100 combo extend!"
  • High pitched "HIII!" and "HELLO!", "HEELP!" and "YIPPEE" from inhabitants. And that's from Serious Sam 2, not a Kirby or Worms game.
    • And while we're at it, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!!"
  • Guilty Gear and BlazBlue are both victims of this to a monitor-smashing extent. Millia's "jama!", Chipp's "arufa bureido!", and Taokaka's endless "NYAAAA" and related screeching while flailing away at your opponent are all bad enough, but try combining it with things like Ragna spouting the exact same phrase every time he blocks her, frequently so fast he actually interrupts himself...
    • "Optic Barrel! Bloom Trigger! Revolver Blast!"
    • GAUNTLET HADES! INFERNO DIVIDER! This video sums it up best.
    • "YOU DODGED? I DARE YOU! I DARE YOU! Huh?.. No reception."
    • The announcer from BlazBlue: "GORRILLA FATE IS TURNING!"
    • MUSOU
    • To prevent insanity, it is recommended that you mute your TV before you attempt Challenge Mode in Continuum Shift. Having to hear the beginning of the same failed combo over and over again will get annoying fast.
  • "Althena! Lend me your power! Check THIS out! HWOOOOOOOOOOOOOOARGH! TIME! TO! DIE!"
  • Oregon Trail II: DUN DUN! Yes, we know Emmy has cholera, now can you stop?
    • It even plays during minor annoyances, such as dust from other wagons.
  • The Sims. Yes, yes, I know your bladder's about to explode/you're kinda hungry/you NEED more fun/there are many puddles in this room—I am trying to fix it—MUST you tell me every five seconds, and slow down the process of fixing it by cancelling all of your lined up commands, with your annoying simlish whinging?
    • Even worse is that they sometimes will stop doing the thing that will satisfy their need in order to complain if you happen to tell them to do it right as they decide to do so, also cancelling the action you had planned. This includes getting out of bed to complain about being tired, stopping eating in order to complain about being hungry, and getting off the toilet in order to wet themselves.
    • The worst is that "music" that plays whenever a Sim gets really pissed or something. You know, the "guy screaming into a trumpet sound"...BADADADADUMBADADADADUM WAH WAH WAH WAH.
    • The expansion pack that added hobbies made them worse. The constant phone spam telling your Sims to subscribe to hobby magazines is worse than cold-callers in real life, and worst of all when all your Sims are out of the house and can't answer it. Several fan-made mods have been created specifically to address this problem.
    • In My Sims Kingdom, a couple of characters, Poppy and Sapphire, sound like they're having panic attacks until you complete their tasks. This can be very unnerving while you're trying to perform them. Trevor, however, is in a class of his own. He overacts, says "Vadeesh" (something like "thank you"?) and a second later, the cycle starts over (though probably a different bit of acting)! Soon, you never want to hear the word "vadeesh" again...
    • "Uwaaaaaaah!"
    • DA-DAY!!!!!! *rattles crib bars*
    • Sims 3 adds the absolute worst though: a loud musical jingle with an angelic choir every time the active Sim fufills a promised Wish, even if it's something as mundane as doing the dishes.
  • In the mafia-themed RTS Legal Crime, every sound was the Most Annoying Sound. Just ordering your units around would result in a continuous, snarling cacophony of gangster talk.
  • Yoshimitsu in Soul Calibur II: "NAMU! SHEIK! HOI-YAAAH! SHEIK! HMMM! HOI-YAAAH! NAMU! HMMM! SHEIK! SHEIK! HOI-YAAAH! UUUUEEEAAHHHHHEH!" "Namu-namu-namunamunamunamuNAMUNAMU!!" "SEPPUKU! *stab* UUHHHIIEEEEE!"
  • In order to help you find the Dry Dry Ruins in Paper Mario, Moustafa gives you a Pulse Stone. The closer you are to the rock that reveals the ruins, the more frequently the stone beeps. It's an annoying sound that indicates a good thing.
    • Speaking of the Paper Mario games, the low health noise. During battles, it just keeps driving you crazy till you heal.
  • The dark elf mistresses in Heroes of Might and Magic 5 look and sound like porn stars. The constant whip cracking and breathy moans were probably intended as Fan Service. They aren't.
    • The elder druids go "YAAAAARGHHH!" after they kill a unit or at the end of every battle. Funny the first time you hear it, really annoying ever after.
    • The Arcane Archers have a really, really, really annoying cowboy-like yee-HAW as a victory clip.
  • In the 3D graphic adventure Return to Zork (the In Name Only revival of the franchise by Activision), there's a character named Boos Myller, who always offers the player some rye whenever they pass through his area. The repeated sound byte of his catchphrase "Want some rye? 'Course ya do!" greatly annoyed many players.
  • Star Wars Episode 1: Racer (N64): Each character had one thing to say when attempting a repair, and then another thing a second later as it repairs. Anakin's were "C'mon, c'mon, c'mon Work!" and "It's working...it's working!", said in the most annoying way possible. Again, and again, and again.
    • Everything Anakin said at any point in the game. Of course, he'll be the character most people chose outright, as Sebulba couldn't be unlocked until the end of the game. Even winning was painful.
  • The phrases "I WILL DESTROY YOU!" and "GO! GO! GO!" were added to Mass Effect to anger the player into ever greater levels of violent fury.
    • ENEMIES EVERYWHERE!
    • "Bag 'em and tag 'em!"
    • See also "User alert!" on Noveria.
    • The enemy krogan rasping "Watch out!" throughout the fight. Irritating. Three enemy krogan rasping it through the whole fight: most annoying sound.
    • Decontamination in progress.
    • From the sequel, "One less to worry about!" Thank you, Garrus, that was very helpful.
    • Also from the sequel, every single thing Harbinger says. "WE ARE YOUR GENETIC DESTINY THIS HURTS YOU IF I WANT TO TEAR YOU APART SHEPARD I WILL YOU WILL KNOW PAIN SHEPARD," e.t.c. and so forth. And if that wasn't bad enough, on higher difficulties he does it more. As in, every three seconds. It's nightmarish.
    • It's egregiously nightmarish when you realize that it sounds like Pinhead from Hellraiser.
    • The excuses your allies give you when they don't have time to talk. If you're the kind of player who wants to know all about your crew, expect to hear a lot of "Can it wait for a bit? I'm in the middle of some calibrations", "There's a lot to do, Shepard", and "We are forming a consensus", among others.
    • "Commander, you've received new messages at your private terminal."
    • Captain Ahern from the Pinnacle Station DLC likes to provide color commentary. Oh God. "There's no award for most times shot!" "Come on, Shepard, that medi-gel ain't free!" "Ooh! They're gonna feel that one tomorrow!"
    • Though it can be helpful, any variation of "Shields are down!" for you and your squadmates. Chances are, if you know what you're doing, the shields will recharge with no ill effects in time, so there's no reason to make such a fuss about it. And if you don't know what you're doing, then you'll probably not find the time to save yourself at this point anymore, anyway.
    • When you pick up research/tech in Mass Effect 2, Shepard will exclaim "This looks useful" or "I can use this!". It's usually not annoying, but when you get upgrades right after a climactic cutscene, it throws off the immersion. Also, for whatever reason, whenever FemShep says it, it's incredibly loud compared to all the other sound effects.
  • Psychonauts is, of course, extremely well-written and voice-acted. However, the Meat Circus? When you've fallen off the flaming and glitchy grates of doom for the fiftieth time, hearing your father's nightmarishly deep voice yelling "RAZPUUUUUTIIIIIIIIIIIIIIIIN!" for the fifty thousandth time is just infuriating. Plus "TRY AND CATCH THIS! TRY AND CATCH THIS! YOU USED TO LIKE TO PLAY CATCH WITH ME. YOU USED TO LIKE TO PLAY CATCH WITH ME. MAYBE IF YOU'D PRACTICED YOUR ACROBATICS-YOU USED TO LIKE TO PLAY CATCH WITH ME" AUUUUUUUUUUUUUUGH.
    • Worse, if you have subtitles on, the RAZPUTIN dialogue box will cover like half the screen you're currently using to try to make very difficult jumps in.
    • No. No. No. No. No. No. No, no, nonono, no. No, no, no, nononononono, no, no, no, no, no, no, no, nonono, no, no, no, no, no, AAAAAUUUUUUUUUUGH. (promptly sets every Censor in the general area on fire)[1]
      • Speaking of the Shooting Gallery, if you're playing on computer and you fail to realize that the HELPFUL LITTLE ARROW THAT IS NOT AMBIGUOUS AS TO ITS MEANING AT ALL means "shift" and thus are unable to lock your mental focus but shoot anyway, you hear "Good shooting Raz, but you're making it harder than it needs to be. This time, LACK your mental FOH-cus" AGAIN AND AGAIN AAAGGGHH SHUT UP YOU GERMAN PUTZ!
    • Many levels of the game have annoying and repetitive taunting. From the first level, the Coach's annoying taunts of "My bowels have more movement than you" and "Is your name Joey? Because I'm gonna call you Slowy Joey". The theater level has the "phantom"'s voice. And then the infamous Meat Circus has not only the sounds listed above, but little Oleander calling for his pet bunny, with cries of "Bun bun bun!" and "I'm not going to hurt you!", which sounds cute at first, until you hear them for the hundred-and-somethingth time. And whenever you accidentally pick him up instead of the rabbit, he whines "No, not me, grab the bunny! I'm not a bunny, I'm noooooooot!"
    • Also, am I the only one who finds Raz's "Oh I'm throwing up no wait I'm dying" sound hideously annoying and gross?
    • Oh, and wheeoo wheoo wheoo wheoo wheeeooo WHEEEOO WHOO WHOO WHOO WHOO *bling* pause "I'm not getting anything. Must not be any deep arrowheads around here."
    • THIS HATBOX NEEDS A HATBOX TAG. THIS HATBOX NEEDS A HATBOX TAG. THIS HATBOX NEEDS A HATBOX TAG. THIS HATBOX NEEDS A HATBOX TAG. THIS HATBOX NEEDS A HATBOX TAG.
    • When you go near the GPC centre the first time, there's a kid crying. Non-stop. If you didn't read the instruction manual, you probably don't know how to examine stuff, or you mightn't have been thinking straight because of your recent encounter with a psychic bear... And it's on a loop. It's even annoying if you don't hear it for long time...
  • Katamari Damacy. Euu-BEEP! Euu-BEEP! Euu-BEEP! Euu-BEEP! Euu-BEEP!... for the last thirty seconds. Of every level. Every time. Right after the screen-filling 1-minute warning. WE GET IT.
    • Also the proximity alarm when you're near a moving object.
  • INCOMING MISSILE! *BEEP BEEP BEEP*
    • *CLANNNNNNGGGGG!!!* SHIELD. FAILURE.
      • *SHOOOOM* SHIELD RESTORED repeats ad nauseam
    • "Trent! We have to faster! Trent! We have to go faster!"
    • "YA LIKE THAT??" No. Now shut up.
  • LittleBigPlanet has the kid who "tells" you about the extra challenges alongside the mainstory, by constantly kiddie screaming all the damn time as soon as you start the stage. Thankfully you can shut him up with the Triangle button, but it doesn't really encourage matters as his sound effect is the same one as THE DEVELOPER'S LOGO! Media Molecule, what the hell are you guys thinking!?
  • "Your hero is near death." Especially annoying if your opponent is in the middle of a multi-turn spanking that you can do absolutely nothing about.
  • As the wise green head said: "Where did YOU learn to fly?" "Where did YOU learn to fly?" "Where did YOU learn to fly?" "Where did YOU learn to fly?"
    • From the incredibly difficult to control CYBERMORPH, on the Atari Jaguar! Skylar, right?
  • "TANK!" "BOOMER!" "SMOKER!" "HUNTER ON FRANCIS!" "RELOADING!" "RELOADING!" "RELOADING!"
    • An English-patched Russian version that was circulating on torrent thankfully replaces this with a spirited "IRISANIZHAYO!"
    • "Get it off me! Get if off me!! GET IT OFF MEEEEEEEE!!!!" Scream louder, Louis. Not like a horde of zombies swarming everyone else will make you get saved any faster.
    • After players discover "vocalize" command and bind it, along with standard "+ shoot" to left mouse button... Well, "PILPILLPILLS PILLSPIPILLS HERE PILLS HEPILLS HERE". Though it's actually hilarious for the first few hours. Louis sounds like a psychopath when you bind laughing and shooting to the same key.
      • Zoey moreso, especially when you replace her laugh files with those of Shion.
      • Death screams were also another "popular" vocal bind people used so you could get games where people would do nothing but make their character scream for the entire game. If you had subtitles on, you would probably see nothing but [Death Scream] and [Death Rattle] a lot.
      • Of course, spamming voice commands online, key binds or not, will quickly get everyone annoyed at you to the point where they will vote you out, or kill you THEN kick you out.
      • It seems Valve has heard everyone complaining about the vocal spamming, so an update for Left 4 Dead 2 disables custom voice binds so now the spamming has been cut back a lot. Oddly, they didn't do the same for the first game.
      • Regardless of the fix, most people are content with just spamming default vocal binds, most notably the "Laugh" command.
    • The Special Infected can get annoying aswell. Especially the Hunter and the Jockey if they're pounce crazy. "ARRAAAAAAAGH, AYAAAAGH, AYAAAAG-ARF!, ARRAAAAAAAGH."
    • The Witch crying. Playing this game with anyone else in the same room is going to beg you to startle it. Plus the creepy music that plays along with it.
    • The gurgling of a Boomer. For such a fat blob it does a really good job hiding and running, so you'll run into an area hearing its guttural noises and not being able to see the thing, knowing it could lumber out in front of you any second and puke all over you and your entire team. Have fun with that.
    • The Jockey is even worse, as its mad laughter that signifies it's around while you try to scout where it could be hiding before it leaps on you and steers you, laughing even more.
  • "Alyssa! Alyssa! Alyssa!" "Oh, nice trick, HAHAHAHA. Oh, nice trick, HAHAHAHA."
    • "There you are!" "I FOUND YOU!!!" "Slice and dice!"
  • The (possibly optional) battle with Iron Lord in Chronicles of Riddick: Assault on Dark Athena always begins with Margo screaming "Fuck his shit up, Iron Lord!" The autosave is right before this line, rather than, say, right after it.
  • In Resident Evil 4 and 5, if you ever get past the Nightmare Fuel (and that's a pretty big if), there is nothing worse than hearing a chainsaw rev up. Time to lose your combo and ammo.
    • Also Wesker players in Versus; It was in your best it was in your best it was in your best it was in your best it was in your best it was in your best it was in your best interest to assist me!
    • "LEEEEEEEOONN! HAAAAAAAAAAAALP!!!"
    • At least Ashley only screamed when you allowed enemies to take her. Sheva has a need to announce everything to the world; I need ammo! I need ammo! I NEED HEEELLLP!!
  • In the original Dawn of War, the hilariously long and unforgivably redundant unit responses. Every time you attack, the Librarian says something along the lines of, "We achieve salvation through the destruction of our foes." EVERY SINGLE TIME. And why, oh why is every single building "Build Routine 721," Servitor. Really? Every building?
    • Soulstorm has the same problem with Sisters of Battle, especially Missionaries and their own Servitors.
    • There is an option to randomize unit responses. There are generally two to four possible lines per action.
    • "Boss? We'z gettin shot at!"
      • "UP YOURS!"
      • "AAAY should invent some kinda machine that makes WALKING...fastah!"
      • "WE'Z ALL GONNA DIE!"
    • Anything the Cultists and Heretics say.
      • "WHEE KAP-CHORED EET FOR KAYH-OSSZ!!!"
    • "We. Must. KILL!"
  • In Valkyrie Profile 2: Silmeria, Rufus yells "Get a load of this!" so much that it repeats while spamming his attacks into "GET A LOAD OF-GET A LOAD OF-GET A LOAD OF THIS!"
  • WUUP WUUP WUUP WUUP WUUP WUUP WUUP....WOOOOOOOOPPP--AAAAAAHHHHH!!!!
  • Wizards and Warriors. That critical damage alarm. If I knew it was a long way to a health item, I'd kill myself just to shut it up.
  • In France, official vehicles are required to only turn on their sirens when strictly necessary, i.e. when approaching a red stop light after being called for a derailed commuter train packed with wounded people. And for good reason: anyone who's played Grand Theft Auto, Saints Row, Scarface the World Is Yours or any other crime sandbox game, has to agree that this sound is one of the most grating things ever. Could also apply to Real Life, but not many people get into police chases on a daily basis, you know.
    • Just an annoying thing I noticed in all Rockstar games: the NPCs. It's interesting to hear what they're saying the first time, but it's so loud, and everybody has something to say so that they're often blending in with one another. I got one girl memorizing the quadratic formula while some other kid saying "They say kids imitate video game characters, but I have yet to turn into a mustached plumber", while at the very same time some other girl is saying "My fear is that I'll end up working at a bookstore when I'm 30 because all I have is a master's degree from some liberal arts college!" Goddammit, I can't walk anywhere without having 3 people shouting in my ear.
    • While we're on the subject of Grand Theft Auto: "Hey Niko, it's Roman! Let's go bowling!"
    • And on the subject of Saints Row, during the Heli Assault side missions in the second game, the person you're defending will constantly complain that they're under attack. Especially annoying when it's Pierce you're defending.
  • La-Mulana's "trap activated" sound. Tends to double as Nightmare Fuel because of what usually follows it.
  • Populous: The Beginning: THOSE DAMN GUARD TOWERS. Dong,Dong,Dong, Dong, Dong, Dong....
  • The Holy Light will lead us! The Holy Light will lead us!
  • "Warning: heat exceeding recommended level."
    • BEEEP! "Heat level...critical."
      • "Shutdown sequence initiated."
        • "Shutdown sequence overridden."
          • "Critical hit, arm. Critical hit, small...laser. Critical hit, heat...sink. Critical hit, engine. Critical hit, engine. Critical hit, gyr--MISSION FAILED."
  • "All units. Local units. Base under attack." from Halo Wars. ARRGH! Additionally, although it's not a sound, when playing a Halo FPS in a new profile, it will often pop up messages informing you, repeatedly, that "your energy shields are low. Take cover," and "Your energy shields are recharging." They pop up about the first twenty times your shields get low.
    • Don't forget Team Slayer matches in Halo 2 when the score is close: "Gained the lead. Lost the lead. Tied the leader. Gained the lead. Lost the lead. Tied the lead. Gained the le-" STFU ALREADY! Thankfully this was fixed in Halo 3.
  • Play a tournament in Dragonball Z: Budokai 3 with more than three matches, and you'll want to strangle the announcer before long.
    • Blonde Launch makes the item selection screen truly nightmarish. God forbid you decide to go on a shopping spree after accumulating a lot of points.

"HEY, WHADDAYA WANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT? HEY, WHADDAYAWANT, HUH?! YOU SURE THIS IS RIGHT?"

  • Vegeta (with his scouter on) in Dragonball Z: Budokai Tenkaichi 2 and 3 has one attack where he goes out of his way to scream, "THE SAIYANS ARE A TRUE WARRIOR RACE! DON'T UNDERESTIMATE US!!!" during one of his super attacks. In Tenkaichi 2, he would say this entire line before actually attacking! To make matters worse, the CPU absolutely loved this attack.
  • The Flintstones game for the Genesis makes an annoying "Byoom byoom" noise whenever you get killed, which happens all the time because Everything Is Trying to Kill You.
  • Adventure Island 1 has terrible music to begin with. But when you die (which happens every few seconds), you are treated with an annoying little tune. Over and over and over again. I still can't get that stupid music out of my head.
  • The Warlords: Battlecry series has a heartbeat that increases in rate and volume as your hero loses health (and gradually fades into silence once he's either not under attack anymore or has been healed), which can be incredibly irritating, especially in the way it gets the player's own heart beating faster either sympathetically or with panic because your hero is about to die. This can be turned off, but if you do, your hero tends to die without an inattentive player even noticing he's under attack, so it's unfortunately best to leave it on.
    • The loud "kuh-WANK" noise of a Floating Sword being constructed is pretty grating, too.
    • And the period of cheering or booing at the end of a battle before you can move on to the recap screen, made even worse by the fact that it used to cause actual crashes. Luckily, there's no reason not to turn this one off.
  • "GONNA SHOOT YA! IIIII'M GONNA SHOOT YA! FIRING!"
  • Star Wars: Rogue Leader had an unfortunate bug causing Lando to say We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! OVER AND OVER AND OVER.
  • Super Mario 64 actually won a Nintendo Power Magazine award for the "Most Annoying Video Game Segment" for a stage with a crying baby penguin that needed to be returned to its mother.
  • 1 CHAIN. 1 CHAIN. 1 CHAIN. 2 CH--1 CHAIN.
  • Maximum speed. Maximum strength. Maximum speed. Maximum strength. Maximum annoyance.
  • In Boiling Point, if any civilian vehicle stops for any reason whatsoever on their path from nowhere to nowhere, with reasons going from "there is a vehicle parked on the side of the road" to "I think I saw a pigeon somewhere on this lane", they will stop, honk, wait a couple of beats, and honk. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. Hoooonk. Wait. Wait. THEY NEVER STOP! I'M HAVING A LONG PLOT-RELATED DISCUSSION WITH A GUY AND THEY NEVER $# @$@ING STOP!!!
  • "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
    • Also, the indescribably slow gondola ride, where an annoying Spanish voice (subtitled) recites a grating, uninteresting description of the blah scenery. Which lasts less than half of the ride. Then repeats itself. There is no combat there, no scenes, nothing but...that voice. And the rest of your team. "REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO! REMEMBER YOUR PROMISE TO MERINO!"
  • "Fill your cravings at the CIRCUS of VALUES! Nyah ha ha ha ha ha!"
    • "Come back when you get some money, buddy."
    • "Jesus loves me, this I know, for the Bible tells me so..."
    • "Look, Mister Bubbles! I see angels..."
    • "Bienvenidos al Ammo Bandito!"
      • The multiplayer mode in the second game, the announcers? Very chatty. If you're playing Capture the Little Sister expect to hear "WHAT HAVE YOU DONE!? YOU'VE DROPPED HER!". Alot.
    • The Big Sister screech. Sure, it's threatening enough the first time. Once you've died to her a few times, however, listening to it for thirty seconds as she makes another unnecessary approach makes you want to dig your eardrums out.
  • The Stewards get REALLY annoying if you play the video game version of WALL-E long enough. "HALT HALT HALT HALT * killed by a trash cube* "
  • The sound of an active Spawn in Quake: pockitapockitapockitapockitapockita...pockitaTHUMPpockitapockitaTHUMP THUMP BOOOOOOOOOM. The fact that they're card-carrying Demonic Spiders doesn't help, either.
  • On losing your last life on the later stages of Gradius Gaiden, the announcer will mock your failure: "Poor boy..." "It is cold in space." "Get outta here, forget about it!" "HAHAHAHAHAAAAAA!"
  • In EarthBound, sometimes you would start hearing a chirping sound every other step. At first pretty mysterious and unnerving, because it wouldn't shut up after staying the night in an inn, visiting your mom, going to the hospital, using a healing spell or resetting the game. The answer? It was a chick that hatched from any egg you happened to get. As an egg it was a healing item, but if you didn't use it soon enough it would turn into a non-healing chirping chick.
    • But you can sell the resulting chicken for a good couple hundred bucks, and THAT is why I never eat Fresh Eggs. Mother 3 does this too, with Fresh Milk. If you know anything about dairy products, you'll know not to drop the thing when it turns.
  • In Godzilla:Unleashed; "MOGUERA!"
  • "Captain, you shouldn't fire on friendly vessels!" Well tell them to stay out of my firing arc!
    • Also, in the final mission, you have 10 minutes to save the day. Your crew spends FIVE minutes discussing your options, and if you try anything stupid while waiting for them to shut up, they'll cut themselves off and "remind" you that they told you you can't do that.
  • Crackdown's Voice of God gets pretty annoying with those non-sequiturs, especially after you climb the Agency tower. Nothing like standing in the middle of the street in a slum somewhere, and suddenly hearing God tell you he can see his house.
  • In The Suffering, Hermes Haight just won't shut up. EVER. Throughout your final battle against him, he continues to babble inanely in that obnoxious, breathy voice. The worst part came once when he apparently got stuck in a loop, and repeated, "That's what I like about life, first it giveth than it taketh away," four times in a row.
    • A lot of the companions get really annoying if left alone long enough: the first time you meet him, you may find Kyle the heroin addict tragic and heartbreaking. When he's standing in front of an obstacle that he could get past if he looked around for a minute or two, whining "Come ooooon, pops, I gotta get my fix" you may find a newfound loathing for NPCs deep within the tortured depths of your soul. The good news is that you can just kill these people if their dialogue gets too much- or better still, just leave them to die to avoid negatively impacting your Karma Meter.
  • In one of the earlier Test Drive Off-Road games every single time you went through a check point the announcer would yell "CHECK POINT". It didn't help that they were pretty much around every turn and once you had two players going... the result was a nearly continuous stream of a man shouting "CHECK POINT CHECK POINT CHECK POINT CHECK POINT".
  • Turtles in Time: The voice clip played whenever a turtle hurts his feet gets old pretty fast. In particular, playing through the Sewer Surfin' stage with more than one player would result in a chorus of "MY TOES! MY TOES!" if any of you were less than flawless.
  • Freedom Force isn't as bad as some games, because each of the main characters has its own voice, and you can switch between characters. However, they acknowledge every time they're selected, every time they're given a command, every time they recover from a Standard Status Effect... Mooks also announce status recoveries, and often quip as they fire on you, e.g. "Feel the frosty chill of your DOOM!" This gets old after a few hours of playing levels with the same type of mook.
  • Anything Zero ever says. Ever.
    • "All you had to do was follow the damn train, CJ!"
  • "We want a batter, not a broken ladder!"
  • PATA PATA PATA PON. Though, it?s rhythmical and predictable, so it?s not quite as bad as most of the above.
  • Speaking of Penny Arcade... Doot do doot do doot do doot do DOOT doooooo!
  • Command & Conquer: Renegade. One of the earlier levels is on a NOD ship and you have to rescue GDI prisoners. EVA reminds you of this with increasing frequency, then double-tempos the frequency of reminders once you kill the ship Captain and obtain his security card (if you haven't released the prisoners by this point). It can even become near-continuous if you let it.
  • Although the phrases themselves aren't necessarily annoying, that you hear the enemy taunts about umpteen zillion times, in Privateer 2: The Darkening, most certainly is. You can't easily outrun them thanks to the game mechanics, and by the time you get done killing the ships already there (especially those hard to kill Skull bastards) more show up. Arrrrrgh...
  • As in most RPGs, Ragnarok Online involves lots of killing the same monsters over and over, so the sounds of their attacks and death throes get to be very familiar. In particular, dying Yoyos (monkey-like critters) make a noise like a sad baby on helium.
    • In Rachel Sanctuary are scores of Isillas, murderous cultists/undead clones of a woman who...something something, RO's never been big on plot. Despite this, when you kill one, the lingering rueful laughter isn't precisely annoying, but in fact very well done and affecting. Killing thousands of them, though, becomes completely unbearable, either through annoyance or sheer sadness.
  • Lampshaded in Duke Nukem 3D, by the mouse robots in the Babeland level. "Hi!" "We're gonna have a wonderful day!" Shoot them, and Duke says, "Damn, that was annoying."
  • Encroachment over 90%! Encroachment over 90%! Encroachment over 90%! Encroachment over 90%!
  • In the original Discworld computer game, Rincewind says "That doesn't work" when you try to use an item somewhere it can't be used. Since you will inevitably be reduced to trying every item everywhere on several occasions, this got old really fast.
    • Discworld Noir averted this with a wider range of comments, including one where Lewton says dryly "I resisted the impulse to say 'That doesn't work'."
  • Space Quest 1 averts this, in that the self destruction alarm for the starbase you're on plays only for about two seconds and then continues silently. Nevertheless, Space Quest 2 took the leap backwards and has a meltdown alarm that plays continuously.
  • Your character dying in Contra 4, especially on a hard level. YEAAAAAAAARGH!! YEAAAAAAAARGH!! YEAAAAAAAARGH!! [[[Game Over]]]
  • "Grab the stick, and throw it." Yes, ADA, I know this is a Puzzle Boss to teach me how to grab and toss objects. You don't have to tell me every five seconds. The enemy is incredibly fast and destroys me in two combos if I let her get close, and you're not helpinnnnnggggg.
  • Whenever anyone other than Mr. ESC opens their mouth in EXIT.
  • In Dune2000, the most annoying sound gotta be the computer shouting "UNIT LOST!" repeatedly when your retarded infantries shot each others while trying to kill the enemy.
    • <Orders units using the starport> "Arrival in T minus five. T minus four. T minus three. T minus two. T minus one." GYAARGH.
  • In Syndicate, whenever someone was engulfed in flames from flamethrowers or explosions, they will run wildy for several minutes, screaming annoyingly in pain. That's why mini-guns were far more populars.
  • While not really that common, the glitch warning in Albion is particularly annoying. What this does is basically notify you through the COMPUTER'S INTERNAL SPEAKER, if a bug is encountered. There are at least two glitched spells and a small number of enemies (including an optional boss) who have a glitched attack, so fighting them may quickly turn into the noisiest, most maddening gaming experience you ever had, due to the high-pitched beeping noises coming from your machine.
  • In New Super Mario Bros. Wii, the Super Guide block makes a sound much like someone incessantly ringing a doorbell once you "earn" it. The sound isn't terrible, but it's repetitive and it doesn't help to know what its presence means.
    • "Help me!" Shut up, Toad!
  • Tetris the Grand Master 3: The sound triggered by getting a "REGRET!"
  • "Help!" "Help! Help us pleeeease!" "I don't like fire!" "The cannon needs reloading!" "Hey, don't leave me! Why don't you understand?!" Any time you have to help thoses bloody moles during the 'Dragon City' level in The Legend Of Spyro: Dawn Of The Dragon. Which is pretty much 50% of the level.
  • Brave Story: New Traveler has Yuno's sort of "Piw!" sound whenever she does most of her attacks. Considering she's the only one who can steal, and some of your quests require heavy use of it, you will be getting very sick of it.
  • Playing as Billy or Juji in Gungrave: Overdose can get annoying right quick because of them yelling the same lines over and over again whenever they're knocked down by enemy attacks and recover to their feet. "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "YEEARGH THIS IS GETTING INTERESTING!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" "OW! NICE TRY!" Yes I get it you got hit by the damn rocket I am mashing the buttons so just shut up get back up already! Playing as Grave is the exact opposite, as he neither speaks nor makes battle grunts.
  • Syphon Filter: The Omega Strain: "Cobra is down! I repeat, Cobra is down!"
    • "You're runnin outa time! PICK UP THE PACE!"
      • Imani Gray is one of, if not THE most irritating characters in the Syphon Filter series, because she's constantly yelling/whining at you to do something, or to pick up the pace. Anytime she actually shows up, you WILL ignore whatever objectives you're focused on in a frantic effort to hurt/kill her in any way possible.
  • Borderlands New Haven Claptrap shrieking "...YOOOOHOOOOOOO!" does not pair well with its muttering of "Please don't shoot me, please don't shoot me, please don't shoot me..."
    • "CMON, CATCH A RIIIIIIIIIIIIDEE!"
      • "This is where the cars live! GET YOU ONE!"
    • "Yo, check me out, I'm dancing, I'm dancing!!!"
  • If you are initially sympathetic to the defenseless villagers in Dynasty Warriors Empires, after hearing "AAAAAH! HELP! HURRY!" for the eleven thousandth time, you might end up cheering for the enraged tigers trying to devour them.
  • Botched rocket starts in F-Zero GP Legend: "3...2...1...FIRE!!" (vs. "3...2...1...BOOST FIRE!!")
  • Spider-Man 2: "Dear children of New York City: IT'S JUST A BALLOON! GET OVER IT, I HAVE REAL EMERGENCIES TO DEAL WITH! Sincerely, Spider-Man."
  • In zOMG!, low Health causes a heartbeat sound effect to play, while low Stamina is accompanied by labored breathing. Even if you lower/mute the sounds in the in-game menu, these sounds will still play at normal volume! Also, it used to be that while you were dazed at 0 Health, you'd still get the "low health" effect looping endlessly, but this has mercifully been changed.
    • However, chances are you were out of Stamina when you got KO'd, and the "low stamina" effect does continue to play while you are dazed and can't recover Stamina.
  • In Clusterball (a strange combination of a flight sim, Wipeout and Unreal Tournament 2004's Bombing Run), to score points you had to pick up chains of balls from magnetic tracks... BALL BALL BALL BALL BALL BALL BALL BALL BALL BALL BALL.
  • DJMAX Technika: The loud notes at the end of "I want you". Worse because it's an arcade game played around others, so if you spam the screen at the end of the song, you can get some mean faces.
    • *song stops* "GAME OVER."
  • Lampshaded in the obscure Xbox game Whacked. "This just in: researchers have just discovered the most annoying sound. Let's take a listen." * cue loud screeching noise*
  • In Second Life users can create their own "gestures" for their avatars that can be accompanied by an audio clip. Some of these audio clips become extremely common and overused. Ones is a child saying "lol" (triggered, of course, whenever the user types "lol"—which for some people has apparently become a form of punctuation used to indicate the end of a sentence), a sort of frantic chipmunk laughter, and "let's do the fork in the garbage disposal! DING DING DING DA DING DING DING DING DING DING!". Many griefers also use this trope deliberately and will use scripts to endlessly loop the sounds of horrific screaming in public places.
    • Of course the gesture/audio spamming falls flat since users can easily mute (block) people so they don't have to hear their spamming. Depending on what region you're in, admins can be so anal when it comes to gesture spamming that they will kick or ban people.
  • Running into The Grim Reaper in Kid Icarus. Ugh.
  • The bomb sound in Raiden, a reminder that in this game, Smart Bombs take about a second to explode instead of exploding instantly like in other shooters.
  • In Hard War, landing in a hangar would play a mind-bendingly irritating noise, continuously, for all the time you spent in the hangar—and you spend a lot of time in hangars. It boggles the mind that it passed playtesting. It didn't take long before a fix was made available that disabled the sound.
  • F/A-18 Precision Strike Fighter: "Altitude! Altitude! Altitude! Altitude!" ad nauseum.
  • In Resident Evil Outbreak, games with a full four-person group tend to have a clusterfuck of chatter: "Hey!" "What?!" "I want that." "I don't wanna die!" "Oh my God!" "What the hell?!"
  • Star Ocean 4 and Lymle I, swear to God.
    • "It's thanks to you, Edge-y!" EVERY BLASTED BATTLE WITH HER ENDS WITH THAT. It's not cute. IT'S...NOT...CUTE...DAMN...YOU!!!
      • kay?
  • In Mitsumete Knight :

Corkilneipha (after performing his Limit Break): "Shibireru darouuuu?" ("Feeling nuuuuuumb?")
Laury (when starting-up a file where she has the highest Relationship Values) : "Waaaai! Onii-chan, isshou ni asobou neeeee!" ("Yaaaay! Big brother, let's play togetheeeeer!")

  • "RECO-CHAAAAAAAAAAAAAN!! / PARUMUUUUUUUUUUUUU!!"
  • Gimlets. Pervading level 2 of the Urbish Mines with "Enh-heh-heh! Enh-heh-heh!"
  • In Donkey Kong 64, the beetle's laugh when it beats you in a race easily falls under this.
  • "Whoops!" "Go get the ball, man!" "Warning!" "Go to your goal post!" "TOUCHDOWN!" "...It's lookin' bad, man!"
    • The defeat jingle, often with the opponent team's characters going "YEAH! YEAH YE-YE-YE-YEAH! ALL RIGHT!"
  • Konami's light Headset. "FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! FIRE! Fuck!" "I didn't say 'fire', I said 'fuck'!"
    • "Wow, I just shot down a duck by saying 'fuck'!"
  • Heavy Rain: "Jason! Jason! Jaaay-son! Jaaay-son! Jason! Jaaay-son! Jason!"
    • "Shaun?! SHAUN! Shaun! Shaun?! SHAAAAUUUUUUUUNNNNNNNN!"
  • Die Hard Trilogy: "HELP ME!" "HELP ME!" "HELP ME!"
  • Not sure if background music can be said to count here, but the Joke's End music in Mario & Luigi: Superstar Saga is incredibly repetitive after even a very short period of time. Not bad music, but... it's pretty much a few notes repeating over and over, and all for the background music in an area where players will have to spend hours solving puzzles and completing mini games.
  • The Dance Dance Revolution announcers, especially during the song. "HEY! IT'S A UFO!"
  • Albion has a particularly jarring feature, that causes the game to notify you THROUGH THE COMPUTER'S INTERNAL SPEAKER, nonetheless, if a bug is encountered. It happens quite often (at least two, completely useless spells do it, and a boss character that throws knives, while lacking the appropriate animation). The game manual specifically states: "If the encountered bug doesn't interfere with gameplay, ignore it". Thing is, if it DOES interfere with gameplay, the game crashes in a spectacular display of colors. So what exactly is the point of having it around other than tormenting your eardrums and your roommate, is beyond me.
  • Mount & Blade:
    • "I'mma drink from your skull!"
    • "I'm gonna break your legs, nice an' slow."
  • START! SHOW ME YOUR S4!
    • "YOU KNOW YOU KNOW YOU HAFTA....MOVE IT ON A LITTLE FASTER!"
      • "YEAH! YOU GOT THE BALL!" "GO TO YOUR GOAL!" "RUN! RUN! RUN!" "OH NO, DROPPED THE BALL!" "TOUCHDOWN!" "IT'S LOOKING BAD, MAN!" "TOUCHDOWN!" "WHO'S THAT MAN! WHO'S THAT MAN!"
  • Anyone who visited an arcade in the early-to-mid-nineties will remember this: "NIIICE SHOOTIN'! TRY ANOTHER ONE!"
  • "LET THE RAGE OF THE GODS DRIVE YOUR BLADES, KRATOS!"
    • Later 'Titans', and then 'Sparta'.
  • Wumawumawumawuma BRRRRR BRRRRRRRRRRRBRRRRRRRRRRRR WRRRRRRRRRRRRRNNNNNNNNN WREEEE WREEEE WREEEE WREEEE WREEEE
  • "THERE, THERE." Every time you picked up or pet one of your animals in Tree of Tranquillity, you were greeted by this voice clip. Especially annoying if you filled your barn and coop to the brim. Arguably one of the worst points of the game, along with the Loads and Loads of Loading.
  • *PEEEEEWWWWWWWWWWW* "Jaguar Leader's hit!" *BOOOOM*
  • In the Facebook game Country Story, livestock that need food or petting or have produce will make a VERY loud, distressed sound. This sound is often a good 2-dozen decibels higher than your volume setting. and it keeps happening over and over every ten seconds until you cater to their every whim. The cow is probably the worst, it sounds like a chainsaw.
  • In Banjo-Kazooie Grunty's Revenge, the talking sounds/voices for the characters was just completely aggravating to listen to, and sounded like nails being scraped down like a chalkboard. Seriously, I don't think anyone can listen to the mole from this video of the game and still have their sanity intact afterwards (pity, considering the high quality of the music and sound effects in the main series).
  • While Cheryl's line announcing her feelings over her father are cute the first time, it's played over and over again just in the opening credits, then later in the game on televisions over and over and OVER. "I love my daddy! I love my daddy! I love my daddy! I LOVE MY DADDY!
  • "You're in my way, sir. That's my spot you're standing in. You're in my way, sir. That's my spot, boss."
  • "AAAAH! MATA DA! AAAAH! MATA DA! AAAAH! MATA DA! UAAAAAAAAAAAAUGH!!"
  • Your crew chief in Daytona USA: "YOU CAN TAKE HIM. YOU CAN TAKE HIM." "TRY TO GO EASY ON THE CAR." "YOU CAN TAKE HIM. YOU CAN TAKE HIM." "YOU'RE RUNNING FIRST." "YOU CAN TAKE HIM." "TRY AND GO EASY ON THE CAR."
    • This gets even worse in the Dreamcast port, as not only did they change the crew chief to an even more obnoxious voice than the other games, but it's likely all you're going to hear is "Stay low in the turns". ARGH.
  • "Fatality!" "Last car!" "You're out of the race, buddy!" "Rrrrrrrraaaaaace oveeerrrrrrr!"
  • Carmageddon 2: Things like police sirens and the basses from your boomcar are actually part of the engine sound, meaning they change pitch as you accelerate and brake. Imagine playing a 20 minute level with a constantly wailing siren that also changes into a dissonant chipmunk squeal whenever you drive fast.
  • Health is low! Low health! Health is low! Low health! Whoop whoop whoop whoop whoop whoop whoop! Health is low! Low health!
  • "Should I fetch you a ladder so you can get off my back?" Do yourself a favor and don't pick the voice-set that includes this response. And while useful, the "Trap detected" response can be really annoying in areas with a bunch of traps nearby.
    • Alistair's "Alright, let's GO!" thing, which he seems to do every. Freaking. Combat.
  • Ravage! Ravage! Pulse! Pro-tect! Ravage! Pro-tect! Pulse! Throw! Ravage! Pro-tect! Ravage! Ravage! Pulse! Ravage! Ravage! Pulse! Pro-tect!
  • Ehahahaha! Ehahahaha! Ehahahaha! Said sound is made by a cheap projectile-spamming Mook when it appears, and almost every time it fires. Late in the game you have fight an entrie arena of them, all constantly making that bloody sound.
  • Armed Police Batrider: "PLEASE CONTINUE! PLEASE CONTINUE! PLEA-PLE-PL-PL-PLEASE-PLE-PLEA-PLEASE CONTINUE! NOOOO!"
  • From Zack and Wiki, any of Wiki's high-pitched, ear-screeching audio clips.
  • The first games of the Battlecruiser series had you as captain of the titular ship. Any command you'd give, all the crewmembers who had anything to do with it would report immediately and speaking over each other, which resulted in an uncomprehensible mess of voices. The worst of these would happen during high-speed jumps. As you had to jump very often in the game, that very quickly became old.
  • The page picture is actually a semi-justified example, in that you were supposed to find it annoying. Without the sound, playtesters would go off and do their thing and lose a life when the Toadies showed up to haul the baby away. So they had to give players a better incentive to grab the kid, and what better way to do that than to have him make a noise the human brain is hard-wired to hate?
  • No More Heroes: "Gettin yer jollies?" "Chicken shit!" "Gettin yer jollies?" "Chicken shit!" "Gettin yer jollies?" "Chicken shit! Fucking with me?!?" *bang bang bang bang*
    • "DESTROOOOOOOY SPARK!DESTROOOOOOY BEAM!DESTROOOOOOOOY BUSTER!"
    • "BLESS YEW!"
      • "GIVE ME MOAR!"
    • "DEATH PARADE BEAM! DEATH PARADE BEAM! DEATH PARADE BEAM!"
      • "EAT IT!"
      • "HOLY SHIIIIIIIIIIIT!!!"
    • "I'm not gonna go easy on you just because you're a girl. Come on, show me something special." "You know NOTHING about money! Do you love money like I do? I'm not gonn-" FUCK YOU! "Do you love money like I d-" FUCK YOU! "Do you love mo-" FUCK YOU!
      • FUCK YOU, I SHOOT MONEY!
    • "What's wrong, Travis?"
      • "WHAT HAPPENED!?"
      • "AAAH AAAH AAAAAAAH!!! AAAH AAAH AAAAAAH!!! OOOOH!!!"
      • *squicket*
    • "Trouble in your virtual world?" *chainsaw revving*
      • "Struttin' like you own the place?"
      • "This is a no fuckhead zone!"
    • "Nyehaha!"
      • Just lookin at him hurts!"
    • "Hey! Whatcha got there?"
      • "Ready to get your ass kicked?"
  • Kingdom Hearts:
    • Demyx's "DANCE, WATER, DANCE!!!", and Seifer's "ISN'T THIS ROMAAANTIC!?" (every time they attack) is only to name a few.
      • Have you forgotten the SUPER IRRITATING sound the HP bar makes when it's too low? WEE-OOO WEE-OOOOOOOOOO!!!! Will be heard in your sleep, I PROMISE you.
      • This can actually break your concentration on some of the battles where healing isn't an option, such as Kingdom Hearts II where Riku and Sora are riding together and attacking the giant ship. Usually with healing spells, simply retreating and healing is enough, but considering the long cutscene beforehand if you lose...
    • Yuffie in the fight against her and Leon. "Just give up, it'll be easy! Just give up, it'll be easy! Just give up, it'll be easy!"
    • Ansem's "DARKNESS! DARKNESS DARKNESS DARKNESS! SUCCUMB TO DARKNESSSS!!!!"
    • Ansem's first form during the final battle with him on Destiny Islands: "SUBMIT! SUBMIT! SUBMIT SUB - SUBMIT! SUBMIT! SUBMIT! S-SUB - SUBMIT!"
    • "GET ON THE HYDRA'S BACK! GET ON THE HYDRA'S BACK! GET ON THE HYDRA'S BACK!"
  • "Keepin' it stylish!" *bambambambambambambambambam* "Yahoo, jackpot!"
  • If you've got a shaky hand, you'll get pretty sick of the cutting "Miss" noise in Trauma Center.
  • You know, Maori, you're a sweet young girl, but please... YOUR YOUNGER SISTERS' VOICES ARE HURTING MY EARS MORE THAN PHENEX'S SOUNDS!
  • Comic Jumper has Gerda, who chimes in every time you hit 75, 50, and 25 percent health by telling you, along with an insult. Considering the game is Nintendo Hard, you will hear her voice until you understand why Captain Smiley doesn't bother rescuing her.
  • Catherine (The Game): "Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Edge! Ed-" *mutes*
    • The sound that Vincent makes when he picks up some coins gets downright annoying because blocks carrying coins tend to be stacked right next to one another. This gets really annoying when a level has to be tried 20 or more times in a row. "Alright, I got it! Alright, I got it! Alright, I got i-" *squish*
  • Sacred has the maddeningly annoying Sakkara priests, who come in packs and have a spell that can temporarily freeze you in place. Worse, the female ones have the shrillest, most grating voices imaginable. And unlike their male counterparts, they never. Shut. Up.
    • "HEEEEEAAAAAATHAAAAANNNNN! BURN IN THE FIRES OF DAMNATION! PRAY FOR FORGIVENESS! HEEEEEAAAAAATHAAAAANNNNN!"
      • And even when you kill them, they have the most drawn-out death wails in basically the entire game.
  • Any video game that has voice chat for multiplayer. You may get people that have a high pitched voice, someone that screams for the entire game, or someone that will decide to blast loud music/sounds over their microphone.
  • Any combat flight simulator will have a variety of alert tones and recorded messages that can rapidly become very irritating. For the most part this is justified as well as being Truth in Television, as they're designed to cut through background noise and G-force or injury-induced grogginess as effectively as possible. Some games, however, take it a bit too far; your onboard computer repeating "Altitude... altitude... altitude..." in soothing female tones gets annoying very quickly when you're trying to attack a ground target with your guns, doubly so if you're still well above minimum safe altitude.


Toys[edit | hide]

  • The Revenge Of The Fallen Leader-class Optimus Prime is a marvel of engineering, the kind of thing that will convince you that yes, we landed on the Moon. It's also fiendishly complex to transform. Experienced Transfans can expect a good half an hour the first time they convert him to vehicle mode...as well as many, many, many accidental jostlings of the button that trigger's Prime's speech. And since he only says one thing, horrifyingly enough, Peter Cullen's voice saying "I am Optimus Prime" can become a Most Annoying Sound. The horror...the horror.
  • This is why so many people hate Furbies. The worst part is that there is no Off button.
    • Which is why most people locked them in cabinets.
  • In his Lock and Load special, Denis Leary advises against "buying the toys that make the noise". He did a bit about the Darth Vader bank toy. Put a coin in, and it says, "I am your father, Luke!" complete with loud, grainy breathing effect. Later on, the mechanism breaks, causing it to go off randomly. At one point, Denis is going to the bathroom in the middle of the night, and hears, "Denis, I'm on again, turn me off!"

So you stop buying the toys that make the noise. Then you know what happens? The INLAWS buy the toys that make the noise, they drop 'em off at your house and then they LEAVE! And you're stuck with the toys that make the noise!

  • The buzzer on the board game Operation. Could also double as Hell Is That Noise.
  • Tamagotchis. That is all.
  • Tickle-Me Elmo: "A-HA-HA-HEE-HEE! A-HA! A-HA-HA-HEE-HEE! THAT TICKLES! A-HA-HA-HEE-HEE! A-HA! A-HA-HA-HEE-HEE! OH BOY!"
  • Parodied in an Xfinity commercial where an electronic doll constantly rocks back and forth, screeching out some unidentifiable phrase every other second in front of an unpleased little girl.


Action/Adventure[edit | hide]

  • The egg thieves in Spyro the Dragon. At first they aren't bad but after a while the nah nah nah nah! sound will really work on your nerves especially if you die repeatably during your attempts to kill the bastard (very likely in the third game)
  • Crash Bandicoot has Crash letting out a high-pitched "WHOA!" every time he dies. Funny the first couple of times you hear it—now imagine listening to it every thirty seconds when you get to That One Level.
  • Batman: Arkham City: "Augmented Reality Training activated." "Augmented Reality Training failed." Since more than a couple are Luck-Based Missions, you will be hearing that a lot.
    • Each boss only has 3 game over quotes, which is fine for most of them but really annoying for the Riddlers Revenge missions, especially as they're exactly the same for all 4 characters.
    • "Over! Here! I'm....ove! Er! Here!"
  • That annoying sound when you die in Ninja Gaiden. "UUURRRGHHH URRGHH URRGGHH... AYYAHH AYYHAH AYYAH... UUH UHH UHH..." EVERY GODDAMN TIME YOU DIE!
  • The Legend of Zelda Ocarina of Time: HEY! LISTEN!
    • In the Game Boy Advance remake of The Legend of Zelda a Link To T He Past, Link now yells each time he wields his sword. Ocarina of Time]] and The Legend of Zelda the Wind Waker had the excuse of giving Link a somewhat varied "vocabulary", him being a mute hero and all, but this version... not so much.
    • The strange not-quite voice acting in Wind Waker, although tolerable, got to critical levels when trying to repeatedly buy things from Beedle: "THEEENNK YEW!! THEEENNK YEW!!"
    • The "you're low on hearts" alarm appears in every single game, whenever Link is damaged too much: BEEP. BEEP. BEEP. BEEP. BEEP. BEEP. BEEP. If you ever played the first or third LOZ games, these sounds will haunt you for the rest of your life. Even if it has been ten years since you played either. You will never unhear it.
    • Though the Guardian Acorn/Pieces of Power from Link's Awakening seem like useful items at first (they double your defense/attack power until you take a certain number of hits) the entire time they're in effect they completely replace the background music with an annoying, repetitive drone that does not go away even if you leave the area or enter a building; you have to wait for the effect to wear off. There are certain tunes that will override the powerup theme, though, most notably boss battle themes.
    • How about his Smash Bros version: ever play against a new guy that discovered Link's up smash? SKRAAAAH! SKRAAAAH! SKRAAAAH! SKRAAAAH! That'll make me put my Wavebird through your ribcage REAL FUCKING FAST.
    • In Wind Waker, the song to change the direction of the wind gets very old very fast.
      • The Command Melody gets old faster, despite learning it comparitively late in the game.
      • There's also Zelda's Lullaby from Ocarina of Time. If you weren't sick of playing it by the time you got to the Water Temple, you most certainly were after that.
    • The Great Fairy's laugh in Ocarina of Time. Made only worse by the way she looks.
    • In Wind Waker, there are enemies called Miniblins that, although small and weak, have a tendency to appear in (seemingly never-ending) swarms. They make a high-pitched noise like "da-NA! da-NA! da-NA!" AND THEY WON'T SHUT UP until every single one of those annoying, respawning things is DEAD.
      • Fighting a Wizzrobe and hearing another one spawn and summon more monsters gives a solid Oh Crap feeling.
    • In Ocarina Of Time, the sound that Darunia's son makes when he's crying is extremely annoying.
    • From The Legend of Zelda Majoras Mask:
      • when you are in the Goron city, the horrible grating noise that the crying goron child makes will drive you bat-crazy in a short amount of time. Then again, the other Gorons in the city are just as sick of it as you are.
      • Tatl's call is a bicycle bell.
      • The Skullkid's laugh: the wicked bastard child of Most Annoying Sound and Nightmare Fuel.
      • The Elegy of Emptiness. By the time you get to the top of the Stone Tower, it's gotten old. And then, you have to go inside...
      • Odolwa's voice.
    • The repetitive and unskippable cutscene and music note every time Link picks up an item and holds it up or opens a chest and almost falls inside it.
    • The horn Bokoblin leaders use in The Legend of Zelda Skyward Sword to summon other Bokoblins. DEAR GOD. And it doesn't stop until you kill the one that's using it.
      • Whenever you use your sword for dowsing. BOOP. BOOP. BOOP. BOOP. BEEP BEEP BEEP BEEP BEEP.
  • Viewtiful Joe: "DAAAAAVIDSON IS IN THE HOUSE!! HULK DAVIDSON IS BORN TO BE WIIIIIIIILD!! Hehehe..."
    • Ugh, and that sound played through a good chunk of the level, too.
    • If you thought Hulk was bad, I see you managed to forget WARNING. WARNING. A BOMB HAS BEEN ARMED. in the next level.
      • CONDITION RED. CONDITION RED. ALL CREW EVACUATE IMMEDIATELY.
      • EMERGENCY. EMERGENCY. THIS TRAIN IS TOTALLY OUT OF CONTROL. ACTIVATE EMERGENCY BRAKES. REPEAT, ACTIVATE EMERGENCY BRAKES.
      • As shown, the voice goes on for three levels in a row. It's not unreasonable to think that the final line, THANK GOODNESS, refers to not having to listen to it anymore.
    • "JUST GO FOR IT!"
    • "COME ON SEX MACHINE!"
  • Metal Gear Solid's incoming call sound, especially in the first one. Very annoying, very LOUD, and in a stealth game. It's even Handwaved/Lampshaded in-game, essentially saying "yes, it's extremely loud, but only you can hear it, cause it's in your inner ear". Frankly, one wonders how Snake's ears don't projectile blood, especially considering how often Mission Control calls...
    • More annoying in the sequel, because it's often Rosemary calling You.
    • In Metal Gear Online, it's possible to spawn in as Liquid Ocelot if special characters are enabled on the server. Naturally, his special ability is "Guns of the Patriots," the system hack he uses in the story to revoke authorized IDs from the SOP system and render the guns and equipment of armed forces unusable by pointing his fingers and saying "bang!" As this ability is, to say the least, useful, it's not uncommon for someone playing as Liquid to spam it everywhere, resulting in Bang! Bang! Bang! Bang! Bang! Bang! Bang! Bang! Behold, Guns of the Patriots! Worse, hearing this means you may very well find that you are unable to fire your weapon.
      • And then there's Mei Ling. "Prepare to fire main gun! Prepare to fire main gun! Prepare to fire main gun! FIRE!" Repeat untill she finally dies, wait about 10 seconds, aaand... "Prepare to fire main gun!"
      • "SNAKE? SNAAAAAAAAAAKKKEEEEE!"
        • This particular one is the topic of a comedy routine by Dara O'Briain. The Metal Gear Solid section begins at about 4:40, but it's just as funny before that point.
      • No mention of the soldiers in 3 and 4? Nothing scares/enrages you more than hearing that jarring ! and a hysterical shriek of "IT'S THE ENEMY!"
      • "OH GOD! NO! JACK? JAAAACK!"
    • The random screaming during the Beauties' photoshoots in Metal Gear Solid 4: Guns of the Patriots definitely qualifies. I had the volume all the way up while watching those...
    • JACK JACK JACK JACK DON'T FORGET OUR ANNIVERSARY JACK JACK JACK JACK DONT SHOOT THE BIRDS JACK JACK JACK JACKJACKJACKJACKJAKCJAKCJACKJAKCJAKCJACKACKAFEJFJNEBFABVFDBERERNRNERGREHAHRENFVNEBNFERNER BERERER.. * CTTLICK* * BANG* JACKJACKJACKJACKJACKJACKJACK IT'S OUR ANNIVERSARY
  • From Tropico 3, we have Juanito, a radio announcer with very few lines that loves to talk. A lot. FILTHY SHACKS! GREAT BIG FURRY HUG! PORCELAIN CAT! FILTHY SHACKS!
  • In the Buffy the Vampire Slayer video game for Xbox, the programmers decided to enhance our entertainment with bits of the show's trademark witty banter as you play. Unfortunately, the entire cast of the game only gets to cycle through a single list of about six lines each. Through the ENTIRE DAMN GAME.
    • "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight" "Oh, go kiss daylight" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Let that be a lesson to you... or, y'know, those who pass by your mangled corpse" "Oh, go kiss daylight"
    • "Chick fight!" "Chick fight!" "Killed... by a cheerleader.... I'm so ashamed..." "Chick fight!"
  • The little Indian boys in Mega Man Legends 2. "OVUH HEE-UH! OVUH HEE-UH! OVUH HEE-UH!"
  • From Shadowgate, the infamous "Your torch is going out" theme.
  • Captain Kate in the remake of Monkey Island 2: LeChuck's Revenge: "CRUISES! CRUISES! CRUISES! GLASS BOTTOM BOAT! CHECK IT OUT! GLASS BOTTOM BOAT!", over and over. While she says this in the original version of the game too, it doesn't have any voice acting, just text.
  • "Didn't I tell you to stay out of my line of fire?" Very. Often. Mostly because Kanon simply INSISTS on moving to a position where you WILL be in her line of fire. Doesn't help that she fires radial shots with a large cross-sectional area and that her shots can actually freaking pierce through enemies, meaning that you WILL get hit even if you're on the OTHER side of the Aragami she's hitting if it's small enough.
  • Blood Omen: Legacy of Kain has those bloody (no pun intended) chained up humans bleating "OOOOOH! Oh please! Help me kind sir!" again and again. In a game series that prides itself on its voice acting and dialogue, that voice clip gets on one's nerves.


First/Third Person Shooter[edit | hide]

  • UGH! MOTHER CORPSER'S SCREAM IN Gears of War 3 AFTER SHE GOES BLIND! URR URR! URR URR! URR! URR!
  • Sin and Punishment: If you're particularly bad in Stage 2, "NOOOOO! NOOOOO! NOOOOO! NOOOOO!"
  • Call Of Duty: Modern Warfare 2. Everyone who has played this game knows this well,but if not, RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ RAMIREZ.Annoyed yet?Not done yet.LETS DO THIS LETS DO THIS LETS DO THIS LETS DO THIS LETS DO THIS!Thank god Sheperd killed Ghost.
  • Call of Duty 1-3. GERMANS IN THE OPEN!
  • Counter-Strike: Fire in the hole! Go go go! Fire in the hole! Fire in the hole! Fire in the hole! Go go go!
  • The Metroid series gets a strange overlap with Most Wonderful Sound in this trope: that distinctive humming sound the powerups make. Wonderful, because, well, they're powerups; annoying, because some of the more deviously hidden ones can take seemingly forever to get, and the hum never stops. The silence after the Item Grab jingle qualifies for Wonderful on its own...
    • Played straight with Metroid: Other M which replaced it with an irritating techno beat. Some reviewers noted that they specifically started avoiding energy tanks because of it.
    • Ridley X in Metroid Fusion has ear-splitting screams that he will drop when you hit him, when he grabs you, and generally when he feels like it. The good news is that he's (for once) not That One Boss.
    • The Ice Beam in Super Metroid is one of the more useful powerups, as it freezes enemies and gives a substantial damage boost. However, firing it makes an incredibly irritating chiming noise And since you'll be gimping yourself if you DON'T use it . . .
    • The sound of the various visors in Metroid Prime. As if the eye-searing Thermal Visor wasn't bad enough, activating it makes a constant 'wyut-woh-weet-weet-wah' sound. The X-Ray Visor isn't as bad, but 'broodroobroodroo' will get irritating eventually.
  • Most of the announcer's announcements in the Unreal series, although Your Mileage May Vary depending on your playing time and skill—case in point, the multiple Counter-Strike server-side mods that play these same announcements—so it's either annoying and distracting, or awesome and rewarding (Or unintentionally hilarious).
    • It's by far the worst in Unreal Tournament 2003, because the announcer is one hell of a Large Ham. Even his countdowns are shouted at the top of his lungs.
    • In Unreal Tournament 2004, you have the option of changing the announcer away from this to either a female with an easy on the ears accent, a female who is turned on, or the same announcer from the original Unreal Tournament with appropriate updates to his lines.
    • Unreal Tournament III sits itself on the fence here, featuring a calm female voice for announcements that affect all players and the male announcer for things that concern the player (eg. "Head shot!")
  • Bully: the taunts during the boxing matches: "look at that ridiculous fighting!" I had to turn the volume down whenever I fought.
    • "Oh don't worry, Jimmy's tough!"
    • "Are you going to let this pauper get away with that?"
    • "Knock him back to the poor house!"
    • "Hopkins is suprisingly tough."
    • "Hopkins, you're pathetic."
    • "I think the new kid is going to bite it."
      • SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP!
      • "HEY, IT'S ME, SHELDON!"
  • In Half Life, when you get the H.E.V. suit:
    • "Welcome to the H.E.V. mark 4 protective system. For use in hazardous environment conditions. (shhhhhhh!) High-impact reactive armor activated. Atmospheric contaminant sensors activated. (Quiet!) Vital sign monitoring activated. Automatic medical systems engaged.(God, this suit does not shut up!) Weapon selection system activated. Munition level monitoring activated. Communications interface online. Have a very, safe day."
      • The player can cut it off when going into the next room in the Source release.
      • 'Didn't it say "munitions level monitoring?" What does that mean? Does the left hand turn into a chaingun?... I wish.'
    • The armed human NPC's in the sequel. "Don't forget to reload, Dr. Freeman!" is a prime offender.
    • DRRRRRRRRRRRRRRRRR! * Cue Antlions*
    • And the manhacks. Oh god, THE MANHACKS! Expect to start instinctively looking around when you hear a wooshing fan or something in real life.
  • Miss shooting a duck in Duck Hunt and you'll be treated by a 8-bit variation of that bloody-annoying dog laughing and mocking at your failure for its own pleasure. Some say that sound was so annoying it induces nightmares.
  • "Welcome! What are ya buying? What're ya selling?" and also the clank-clank of Ashley in her suit of armor.
    • "IS THAT ALL, STRANGER?"
    • "NOT ENOUGH CASH!" Gah...
    • "I'LL BUY THAT AT A HIIIIGH PRICE."
    • "GOT A LOT OF GOOD THINGS ON SALE, STRANGER!"
    • Mega64 actually addressed this. They almost got arrested because the cops thought they were dealing. To be fair, going up to random people dressed like the merchant looks pretty sketchy.
    • "HELLLLLLLLLLLLLP! LEOOOOOOOOOON!"
    • "HEH HEH HEH! THANK YOU."
  • Whenever you score a hit in Quake III Arena, the game produces a completely absurd clown nose honk. Also, whenever you shoot a teammate in teamplay, your enemy, regardless of gender, produce a weird barking sound. "BOK-BOK-B-BOK" indeed.
    • QUAD DAMAGE! QUAD DAMAGE! QUAD DAMAGE!
    • You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead!
      • TWO KILLS IN TWO SECONDS! IMPRESSIVE! TWO KILLS IN TWO SECONDS! IMPRESSIVE! TWO KILLS IN TWO SECONDS! IMPRESSIVE! TWO KILLS IN TWO SECONDS! IMPRESSIVE!
    • And to this day, someone always makes a mod that will add all of this into the current Unreal Tournament for some godawful reason. "Hey, this looks like a nice server, good number of people and a decent ping and... OH GOD MY EARS WHY DOES IT SOUND LIKE QUAKE."
      • You think it's bad in Unreal Tournament, for some inexplicable reason, people consistently port it to any shooter Valve makes, including Counter-Strike, Team Fortress 2, and most baffling of all, Left 4 Dead. As "Reloading!" if it "Swapping Mags!" wasn't "Reloading!" bad "BOOMER!!!" enough.
  • Every single enemy in Splinter Cell Conviction: "You can't hide forever Fisher!". maybe they should consider battling stealth with stealth.
  • Dead Island has that ONE coughing woman in the Lifeguard Station. she never recovers, nor can you find out who it is.
  • "Our UAV is online!" Virtually anything from Call of Duty 4. Virtually everything screamed in the multiplayer battles is a most annoying sound:
    • "FRAG OUT!"
    • "We've taken the lead!" "We've lost the lead!"
    • "Take no prisoners, comrade!"
    • Clink-clank-clink... BOOM. It may not be an aggravating quote, but the clanking of a dozen grenades makes up for the lack of irritation with repeated, frustrating deaths.
    • Stop me if this sounds familiar: You have a sniper cornered totally oblivious to you, and you decide to go for a nice, humiliating knife kill, when click-BANG. That oblivious sniper set a claymore mine in the only doorwa--
    • Not to patronize but that sounds more like a gun instead of a claymore. Perhaps another choice would be chick-BOOM ?
      • Sorry to interrupt, but it sounds extremely familiar.
    • PHOOMP
  • And from Black Ops, on top of the Co D 4 noises mentioned above, which return for the most part with edits to fit the game (spy planes instead of UAVs etc.), the noise that the unsuppressed FAMAS makes when someone is firing it, which is similar to the noise that a jackhammer makes, the problem being that in Black Ops, the FAMAS is also one the most used guns in the game thanks to the early unlock level, some of the best overall stats of any gun in the game (at least prior to the nerf) and Complacent Gaming Syndrome, so you hear this noise in every match, and the gun's overuse makes it worse.
  • Team Fortress 2 voice emotes are, unfortunately, very spammable. Prepare of lots of Medic! calls even if the player only lost a few hitpoints. (Fortunately, every class has at least 3 different voice clips for calling for Medic so you don't get too annoyed with the repetition.)
    • The key to call for Medic is E, normally the "Use" key in Source engine games. It's probably the easiest key to press in the WASD setup, and as such, the easiest key to hit by accident, especially when you think you need to press a button to use something. Or were trying to reload (the R key).
    • "NEED A TELEPORTER HERE! NEED A TELEPORTER HERE! NEED A DISPENSER HERE! NEED A DISPENSER HERE! NEED A DISPENSER HERE!"...
      • From the patch notes: "Added protection against voice command spamming. Dramatic reduction in teleporters needed"
      • Unfortunately, some servers (i.e. Gamers For Mudkip) have not only undid this patch, but made commands more spammable. MeMeMeMeMeMeMeMeMeMeMeMeMeMeMeMeMeMedic!
      • Most things the Scout says are annoying. "BONK!" "BOINK!"
      • "THE FREAKIN' CART STOPPED!"
      • "WHAT THE HELL, WHO STOPPED PUSHING THE CART"
    • "Ka-BEWWWWWWWWM!"
    • "Spah sappin' mah {teleporter|sentry|dispenser}!" comes up a lot if the enemy have a spy who's well disguised but bad at killing Engineers.
    • The Announcer gets annoying as well, especially if there's a team who's constantly making it to a capture point and being stopped. "Alert. Alert! Alert! Alert..." This also happens if the intelligence is being constantly passed off, with the Announcer telling you every damn time that it hits the floor.
      • And, for about one day, the King of the Hill maps all had the announcer calling "Overtime!" during overtime, whenever the point was stepped on or off of. How Valve managed to miss such an obvious bug is a mystery for the ages, but it's worth mentioning that they added an server option to leave it broken. On another note, somebody modded their computer to replace the two alternating "Overtime!" lines with "Lisa needs braces!" and "Dental plan!", which is just TV Tropes Made of Win Archive.
    • The Buff Banner has a different bugle call for each team. You'll quickly fear and hate to hear the enemy bugle because it's always followed by a barrage of crit bullets and rockets.
    • "I AM ON FIRE!" and its variations.
  • Speaking of spamming voice chat, Jedi Academy's multiplayer voice chat has many long, annoying commands that are easy to bind to any key. "They've got air support" gets really old, really fast. Especially when the enemy never actually has air support, which questions the very existence of the command.
  • NODE CONTROLLED. NODE CONTROLLED. NODE HAS MOVED. NODE CONTESTED. With all the bravado of Peter Cullen and Fred Tatasciore.
  • *bee-beep* IMA WA MURI NANO
  • Wanton Destruction, a free expansion pack for Shadow Warrior, replaces the common demon ninja enemies with ridiculously stereotypical Asian people. Who constantly chant one pseudo-Chinese line, very loudly, in an incredibly annoying squeaky voice. "Yayamyow-myow! Yayamyow-myow! Yayamyow-myow!"


Platformer[edit | hide]

  • Bug!! Dear God, Bug. The titular Mascot with Attitude had a really bad habit of saying very annoying, high-pitched, screechy, cheesy one-liners about 75% of the time when he killed an enemy, and especially when he took damage. Definitely one of the reasons why some people dislike the game. Here are some of the more annoying ones-
    • "HE SHOOTS, HE SCORES!"
    • "BOOYA!"
    • "SWATTED!"
    • "OW THAT'S GOTTA HURT!"
    • "WELL, SLOBBERHEAD!"
    • "AAAH! GETAWAYFROMME!"
    • "GAH, THEY GOT ME! UGH!"
    • "I GOT WORKED!"
    • "I HATE THAT."
    • "HELP ME!"
    • "EGAD! WATCH IT, BUDDY!"
    • "YEEK, KISS THESE ANTENNAS GOODBYE!"
    • If there's any consolation, the voice acting can be turned off, so that the player wouldn't have to hear any of those hair-tearning quotes above.
  • In just about every Sonic the Hedgehog game since Sonic Adventure, almost all of the bosses in which Eggman is ANYWHERE in the general vicinity have him calling out something very loud very frequently, which can get very annoying very quickly. Two of the most well known examples are:
    • "YOU KNOW WHAT THEY SAY! THE MORE THE MERRIER!"
      • "FIND THE COMPUTER ROOM! FIND THE COMPUTER ROOM! FIND THE COMPUTER ROOM!"
      • What makes it even WORSE is that Vector also has an incredibly annoying VOICE too.
    • "GET A LOAD OF THIS!"
      • What, no hatred for "NO WAY?! I CAN'T BELIEVE THIS?!"
      • The Radar for the emerald hunting levels. I know it's helpful, but when your searching around, DING-DONG DING-DONG DING-DONG DING-DONG doesn't help much.
      • "ALL SYSTEMS, FULL POWERRR!"
    • |Silver does it too: "IT'S NO USE! IT'S NO USE! IT'S NO USE! IT'S NO USE! TAKE THIS! HOW ABOUT THIS? TAKE THIS! HOW ABOUT THIS?" Goddammit, Silver, just give UP already...
    • And in Sonic Unleashed, Eggman loved to use Silver's Quotes: "YOU LITTLE? YOU LITTLE!"
      • Speaking of Sonic Unleashed, you'll hear The Werehog Battle theme music a lot. Granted, it's a decent compisition in its own right, but you'll hear it so damn much!
    • Also, in Sonic Heroes, the grunts characters made when doing just about any attack. Especially Knuckles' "SHIT! MOOROCK! NYEUH!"
      • And Big's "HUYUP!"
      • Let's not forget changing characters, which you have to very often, every level. "Leave it to me! "I'll take it from here!" "Here we go!" "Lets Go!" ARRRRGH!
    • "This is the ULTIMATE!"
      • "I'll use your...Chaos.....CONTROLLLL!!!"
      • Same game, same exact situation: "I'm not done with you! SONIC WIND!"
      • Even the victory speeches: "I'll play with you some other time!" Not annoying, you say? Try doing the all-boss challenge.
      • Does the sound that King Boom Boo makes qualify as an appropriate contender? "BLLAAARGH BLLARGH! Brararar!"
      • If you run to fast, he'll turn around to chase you the other way, resulting in an extremely annoying "Breeeebreeee! Breeeeehbeeeee! Nyehahahaha!"
    • How about that sound Chao make when they eat fruit?
      • "Ep-DAHH!" (blows rasberry)
      • (picking up the chao) "Noh Noh Noh! NEE Yeeah!!!"
      • (Picking up/petting Chao) "Yoooosh!" + Chao's sounds
      • If you're to cheap to buy fruits, you can simply pet a Chao for it to gain Hero or Dark attributes, depending on the characters alignment. Unfortunately, you have to pet them quite a lot to get to that maximum, and every time you pet a Chao, your character says something. This results in " So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute! So cute!.... " Graah!
      • Made even worse if you're trying to get a Chaos Chao. You need to have your Chao love and adore at least one character, and the only way to do it fast is to pet it. Try having " Now there... Now there... Now there... " done over FIFTY TIMES IN A ROW
      • At least Shadow's isn't too bad, considering all he says is "Hmph..."
      • The Chao are capable of some tremendously obnoxious singing.
    • Bup ba bup ba bup ba bup ba bupbabupbabupbabupbaBUDDABUDDABADDABADDABUDDABUDDABADDABADDA. Otherwise known as the theme for the hardest boss of Sonic the Hedgehog 2, Water.
    • The sound of Sonic colliding into bumpers in the Genesis/Megadrive games can get old after a while.
    • THAT LOOKS LIKE A HOMING SHOT!
    • THAT'S IT, SONIC! THAT'S IT, SONIC! NOOOO, SONIC! THAT'S IT, SONIC!
  • Possibly justified in Yoshi's Island: When Baby Mario is knocked off your back, the sounds he makes will make you want to tear your ears out, but this is incentive to get him back all the sooner, as he's your life bar.
    • In an interview a few years later, Shigeru Miyamoto revealed that early testing had shown players leaving Baby Mario to cry while they did other stuff; apparently, the original crying sound wasn't annoying enough.
      • It's worth noting that humans are hardwired to hate the sound of babies crying - it basically made sure prehistoric parents didn't do exactly what players did during testing and and let the baby starve to death (they might kill it themselves, if they were shitty parents, but for the most part, the genes that led to that tended to be self-culling). It's actually kind of an epic fail if they managed to find a "baby crying" sound humans could live with.
    • The DS sequel does this trope one better, er, worse. Actually, make that four, meaning four new babies. Especially annoying is Baby Wario's scratchy wail.
    • Mario & Luigi: Partners In Time added Baby Mario and Luigi to the cast. They cried annoyingly. And Baby Peach was there, too, and she outwailed them both.
    • "Wait... is that a SOCK in his mouth?" "No, it's a pacifier."
  • Mega Man series has a few of these.
    • Most notably Wily UFO in Mega Man 1, Mega Man 2, 9 and 10.
    • Or the life/ammo bar refilling "EEIEEIEEI" sound in NES Mega Man games, whether the bar belongs to you or the boss.
    • Mega Buster charging sound due to its ability to constantly engulf the whole sound channel which could be used for music instead.
      • It gets worse in later games, when the sound of a Buster charging was a piercing high-pitched ringing that held for as long as you held the button. Mega Man Zero's replacement sound was a welcome change...for a while...
    • "Power Shot!". I bought the laser upgrade just so he'd quit doing that.
    • Mega Man X 7 has Flame Hyenard. He wants you to burn. Burn to the ground. He also duplicates himself, and EVERY DUPLICATE SAYS THIS. HIS DUPLICATES INTERRUPT HI-BURN! BURN TO THE-BURN TO-BURN! BURN TO THE GRO-BU-BURN!
      • X4 has a few particularly annoying sounds. Zero constantly yelling out "YEAH, YEAH, YEAH, YEAH, HUNH, YEAH, HUNH!" While wall climbing or jumping, and whatever X says while doing the same, something along the lines of "Hoap!, HEEP, HEEP, HEEP, Hoap! HEEP!".
    • 8: "Jump! Jump! Slide! Slide!" (Memetic Mutation also included.)
      • Voice acting courtesy of Space Channel 5!
    • X calling his attacks in the remake Mega Man Maverick Hunter X.
      • By this trope's standards, that's pretty moderate. The sound effects and music, though, play with this trope. X's Buster charging, the high-range synthesizers in some tracks, the shrill guitar screams throughout Vile Mode's soundtrack, and the voice acting for Chill Penguin and Sting Chameleon (the rest were actually pretty good, despite the lame dialogue) are among the game's worst offenders.
    • In Mega Man X Command Mission, no enemy has their sound effects other than the robo-rabbits and helicopter-bots. When these enemies are on the battlefield, their SFX are far louder than they need to be, only encouraging the player to eliminate them as fast as possible to stop the sound.
      • In the same game, toward the beginning (where all you have is a low-level X without many abilities), you'll quickly tire of him announcing "Charge shot!" every time you use his special ability. This eventually becomes somewhat more bearable; he never stops doing it, it's just that, later in the game, you'll have more things to do and, by extension, you'll be hearing less of it.
    • Every time Vent jumps he says "dick". Every time Ashe (from the sequel) jumps, she makes a grunting noise that sounds like she's on the receiving end.
      • As one Faq puts it: "Annoying Voice: LURRERE'S VOICE IS ANNYOING!!! AVOID IT BY TURNING YOUR VOLUME OFF OR RISK YOUR SANITY. Thank You."
    • *pause* Pow pow pow pow pow...
    • And those platforms in Guts Man's stage in 1.
    • How about those other platforms throughout the Mega Man series? DOOOOOO DOOOOOO DOOOOOO DOOOOOO...
  • The Mutants in Dark Castle. Nya-nya-nya-nya-nyah. Nya-nya-nya-nya-nyah.
  • YAZOO! WAHEY! OOH! AH!
  • Amy in the platform MMO Grand Chase, especially if she enters Fatal state. "That hurrrt! That hurrrt! That hurrrt!" Constantly.
  • Drawcia's Soul from Kirby Canvas Curse. Her screams are EAR-SPLITTING.
    • Whenever Kirby takes damage in Kirby's Dream Land 3, an abrupt, irritatingly high pitched squeak is emitted. Combine this with very brief Mercy Invincibility allowing Kirby to get hit rapidly, and you'll start to wish Kirby had much less than ten hit points.
  • The SNES adaptation of Wayne's World features a soundbyte of Wayne's trademark "NOT!" But instead of being a follow up to a statement reflecting the opposite of his feelings, it's used just about every damn time you get hit. Most wonderful sound. NOT!
  • Banjo-Kazooie. The squawking noise that Kazooie makes during the Talon Trot move gets VERY annoying after a while, and since Banjo moves MUCH slower when not doing this move, you'll be hearing it constantly.
    • The only way to make it slightly more tolerable is in Banjo-Tooie, when you can lower the pitch of her voice by turning her into a dragon.


Role Playing[edit | hide]

  • When scanning star systems in Mass Effect 3, you need to be careful not to attract any Reapers by using it too much, because they will attack the Normandy and HHHOOOOOOOOOONNKK!!!!!!
  • Odin Sphere: Lets you know you have a warming/cooling/light potion on via a constant, high-pitched noise. Of course, with five main characters, each of whom goes to at least two locations where you need these potions, you'll be hearing that sound constantly for about a third of the game.
  • The World Ends With You: "Follow my lead!" "Screw that!"
  • Fable: Your Health is Low. Do you have any Potions? Or Food?
  • As a general rule, if a RPG has only one regular battle music and lots of Random Encounters, the music is going to get on your nerves very fast. (Chrono Trigger, Final Fantasy VI, Pokémon)...
    • Even worse, when there's an area that gets its own battle music, but that area is exclusively for grinding, you're gonna hate that music even more. I'm looking at you, Veldt from Final Fantasy VI!
  • World of Warcraft's various prompts: "I can't attack that target! I can't attack that target! I can't attack that target! I need more RAGE/ENERGY/MANA!
    • That ability isn't ready yet.
    • Especially undead females.
    • "...as your pathetic magic BETRAAAAAAYYYYSSSSS YOOOOOOUUUUUU!!!!"
      • Her roar on the title screen. Thankfully, there's a mod to silence that.
    • And there's the sound the Acherus Deathcharger makes when it gets summoned.
    • Having a crocolisk (six-legged crocodile) as a hunter pet. That. Damn. Hissing. It starts off really low, then gradually gets louder and whinier; it's like sleeping with a bad snorer.
    • Murlocs, the sound of your impending demise. MMRGRLGRLGRLGRLGRL!
    • Yawning cats. The rattly groans of riled Lost Ones. The rusty-hinge squeals of attacking troggs. And of course—at least in Hellfire Peninsula—the dreaded "vvvvvvWHIRRRRR...vvvvvvWHIRRRRR..." that means that if you're around the zone's intended level, you'd probably better start running.
    • The wasp pet noise. Hope you like a headache from the constant rattling it makes!
    • AGGRA. "GO'EL! GO'EL! GO'EL! GO'EL! GO'EL! GO'EL! GO'EL!"
  • EverQuest: AHAHA! *crack* AHAHA! *crack* AHAHA! *crack* *ghostly laughter*
    • For those not familiar with it, that's the sound made by EVERY SINGLE SKELETON in Everquest; it was so ubiquitous/annoying that it even got carried over into EQ2.
      • ...where they upped the ante by having the damn things speak. "I am shattered and broken!" x50. Oh yes. Most common types of mobs have voiced lines. EQ2 is made of this trope.
  • THAT WAS EASY!! After every battle. Every. Single. Fucking. Battle. And of course, there's random battles, so you get to hear that a lot.
    • "BACK OFF! ALPHA STOOOOOOOOOOOORM!"
    • "FIRE CONSUME MY ENEMIES! LAMBDA BURST!"
      • At least you could skip the ability ones, though early on in the game, just after getting to the point where my party generated enough Spirit to use it every turn, Lambda Burst and everything it entailed became more of a Most Wonderful Sound in my opinion, as I burned through random encounters at a much quicker rate.
  • "SOMEONE'S BEEN MURDERED!"/"HELP! SOMEBODY! WE'VE GOT A BURGLAR!"/"FILTHY PICKPOCKET! WHAT DO YOU THINK YOU'RE DOING?!"/"BY THE NINE, ASSAULT! ASSAULT!!"/(And finally) "STOP RIGHT THERE, CRIMINAL SCUM!"
    • When the player is caught committing a crime in Daggerfall, the game begins spawning an endless number of guards, all of them shouting Halt! constantly. The ratio of guards to civilian NPCS in the world goes from 1 guard for every 20 NPC to 10 guards per NPC (and the number of civilians has not decreased). If one remained in the area long enough, the game would spawn so many guards that it would crash. The chorus of so many voices screaming "HALT! HALT! HALT! HALT!" cannot be given proper justice in text. [1]
      • God help you if you speak to someone while riding a horse.
    • "THEN PAY WITH YOUR BLOOD!"
    • "MUUUUUUUURDEEEEEEEEEEEEEER"!!!!!!!!!!
    • "BY THE NINE THERE'S A PSYCHOPATH ON THE LOOSE!"
    • *Guard slaughters civillian* *All the other guards in the vicinity approach body* "The body is still warm...the killer must be nearby," said the six guards.
    • "Spare a coin for the infirm?"
    • That one Skeleton hidden in the dungeon somewhere that WON'T. STOP. SCREAMING.
    • "You're BOTHERING me. Why are you BOTHERING me? You're BOTHERING me. Why are you BOTHERING me?"
    • "BY AZURA, BY AZURA, BY AZURA!"
    • "This is the part where you fall down and BLEED to death!"
    • "I'VE FOUGHT MUDCRABS MORE FEARSOME THAN YOU!"
    • "YOU FIGHT LIKE A PREGNANT COW!!"
      • Of course this trope is inverted when their sentence ends early with an "OOMPH" and they fall down dead, having fought you, whom happened to be more fearson than any mudcrab they had ever fought.
    • "Let's FIND OUT! LOWEEERRRRR...THE GATES!" *cheering*
    • The clanging metal item repair sounds in Morrowind are eardrum-piercing when the player is in a hurry and just mashes the repair button at high speed until the item is fixed.
    • Stop calling me "outlander!"
    • Try attacking a knight of order, its like smacking a screaming/roaring box of metal. Ouch my ears.
    • This conversation is amusing the first time you hear it, but markedly less so on each subsequent occasion:

Random villager 1: "HELLO!"
Random villager 2: "What's going on with you?"
Random villager 1: "I saw some mud crabs the other day."
Random villager 2: "Filthy things. I avoid them wherever possible."
Random villager 1: "Good-BYE!"
Random villager 2: (without missing a beat) "HELLO!"
Random villager 3: "What's going on with you?"
Random villager 2: "I saw some mud crabs the other day..."

    • Obtaining alchemical ingredients in large quantities generally involves stopping off at many shops and taverns, wherein you will be required to individually click on each item in the list, while constantly being told "You got a great deal there", "You bought that for a song", and "You're a fine negotiator". This can be slightly amusing if you are clicking fast and constantly interrupt their lines: "Pleasuredoing...", "You got a great...", "You're a fine..."
      • Fortunately, in Oblivion, there's a mod to fix that... thank god!
    • "DIE FETCHER!" "YOU N'WAH!" "FILTHY S'WIT!" "You will suffer GREATLY."
    • "SEEN ANY...ELVES? HAHAHAHAA!"
    • The way bears roar in Skyrim appears to be bugged in such a way that the sound can't be stopped once it's started, and the last part of the sound is about twice as loud as it should be.
    • "That's a bit... excessive." "Please, no more!" "That's just talk." "Stop! You're frightening me!" That's pretty good." "Haha, I like that, a lot!" "Ugh! That's foul!"
    • The goddamn Cliffracers
    • "DIE, UNBELIEVER! THE DAWN IS BREAKING! YOU CANNOT ESCAPE THE MASTER'S GRASP!"
    • "I am sworn to carry your burdens."
      • "Oooh look, a cave! I wonder what's inside..."
      • "A healing spell? Are you a priest?"
    • The guards in Skyrim are also fairly annoying: "I used to be an adventurer like you...then I took an arrow in the knee..." You'd think the entire garrison in every city is comprised of ex-adventurers with busted knees...
      • Guards will also comment on every skill you've ever used. This leads to situations when you have reached 100 in One-handed weapons and 20 in two-handed but guards still say "The gods gave you two hands, and you use them both for your weapon."
      • And then of course there's the children in the city of Whiterun:

"I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work!"
"What are you lookin' at? I'm not afraid of you, y'know...even if you are my elder!"
"Another wanderer, here to lick my father's boots...good job!"

    • Heimskr, the fervent Talos priest in Whiterun. He stands in front of the statue of Talos all day long and is constantly preaching at the top of his lungs. Since the statue of Talos is right between the stairs leading to Jorrvaskr (the Companions' guild hall) and Dragonsreach (home of the Jarl and his officials, highly relevant to a number of quests, and site of the only magic shop and enchanting table) and sits next to the circle around the Gildergreen where half of the city's NPCs congregate, that means that you will be constantly assaulted by his screaming.
    • "Mournhold. City of light. City of magic. Mournhold. City of light. City of magic. We're watching you...scum."
  • "You must gather your party before venturing forth." is a line nobody who has played Baldur's Gate can probably forget. Its Spiritual Successor, the Dragon Age series, features a Mythology Gag wherein you are asked whether you want "to gather your party and venture forth" upon reaching the location exit. Thankfully, it is text-only and by clicking "Yes", you don't have to wait for the party to catch up.
    • and of course, who could forget "You have been waylaid by enemies and must defend yourself."
    • In the German translation of Baldur's Gate, it's said in an incredibly smug and condescending tone. Oh, and the line is mistranslated to something akin to "you need to keep assembling your party", indicating you need to recruit more NPCs before being able to leave the area.
    • If you do a Solo Character Run in Baldur's Gate II you will STILL hear that message.
    • It is so universally hated that practically all modpacks that include bugfixes will also incorporate the option to remove the area exit warning.
    • Throne Of Bhaal: "The drow rule supreme!" Yes. They do. At being killed. By me.
    • Also from Baldur's Gate, the sound of Aerie protesting that she's never walked so much in all her life.
      • Fridge Brilliance here: After Aerie lost her wings, she was kept in a cage. She probably never had to walk more than a few yards before.
    • Don't forget also NPCs who complain about morality being too low or too high, or even when they're content. They will make sure you know it.
    • "Noober: Everyone in town used to throw rocks at me and tell me I was annoying. I once knew this guy named Dilby. He threw rocks at me too. Are you gonna throw rocks at me?"
      • "What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now? What about now?"
    • "So I kicked him the he head 'til he was dead! Nya-ha!"
  • "I can't carry anymore!", "I have no room!", "Ah! Fresh meat!", "That's one BIG mushroom!", "I sense a soul in search of answers!", "Not enough mana", and, less famously, "That's a cow, alright..." from Diablo.
    • "Stay awhile and listen!" Oddly enough, nobody ever does.
    • "JAG KAN INTE ANVÄNDA DEN MAGIN JUST NU!" from the localized Swedish PS 1 version of Diablo 1. It may possibly be spoken by Brian Blessed. This editor has only heard it once, but it haunts him to this day.
      • Let us not forget in Diablo II multiplayer games the occasional sound spam made with the numeric pad. "Die!" "Time to die!" "Sorry." "Run!"
  • Each character has a different line, as well as several choices of voice for the main character. But the various "I cannot carry anymore." lines from Neverwinter Nights 2 quickly become annoying as you move items between party members.
    • "THESE ENEMIES WILL NOT STAND AGAINST US FOR LONG." "I'll handle this one." "THESE ENEMIES WILL NOT STAND AGAINST US FOR LONG." "THESE ENEMIES - I NEED HEALING." "I'll handle this one."
    • "IT'S ABOUT TIME WE GOT TO KILLING." "Somebody needs to TEND MY WOUNDS. NOW."
    • "Pshhh. This is TOOOO EAAAASY."
  • "Warp Drive Active." and even worse "You are unable to warp because you are warp scrambled."
    • Eve has sound?
    • More seriously, neither of those is as annoying as the noise of being in warp itself. It's gotten less bad recently, but for multiple years it was about ten times as loud as anything else on your computer.
    • If you don't fire-link your weapons, you could be treated to the sound of "The module has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges has run out of charges." Covert Ops pilots may frequently hear "You failed to jump because you are cloaked."
  • "Your health is low. Do you have any potions or food?" "Your will energy is low, hero. Watch that."
    • Fable II acknowledged this with a loading screen message that told of a rumor that the legendary hero who killed Jack of Blades killed the guildmaster shortly after, and the guildmaster was found with the words "Your health is low" carved into his head.
    • From the introductory practice fights to past his death, players are forever haunted by his words: "Try to get your combat multiplier even higher"
      • "Oh, you're a great adventurer, are you? Well I've got a quest for you: KISS MY STONY ARSE. HAHAHAHAHA."
      • Once you get a crowd following you, the voice clips just get ridiculous. Even worse if multiple people want to marry you. Yes I KNOW I could marry her, stop showing me the hint.
    • And let's not forget the mind-numbing repetition involved with grinding gold doing bartending/blacksmithing/woodcutting jobs. "A fine head on that mug," indeed...
  • In City of Heroes, every time a Peacebringer uses one of their powers, they emit a high-pitched whining noise. After about half an hour, you feel like your head's going to explode.
    • Many attack sounds for bread-and-butter attacks in either 'City Of' game can get annoying because you hear them so often, but the Peacebringer attacks get special mention because the high-pitched whine persists after the attack—as much as five seconds after, in fact. Both bread-and-butter Psychic attacks produce an obnoxious rippling sound whenever used—and the Sonic set's effects, both visual and aural, had to be toned down because they were entering Brown Note territory.
    • Two Words: Demon. Pets.
  • In Persona 3, the in-battle comments by the outside support character.
    • "There are. FOUR! ENEMIES! LEFT!" AH! AH! AH! Thank you, Fuuka, we hadn't noticed.
      • "The ENEMY's reTURNED to NORmal! The ENEMY's reTURNED to NORmal! The ENEMY's reTURNED to NORmal!" She has two or three things she can say when an enemy recovers from being knocked down, but when you knock down a group and they all get up in sequence, she seems to be programmed to say the same thing for each one. Her bad voice-acting doesn't help matters.
      • *gasp* "The enemy!"
      • *gasp* "JOONPAY KOON!"
      • *gasp* "Akihiko-senpai is in trouble!"
      • "Now annoyingly catchy!"
      • "It seems to have multiple weaknesses!" AcCENT Upon the Wrong SylLABle much? When analyzing enemy weaknesses is a vital part of your strategy, and the voice acting makes you want to not even bother, something's gone horribly wrong. Useful Tip- Memorize the fucking enemy attributes.
      • Basically, everything Fuuka says.
    • At least it was bearable when Mitsuru was still taking the back seat.
    • After a certain point in the same game, enemies will run away from you rather than attack you. Cool. They run away with an absolutely horrible screeching sound. Not cool. And if you're hunting a specific enemy (like the game's Metal Slimes) in an area where everything runs away from you, mute the goddamn TV.
    • For some odd reason, the more human Aegis becomes the more annoying her battle quotes become, especially her squeaky "I need your help!".
    • Time to go fight Hermit, huh? Well, it's electric, so let's bring Take Mikazuchi, Akihiko and it should be easy. And then you hit it. AHHHH! AHHHH! AHHHH! AHHHH! Hermit is charging! "*gasp* The ENemy is CHARging an attACK!" AHHHH! AHHHH! AHHHH! AHHHH! Hermit is charging! GUARD FOR THE LOVE OF GOD Hermit used Giga Spark! Suffice it to say, just mute the fucking TV.
    • It gets worse in Persona 4 because the annoying things Teddie says to you usually occur when you're doing well. GO SENSEI! YOU KNOCKED IT DOWN! Thankfully, turning off the Event Voices also mutes Teddie during battles.
      • "That was coooooooooool, Yosuke!" After two or three of those... in one battle... you start pining for Yosuke to fail.
      • Izanagi forbid you fail to get the jump on the enemy or you'll be treated to "WAAAAAAAAH! Three enemies AAAAAAAAAAAAAAAAAAAAAAAAAAAAMBUSHED you!"
    • Rise doesn't get off easy either. "Gee, it's like an endless stream of 'em!"
    • Most of the voice acting in Persona 4 is pretty good, but some of the battle quotes can be downright infuriating when heard over and over again. Examples that stick out are Naoto's, "Someone finish this one OFF08:49, 9 January 2014 (UTC)~~!", Kanji's strange "URARR" sound during an all-out attack, Yukiko tends to shout "There!" a bit too much and often says it multiple times during her critical attack and the sound Teddie makes while walking in a dungeon. If Teddie is in your party, bring earplugs.
    • The loud-ass 'BZZZT' sound Tower enemies make when they cast. Urgh.
  • Blue Wizard Needs Food Badly!
    • Blue Wizard has shot the food. Oh, God dammit!
      • If you kept doing it after a while, though, the announcer would say some funny things, such as "Eat your food, don't shoot it!"
  • "Sooora!!!!!" We get it Donald, you're going to use Cure on him, WE GET IT!!! It's even worse when he shouts it, WHILE you are dying, since it makes you know, that you just MISSED your chance to survive this attack by a second.
      • It's even worse because it's barely intelligible.
    • "SOMEBODY COME QUICK!" almost gave me the incentive to switch Goofy out of the party everytime I could.
  • How about Auron and Hades in Kingdom Hearts II? "TAKE THAT!" "FEEL THE HEAT!" "TAKE THAT!" "FEEL THE HEAT!" "TAKE THAT!" "FEEL THE HEAT!"
    • "YOU WON'T STOP A TRUE HERO! YOU WON'T STOP A TRUE HERO! YOU WON'T STOP A TRUE HERO! YOU WON'T STOP A TRUE HERO!" Thank you Hercules, now kindly stop talking.
    • HMPH, YOU STILL DON'T GOT IT. DON'T TELL ME YOU'RE GIVING UP ALREADY! HMPH, YOU STILL DON'T GOT IT. DON'T TELL ME YOU'RE GIVING UP ALREADY! HMPH, YOU STILL DON'T GOT IT. DON'T TELL ME YOU'RE GIVING UP ALREADY!
    • The Game Boy Advance version Chain of Memories has this: even time Sora jumps: "HA!". Every time he attacks: "YEEH!" And considering how much you have to jump and fight in the game, you wish that a save point will show up soon so that your ears may rest.
    • "DANCE, WATER, DANCE!" It's not that you hear it a lot, it's that it means you're about to find out why he's That One Boss.
    • "GET UP ON THE HYDRA'S BACK! GET UP ON THE HYDRA'S BACK! GET UP ON THE HYDRA'S BACK!" Yeah, Phil, I get it. Now Stop Helping Me!.
    • "ISN'T IT ROMANTIC! ISN'T IT ROMANTIC! ISN'T IT ROMANTIC!" It really isn't Seifer.
    • The noise the game makes when Sora's HP is low is fairly annoying too. And you hear it a lot.
    • "PLEASE MASTER PLEASE, CONTROL YOURSELF!"
  • Rumble Racing in Birth By Sleep. "LATER ALLIGATOR! LATER ALLIGATOR! LATER ALLIGATOR! LATER ALLIGATOR!"
    • Fruitball against Chip and Dale. "Chipper! There ya go! Chipper! There ya go! Chipper! There ya go!"
    • No mention of Braig's boss fight? "YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING! YOU BETTER START RUNNING!"
      • "GOT YA NOW."
  • In Dragon Age Origins: "CAN I GET YOU A LADDER SO YOU CAN GET OFF MY BACK CAN I GET YOU A LADDER SO YOU CAN GET OFF MY BACK CAN I GET YOU A LADDER SO YOU CAN GET OFF MY BACK CAN I CAN I CAN I CAN I GET YOU A LADDER CAN I GET YOU A LADDER SO YOU CAN GET OFF MY BACK"
    • Also the sound effect accompanying the champion's Rally ability. Every. Time. Someone. Enters. The. Affected. Area. In other words, constantly.
    • "Warden senses...tingling!"
    • "IS THAT DEATH YOU'RE WEARING? IT SUITS YOU."
  • Most of the battle voices in Disgaea: Hour of Darkness, especially the skulls.
  • In Dark Cloud, there are several flying, stinging insect enemies. That buzz. There's a bug in the audio processing that occasionally causes an enemy's sound effects to not only continue playing after they've been killed, but 'increase in volume. It doesn't stop until you exit the dungeon floor you're on. Every so often, you'll get stuck with that loud, droning buzz for the entire level.
  • YOUR GOD CAN'T HELP YOU NOW YOUR GOD CAN'T HELP YOU NOW YOUR GOD CAN'T HELP YOU NOW YOUR GOD CAN'T HELP YOU NOW
  • Presenting, Xenosaga's MOMO: MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE, MYSTIC POWERS, GRANT ME A MIRACLE.
  • Neverwinter Nights has some winners. "IIIII LOVE THIS PART! IIIII LOVE THIS PART! IIIII LOVE THIS PART!" "IIIII LOVE--hey, BLEEDING over here." "IIIII LOVE THIS PART!" "HERE COMES HALFLING DEATH!"
  • "FIRE BURST!! LIGHT FLARE!! CHRONOS BLOW!! LIGHT FLARE!! LIGHT FLARE!! FIRE BURST!! LIGHT FLARE!!" Shut up, Xelha.
    • "Here you go! You need this! Take this! Use this! You need this!"
    • "Be careful, everyone!"
    • "May my blade be sharp!"
      • "This is about to hurt!"
    • "WHO SAID YOU SHOULD HELP?" Especially irritating because Guillo usually does need your help.
      • "Here you go!" "Niiiice timing!"
  • "Palm of Destruction! Palm of-Palm of-Palm of Destruc-Destruction!" "Explosive Ki-Explosive Ki-Explosive Kick!" God damn it, Ilia...


Strategy[edit | hide]

  • In Theme Hospital: 'Doctor required in Gee PEE's Office! Doctor attend in Psych-IATRY pleeeeeeeeease! Doctor required in In-FLAY-tor Room!' Most. Annoying. Receptionist.
    • Annoying she definitely is, but her inflection is correct in British English.
    • "The Hospital AdminisTRAYtor is CHEEATING" Granted, I was.
      • "Warning! A CHEAT is running the hospital!"
  • Warcraft "We need more Gold! We demand additional lumber!"
    • "Build more burrows."; "Build more farms."; "Summon more ziggurats."; "Create more moon wells."; "We need more gold!"; "More lumber is required."; "Our gold mine has collapsed!"; "Base is under attack."; "The Hive Cluster is under attack!"; "Our sacred grove is being desecrated!"; "They're destroying our city!"
  • StarCraft "You must Construct Additional Pylons." SPAWN MORE OVERLORDS! You Require More Vespene Gas! Not enough Minerals!; Additional Supply Depots required. NUCLEAR LAUNCH DETECTED. Our warriors have engaged the enemy. Our forces is under attack. We are under attack! The hive cluster is under attack! Mineral field depleted. Vespene geyser exhausted.
    • How about the Terran Academy? I don't know what the sound is playing over the music, but it pisses me off to no end!
    • In the final Terran mission in Brood War, there's a hypercharged Ultralisk called a Torrasque that keeps spawning from the brown Zerg base. Every time he's spawned/reincarnated, you hear that roar, and you know that big, ultra-armored fucker (800 HP, 7 armor points, 50+ damage, takes forever to bring down and tears through your troops and buildings like wet tissue paper before you manage to kill him) is on his way to wreck your shit again.
  • StarCraft II: Units will now announce if they're being attacked offscreen, which is quite useful. They will do so in a way that makes it sound like they're two seconds away from being overwhelmed, however, and it gets really old, really fast. Protoss zealot facing the massed forces of the opposition: "We cannot hold!" Protoss zealot facing a single zergling: "We cannot hold!" Way to maintain morale there, Skippy.
    • (Snake woman voice) "Spawn more o-ver-lordsssss! We re-QUI-re more MI-ne-RAAALSSSSSSSSSS! The hive cluster is un-der-at-tack! Our DROWNS are un-der-at-tack!" Worst voice acting in any Blizzard game, ever. And that minerals sound was even worse during beta.
    • They replaced the unit under attack voiceover with that of the individual units now. Most annoying for example the Battlecruiser's "It's a trap!" and "Abandon ship!" when you realize that it is only attacked by a single marine.
    • "It followed me home...can I keep it? It followed me home...can I keep it? It followed me home...can I keep it?" SHUT UP TYCHUS AND I'LL THINK ABOUT IT!!
  • Command & Conquer: Unit lost. Silos Needed. INSUFFICIENT FUNDS! Low Power. Our base/ally is under attack. Our building has been captured. Harvester/Ore collector under attack.
    • The training/building sounds: Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready. Training. Unit ready.
    • Warning: Ion Cannon Control/Temple of Nod/Rift Generator detected!
    • Though they all pale in comparison to "Unable to comply; building in progress" whenever you have the speed setting at fastest in any Westwood RTS without a queue.
    • And in the first game, buying a vehicle with the Nod airstrip would result in two completion sounds.
    • So many units are cloaked in Tiberium Wars, that once you get in a battle, you're going to be hearing "Cloaked unit detected." so much that you'll want to switch back to EVA '95.
    • If you modded game, but have unit with broken prerequisites (you have what is listed as required to build the unit, but, either due to it not being available to your side or you not having anything that can build them), then every single time you purchase anything, EVA/CABAL chimes in with "New Construction Options", and that's very annoying. It's gotten to the point where, even if the modders have taken care to prevent such a bug, they still dummy out the "New Construction Options" entry in sound.ini. Presumably, it's because they've heard it so much in other mods that they never want to hear it again.
    • EVA and CABAL in Tiberian Sun will, at the fastest game speed, warn you of an incoming missile about 10–15 seconds after it's already hit (or sometimes not at all).
  • Stronghold: Wood needed m'lord. Stone needed. Pitch needed. People are leaving the castle. Your popularity is falling.
  • Warzone 2100: "Structure under attack", "Laser Satellite firing"(if it's not yours), "Power Resource"(if one of your oil derricks gets destroyed).
  • Tropico 2: "You can't shiver me timbers without timbers!"
  • Age of Empires: "Not enough food!"; "Not enough stone!"; "Not enough gold!"; "Not enough wood!"; "You need to build more houses!".
    • That extremely irritating sound Priests/Monks make when they attempt to convert enemy units to your side in the first and second games, respectively.
    • Also the annoying trumpet whenever something is attacking you. Or even whenever ANY of your units are so much as poked by a villager.
    • The sound emitted when one of your farm ran out of food. If you had a somewhat developed farming industry, it happened all the time, and especially when you tried to coordinate troops abroad.
      • Remedied in the expansion for Ao E 2, where Mills can now queue up automatic re-seeding of the farms.
    • Crusaders are attacking our trade routes!
  • The first Black and White game, where, in the first level, you can assist several boatmen who need lumber, grain, and meat. Each time you click on their quest, they sing a folksy tune that will tell you what they need. Thankfully, this is the only time it happens.

Boatsmen: "OHHHHHH We're not keen on sinkin so we're all sittin' here a thinkin', 'cause we simply can't leave untill we get some wood."
Boatsmen: "OHHHHHH We've got this notion that we'd quite like to sail the ocean..."

    • Black and White shipped with a bug that meant that no matter how much food you gave your worshipers, it would run out after approximately 5 seconds. And they would let you know. Constantly.
      • Panicking worshipers were far worse: "WAIT WAIT WAIT WAIT WAIT WAIT WAIT WAIT WAIT"
    • Everytime a villager dies, there is a creepy voice that whispers "DEATH". It is really annoying considering that your villagers, though important to your economy, are easily replaceable.
      • Even worse is the Dutch language pack: it was not a whisper; a female voice over would tend to SCREAM the word. Thanks to EA wanting to localize the game for the Dutch market. It was a... not so very happy situation when your town was being attacked. I was very glad to find myself the English version of the game and its expansion. Luckily EA shipped later games in which the original English was still present (C&C: Tiberian Wars had horrendous Dutch subtitles).
      • For example: The english text would be (for a Kane's Wrath mission): "We will make landfall," or something like that. Dutch subtitles would translate that to something like "We will cause an avalanche." Wait...what?! An avalanche in the Australian outback? Kane, you fiend!
      • It Got Worse. If you put in a common name, like Jake or Sam, it whispers, late at night, YOUR NAME.
    • The same creepy voice can also say the name you typed in at the start at random if it's among the game's list of common names. It is by far more creepy when you don't know about it. It's easy to avoid if you type in something nonsensical into the prompt though
    • More annoying still were your consciences, particularly the good one, who would constantly But Thou Must! you into arsing around with the interface during a lengthy unskippable tutorial.
    • "We need more food. Offspring! Wood! Mercy!" SHUT UP!
    • "You must build homes!"
    • "We need more civic buildings!"
    • "Help us!" "Fire!" "We're under attack!" "Fire!" "We're under attack!" "Help us!"
  • "Your Creatures Are Rebelling! Your Creatures Continue To Rebel!"
    • "Your Creatures Are Angry, they have nowhere to [verb]!"
  • LEGO Rock Raiders has lots of landslides. Guess what Chief says for every single freaking landslide? "A landslide has occurred!" Sure it's useful, but in unstable caverns where there's a landslide every five seconds...
    • "Your air supply is running out!", quoth Sparks whenever your air supply drops by 5%. If you try to be conservative with your air consumption by having as few Rock Raiders working as possible, you can limit its recurrence, but when you've got nine down without a Support Station consuming air at a ridiculous pace...
  • The "your weapon just broke" jingle in the Game Boy Advance Fire Emblem instalments. Most other games in the series have a much more low-key, far less annoying jingle for that purpose.
  • From Dark Reign (especially the later missions): SQUAD ONE! SQUAD TWO! SQUAD NINE! SQUAD ONE! SQUAD TWO! ENEMY ENGAGED! UNIT DESTROYED! SQUAD ONE! BASE UNDER ATTACK! BUILDING DESTROYED! SQUAD NINE!
  • In Settlers II, you would order prospectors to an area to survey natural resources to find suitable locations for mines and quarries. Every time they found something they would announce it by shouting "YIPPIEE!!". And to speed up the process, you would usually send a dozen or more of them at once and they would check every single hex in the area. Which usually would be the same area into which you are currently expanding, so they would be on the screen to hear them during the whole time. Being an economy simulation, you would need them a lot.


Other Video Games[edit | hide]

  • How has no one mentioned "THE SAVIOR IS COMINGGGGG!" from Devil May Cry 4?
    • "I sentence you tuh death!"
    • Anything involving "thuh save-your"
  • "HEAT EXCEEDING RECOMMENDED LEVEL, SHUT DOWN IMMINENT" from Mechwarrior.
  • Several games like Skies of Arcadia, Endless Frontier and The Legend of Zelda Ocarina of Time give female characters a strange grating bitchy laugh when they do something mean or violent for some reason. It also shows up in anime, see Noblewoman's Laugh for a longer list
  • "Game Over YEAHHHHHHHHHHHHH!" from Sega Rally.
  • In Dr. Jekyll and Mr. Hyde for the NES, you encounter an obnoxious fat lady who makes the most horrible attempts at singing ever. And the game doesn't even have a voice chip. If you ever play this game, you'd know that this is THE most annoying sound in video game history. The music notes hurt you, and your ears, and you can't even put her out of her misery. However, you can pay her to shut up if you have enough money, which softens the blow a bit.
    • I think you're referring to This, Unfair game moment indeed.
  • If your main opponent in Ridge Racer Revolution passes you, the announcer will taunt you with "Ha ha! You're too slow!!"
  • Any time Hermione reminds you of something in any of the Harry Potter games. Sometimes Ron, and occasionally Harry making a particularly stupid remark. But mostly Hermione. In game 5, her constant reminders you have a task to do for another student make you want to levitate benches and hit her with them. Oddly enough, you can do that.
    • Prisoner of Azkaban: Forget about exploring. Even after you complete a mission, every minute Ron and Hermione are going to tell you "I'm RREEEEAALLLY tired" You'd think they'd suffer some kind of massive separation anxiety if they WENT BACK TO GRYFFINDOR ALONE.
    • Lego Harry Potter can be pretty annoying as well. The NPCs like to greet you as you walk past, but since everyone in that game is Speaking Simlish, it amounts to them all waving and making a high pitched noise that sounds vaguely like "Hi". Walking past fifty of these guys in a row can be downright painful. Malfoy and his cronies are even worse. They mock Harry as his walks by, but mocking consists of making a face and shouting "BEEEEHHHHN!" Repeatedly. Until you go mad.
      • This is also in other Lego games as well.
  • Any game that invokes the infamous Critical Damage Alarm.
    • One of the worst by far is in the old game Yie-Ar Kung Fu. In the C-64 version at least, the music changes from repetitive but moderately tolerable to a bass-ish voice with this horrible AND LOUD screeching.
  • Almost all called attacks in Super Smash Bros.. Infinite repetition of "piii-KA!" "FAL-cone PAOUNCH!" and "PK Fire!" is absolutely horrible.
    • (Echoes) "PK......STAAAARSTOOOOOOOOOOOOORM!"
    • No one who's played either the Japanese or European version of Brawl can leave it at this. Pit's Angel Ring (forward-B) attack is accompanied by the most annoying yipping imaginable. Its removal is easily the best change made for the American market.
      • Not that "HAIYAYAYAH!" is much better, particularly given that it accompanies one of the most spammable attacks in the game.
    • Lucas and Ness's battle cries get so annoying that, at my house, we once had to turn the speakers off when my brother was playing.
    • In Melee's Event Match 9: Hide 'n' Sheik, the Zelda/Sheik transformation noise qualifies.
    • "Ohhhh, did I win?" Shut up, Peach.
      • "La la la la la, la! La la la la la, la! La la la la la, la!"
      • "Hup- CHAH!"
    • Repeated endlessly: "YOU'RE TOO SLOW!"
    • Then there is Ike's "Moot!" accompanying some of his smashes. Not much more than funny until you go "Against anyone" online, where every second character is Ike, and every second move is a smash.
    • Kirby has many, most notably his taunt "HIIIIIIIII!", because he would usually try to imitate a characters voice when copying their moves.
      • Well, Kirby's just too cute to be annoying.
      • It's a lot less annoying in Brawl than in Melee.
    • Yoshi has a very, very useful near-invincible-when-you-use-it Pound the Ground move. To use it, you jump to directly above your opponent as high as you can and press down B. HUP—HARUMMMM—BOING HA!
    • Here's an expirement. Get four friends and all play as Pikachu. Then try not to scream if you hear the word "Pika!"
    • "WATCH THE POWER OF AURA." Sounds good, but do you have to announce it EVERYTIME?
      • It's not as annoying and more funny if you remember your Memes. MARSHMALLOW POWER!
      • Lucario's grunts and "ruahs" are annoying in general.
    • The gulp/restore noise when characters eat food. The worst part? Food usually comes in numbers, and in competitions you need to eat it quickly, resulting in an extremely annoying GULPGULPGULPGULPGULPGULP
      • It's even worse when Snake does it. Apparently, David Hayter thought it would be a good idea to have Snake go "Mmmarrf", "Gooood", or "Taastyy" every time he ate something. Nice going...
    • The "GAME OVER!!" sound for the single player modes.
    • "CONTINUE!?"
    • FAILURE!
    • C. Falcon's "Show your moves" taunt comes out faster when his back is turned, making it more easily spammed.
    • Toon Link's Spin. "YAAAAAAAAA!"
    • "MUNCHLAX!"
      • "Goldeen, Goldeen"
    • If you hang around the Melee tournament scene long enough, the Final Destination music becomes this very quickly.
  • Mario Kart: Double Dash has several of these when you swap driver and passenger/weapons person. Perhaps the most annoying is Princess Daisy yelling "HI! I'M DAISY!" in a very grating voice.
    • Mario Kart Wii has warning sirens when a homing item or a powered up driver is coming up behind you. It's irritating when either one has not passed you and the sound JUST WON'T STOP. Made even worse if there is lag in online play. But controller-snapping frustration ensues—for entirely different reasons—when you're in first, and someone fires a blue shell--and just after it's fired, someone passes you...
      • The voices for the Mii drivers. Full stop. Compounding it is that, not only is there a different voice for each kind of trick, falling off a cliff, etc., but a different set of voices for each of the three weight classes. Why the [DATA EXPUNGED] did they have to do that? The Medium weight class voice sounds like an 8-bit-to-32-bit YouTube Poop-distorted voice sampling of Miyamoto on helium. The voices for Small and Larger classes are even worse.
      • The larger weight classes tend to sound like a real person on valium. They barely emote at all, so it sounds almost like they're mocking you somehow. "Wahaaa. Yaaaah."
  • Hadouken! Shoryuken!
    • Sagat's "Tiger uppercut!" was worse. Some may remember "My turn!" in place of "Tiger".
      • Hearing "Tiger" again and again is so annoying, the thing made it into a t-shirt.
      • Others might have misheard is as "Fiber!" "Fiber uppercut!" The Narm there usually nullifies the trope for those who hear this variant.
        • In Brazil, Tiger Uppercut was widely known as Tiger Robocop. It even lead to thus [dead link] Fun T-Shirt.
        • In Street Fighter 4 it sounds something like "Fire Truck!"
    • The announcers from Street Fighter Alpha 3, Capcom VS SNK 1 & 2 and Street Fighter IV are a bit too enthusiastic for some fans taste, the one from Street Fighter III can also count although Your Mileage May Vary.
  • "Reppuken! Double Repuken! Powa Wave! POWA GEYSER! Raging......STOOOOOOOORM!"
    • "I WIL STEIN MAH HANDZ WIT YUR BLOD!"
      • "GEESE!"
  • PSYCHO BAAAAAALL! Especially from '98 on.
    • "KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA? KOKO DESU KA?" Gee, thanks Goenitz. Thanks for adding some annoying sounds to your That One Bossness.
    • It's better against players because they know better than to spam the move, but dammit, Whip, stop doing your air lift so much. "AAAAHHHHHHHHHH! AAAAHHHHHHHHHH!"
    • Andy Bogard's "OOOOOOUUUUUAAAAAAAAAAAGH" damage grunt. It was present around Real Bout Special and KOF 97, but was nowhere near as prevelant until 99 up to 2002, where SNK decided to make said grunt his KO cry as well. Yes, as well. Its even more aggravating in 2002 where all the damn time, hitting Andy will make him go "OOOOOOOUUUUUAAAAAAGH" and as mentioned before, he goes "OOOOOOOUUUUUUAAAAAAAAAAAGH" when you KO him. For cripes sakes man, you're getting your ass handed to you, at least show more emotion than "OOOOOOOOUUUUUUUAAAAAAAGH"!
  • Impossible Creatures. GU Comics demonstrates exactly why.
    • Not that Rex himself is any better. "Alright." "Sounds like a plan!" "I'm on it." 'No Problem" "Sounds like a plan!" "No problem!"
  • Unlike in the first installment of Drakengard (for obvious reasons, as Caim lost the ability to speak), Nowe calls out, ?LEGNA!? whenever you switch to Legna during ground missions in Drakengard 2. This can get very irritating when there's a lot of switching involved (such as to defeat archers or monsters immune to Legna's attacks). Also, there's the noises that Yaha's gnomes make when you attack them in his That One Boss battle. Watch.
  • Daisy in Mario Party 8. Every time you selected her and every time she got anything, she would yell "NEATO!" louder than any of the other characters' catchphrases.
    • Even more annoying is her catchphrase after she wins a minigame: "I'm a WINner!" Especially if she is one of your opponents, and you are losing.
    • Any conversation when it comes to "Most Annoying/Irritating" when pertaining to Mario games is GOING to mention Princess Daisy at least a few times. It's become the "Godwin's Law" at this point. Princess Daisy seems strictly dedicated to being the most irritating, nerve-grating character on the planet.
  • "'Tis beyond my reach!" was an infuriatingly oft heard line in King's Quest Mask of Eternity.
  • The character quotes in The Simpsons Hit & Run enter Overused Running Gag territory quite fast (specially because you are defeated very easily).
  • "Hot stuff, coming your way!" (As made famous by X-Play.)
  • The damage and death noises for the titular character in Ecco the Dolphin.
  • Leia's damage noise in Super Star Wars: Return of the Jedi, which sounds like "ah".
  • The captions in the Spider-Man 2: The Movie video game. All of them. They're kind of fun the first few times, but in a game where spending days and days playing is a very real possibility if you want to have any hope of finishing everything, they get VERY repetitive. VERY, VERY repetitive.
  • In Worms Open Warfare 2, characters speak near-entirely in James Brown quotes.
  • The reason why the low-budget Wii game M&M Kart Racing gained notoriety on the Internet: "APPROACHING SOUND BARRIER!" "Look, a nut."
    • "K-K-DRR-DRR-DRR-DRR-DRR-VRRRRR-K-K-DRR-DRR-DRR-DRR-DRR-VRRRRR..." Ow, my ears!
      • "I need a better engine."
  • Super Puzzle Fighter, in its various iterations, has this problem. Each of the characters has three or four sounds, one for each sized attack (small, medium, large). When you're attacking several times a minute... it begins to wear on you.
  • In Smackdown vs Raw, the announcers tend to use certain bits of patter multiple times in every fight:

"What the heck is a slobberknocker?"

    • Believe me, that's NOTHING compared to this (particularly in 2009 and 2010): "Here she comes again, like good medicine..."
  • Deekin’s “Doom Song” in Neverwinter Nights: Shadows of Undrentide and Hordes of the Underdark.
  • Thanks to Giant Bomb's Quick Look at the Kinect and Motion Sports, in the horse-riding mode: "Oh, please. All right, let me reintroduce you two. Rider, meet horse. Horse, meet rider."
  • If you play as Arin in Pangya, and use the Miracle Voice club set, God help you.
    • While not directly related to any sound in Pangya, many players know the scourge that is Brazilians. While not as horrible as most who've never experienced this think, a lot of times a person may find a group of people just typing "BR?" or "AHUAHUAHUAHUAH". And it gets annoying. Fast.
  • Liu Kang IS this trope.
  • Do Don Pachi Daifukkatsu Arrange B, particularly if you play like this: "Youi wa yoroshii desu ka?[2] Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka? Youi wa yoroshii desu ka?"
    • Saidai Oujou: "BARRIER! Heiki da mon~",[3] Hibachi gleefully reminds you about her bomb immunity. Every. Single. Chance she gets.
  • In Immaterial and Missing Power from Touhou, the sound of Youmu Konpaku's sword swishing can get so incredibly annoying. Especially, God help you, if you chose to play as her. Luckily, it seems to have been fixed for Scarlet Weather Rhapsody.
    • *spoon*/*pichun*, the death sound, can very quickly become very annoying, then again, surviving is a mail goal in the games.
    • CAUTION! CAUTION! CAUTION!
    • Marisa's focused magic missile shot in Ten Desires, despite its power, is perhaps the single greatest argument against playing as her.
  • "INDEEEEEEEEE!!!"
  • Despite her popularity, Doronjo makes an incredibly annoying wail when she is hit in Tatsunoko vs. Capcom. And an annoying death scream, too.
  • Deliberately done in Sam and Max Hit The Road, with much of Max's self-consciously annoying behaviour. Examples include his constant begging to go to the bathroom ("I gotta go to the bathroom. I gotta go to the bathroom."), his complaining while in the dunk tank (which actually annoys Sam, too), and his deliberately agitating a squeaky sliding door by leaning toward and away from it.
    • All audio annoyances in Hit The Road pale beside the horror of Sam announcing loudly and constantly, "I can't use these things together!" every time an inventory interaction fails. In a game that requires you to do things like stick Jesse James's severed hand on a golf ball retriever and shove it into the world's largest ball of twine, you'll be hearing this a lot.
  • Alpiner used the TI/99-4A's speech synthesizer peripheral to provide a voice for the player character, as well as a quasi-Mission Control sort of disembodied voice. Some of what this latter voice says are warnings/advice ("Beware, falling objects", "Look out!", "You've got to move faster", and even "You've got to duck" despite the fact that your character can't duck) which may fall into Stop Helping Me! territory, and the rest of what it says is outright mockery of your mistakes ("Did you mean to do that?", "Walked right into that one", "Harder than it looks, isn't it?", and "Great move, sport!").
  • Mario Party DS. As if she weren't obnoxious enough in the 8th game, Daisy will yell "THAT'S RIGHT!" after nearly everythin she does, including getting three coins from a common Blue Space.
    • Worse, after EACH mini-game win, EVERYONE but Yoshi will exclaim, "I'm the Superstar!"—despite the fact that you only become the "Superstar" when you win the whole main game, not when you win a single mini-game.
  • Killer7. Hitting the weak spot of the enemy will kill it instantly and your character will say his/her catchphrase. OVER AND OVER AGAIN, EACH TIME. Eventually the mute character might become your favorite.
  • The laughing of the Abyss' second form from Marvel vs Capcom 2. Made even worse when it's kicking your ass, almost like it's taunting you.
  • Pajama Sam's Lost & Found has bonus puzzle pieces laid throughout the levels. You collect them about as often as you collect coins from a coin block in Super Mario Bros.. Now imagine picking them up that constantly, and hearing "I picked up a bonus puzzle piece!" every single time you pick up one. It gets grating very fast. To make matters worse, the game takes two and a half hours to beat. They expected children to be able to tolerate it too.
  • The Gormandizer Mooks from Fighting Foodons constantly say "Glutton power" which is laughable at first, but can start grating on your nerves after a while.
  • The mad bombers from In Famous. You're just walking along the side walk, heading to the next mission, when you hear that loud annoying screeching noise. You have no idea where it's coming from, you look all around and you can't see him or any pedestrians running in fear. Sometimes you turn the camera and it sounds closer, but you still don't see it. Deciding you're hearing things, you continue on your way when from behind a corner he appears and blows up in your face before you can hit L1 to aim.
  • Portal is FULL of this. At the beginning of and throughout each level, GLaDOS will talk to you in her robotic voice, usually taunting you instead of helping you. If you die, you get to hear her speeches over again when you restart the level (from the checkpoint, if applicable). Later on, the turrets, which are arguably the hardest obstacles in the game to overcome, CONSTANTLY say things like "Searching..." "Target lost." "Are you still there?" while you're trying to get around them. Finally, while you're battling GLaDOS, instead of only speaking at certain points, she will NEVER shut up until you kill her -- and neither will the parts of her you rip out.
  • All of Carnage's battle lines from the Spider-Man PS 1 game. "HERE I COOOOME!~" "DIE, DIE, DIIIEEE!!!!!" "NICE TRY, HAHAHAHA!!!"
  • If you can get through the entirety of the NES port of 1942 without muting it to avoid its BGM, you'll earn my respect.
  • Anyone who has ever played Blue Dragon knows that the most annoying sound is actually the music. The 'rock' soundtrack that plays evertyime you enter a bigger/boss fight... Especially if a lot of fights are happening right after each other is grating to say the least. Some Bruce Dickinson wannabe doing his best to sing a very repetative song gets very annoying very fast.
  • Werewolf: The Last Warrior: BREAAAAAAHHH BREAAAAAAHHH BREAAAAAAHHH BREAAAAAAHHH
  • In Within a Deep Forest, the glass ball is immune to lasers and spikes, but shatters if it hits a surface too fast. The sound it makes when it bounces high enough to shatter on the next hit is designed to make you cringe.
  • The purpose in "under attack" warnings in most RTS games is to draw your attention to an area you're not currently watching. Sacrifice always takes place from your wizard's point of view but it doesn't stop every battle from being filled with Your creatures are under attack! That spell is not ready. Your creatures are under attack! Your creatures are dying. That spell is not ready. Your creatures are under attack! All of your manahoars have been slaughtered.
  • Magical Drop III, Japanese version. Every time Chariot gets attacked: KUSOOOOOOOOOO!![4]
  • Die Anstalt. Heeheehee. Dolly Heeheehee, hee. Dolly Heeheehee. You are Dolly Dolly Heeheehee, heeheehee heehee. Dolly Dolly...
  • The Duck Hunt Dog's laugh.
  • Bloody Roar. See that entry waaaaay up about the mistresses in Ho MM 5? Jenny does this moderately already, but then in 4 there's Nagi, who takes the absolute skank potential to 40!
  • Averted due to the game being canceled, but the Tohunga/Matoran noises from the Bionicle: Legend of Mata Nui beta versions are this. It's synthesized gibberish, and while the regular speech may sound fine, or even cute, it's the inappropriately random, high-pitched screeches that get on your nerves.
  • NAPALM SHOT! Napalm Shot. Napalm Shot! NAPALM SHOT! Cry, Krieg! Napalm Shot. NAPALM SHOT! Napalm Pillar! NAPALM SHOT!
  • "Hoo-ha-hoo-ha-hoo-ha-hoo-ha-oink-oink-OINK-OINK!!!"


Other[edit | hide]

  1. Yes, I will forever hate Sasha's Shooting Gallery, what made you guess?
  2. Are you ready?
  3. A somewhat femininely cheeky way of saying "I'm okay"
  4. "kuso" roughly means "shit".