Tintin/Drinking Game

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Unless you want to trash your liver faster in one sitting than Captain Haddock did in his whole life, it is recommended that you use a low-alcohol content drink for this game.

Drink once when:

  • Haddock takes a drink.
  • Tintin dodges a car or a bullet.
  • Captain Haddock curses and you know what the word means.
  • Tompson and Thompson arrest Tintin.
  • Tintin says “What is it Snowy?” or “What is it boy?”.
  • Tintin says “Great snakes!”.
  • Tintin says “No!”.
  • Tintin yells “Gas!”.
  • Cliffhanger.
  • Calculus mishears something.
  • Tintin gets chloroformed.
  • More than one person laughs at a time.
  • Tintin visits a museum.
  • When Thomson says “To be precise…” and mangles what Thompson said earlier.
  • Thompson and Tompson exhibit incompetence.
  • You spot Herge.
  • Tintin wears a disguise.
  • Madame Castafiore mispronounces someone’s name.
  • Snowy bites someone.
  • Someone suffers blunt head trauma.
  • Someone gets tied up.


Drink twice when:

  • Someone who isn’t Tintin gets chloroformed.
  • Someone gets punched in the face.
  • Someone barely escapes death.
  • Captain Haddock curses and you don’t know what the word means.
  • Tintin tricks some crooks into thinking his fingers are guns.
  • Thomson says “To be precise…” and doesn’t mangle what Thompson said earlier.
  • Madame Castafiore gets someone’s name correct.


Drink thrice when:

  • Racism.
  • Villain escapes.
  • Calculus hears something perfectly.
  • Thompson and Tompson exhibit competence.


Special rules:

  • Whenever Captain Haddock says “Thundering typhoons/Blistering barnacles” or any variations thereof, you must drink and repeat what he said word-for-word. Screw up, and you have to drink again. Repeat until correct. Harder to do once you’re really drunk.
  • When Madame Castafiore sings "The Jewel Song" from Faust, you must drink until she stops singing.
    • ...OhCrap.
  • When the theme tune reprises to denote a shift in dramatic tension, chug.

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