Display title | Unbreakable Weapons |
Default sort key | Unbreakable Weapons |
Page length (in bytes) | 11,751 |
Namespace ID | 0 |
Page ID | 121359 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:53, 8 October 2020 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In a bizarre dichotomy, if video games don't have Breakable Weapons, they very likely have the exact opposite: Unbreakable Weapons. No matter how many times you rapidly fire that gun in full-auto mode, it never malfunctions nor does it ever require any sort of maintenance. Swords never break no matter how many times you foolishly use it to strike armored enemies. Unless, of course, the plot calls for it. |