Display title | Underwater Boss Battle |
Default sort key | Underwater Boss Battle |
Page length (in bytes) | 25,106 |
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Page ID | 45157 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 14:36, 30 April 2024 |
Total number of edits | 14 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Water based levels in games have an odd reputation. They can be seen as the greatest thing ever, if handled well enough, or the worst possible section(s) of a game. But in these levels, assuming the game itself generally has boss fights at all, the inclusion of water in the arena can radically change a boss battle and how it plays out. If handled well, it can easily be a clear example of the best boss in the game. It can also be seen as That One Boss in the opposite scenario. Nevertheless, underwater boss battles (or generally water based battles in general) have a LOT of different possible designs, and as can be seen via the examples below, have been a standard change to the traditional Boss Battle formula since the beginning of gaming in general. |