Wars of Liberty: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[A Day in the Limelight]]: The mod is notable as well for putting a spotlight on nations that don't normally show up in an RTS game, like the Canadians, Argentinians and Brazilians among others. This extends as well to many of the other African, European and indigenous factions, be it the Ethiopians, Austria, the Knights of Malta or the Tupi.
* [[A Day in the Limelight]]: The mod is notable as well for putting a spotlight on nations that don't normally show up in an RTS game, like the Canadians, Argentinians and Brazilians among others. This extends as well to many of the other African, European and indigenous factions, be it the Ethiopians, Austria, the Knights of Malta or the Tupi.
* [[Eagleland]]: The Americans come across as a mix of Type 1 and 2, whether you choose the Union path or follow the Confederate route.
* [[Eagleland]]: The Americans come across as a mix of Type 1 and 2, whether you choose the Union path or follow the Confederate route.
* [[Fighting for a Homeland]]: The "American" Immigrants that are available to the Latin American factions are a nod to the real-life ''Confederados'': refugees from the former Confederate States of America who fled to Brazil after the Civil War, whose descendants still retain elements of their origins.
* [[Fighting For a Homeland]]: The "American" Immigrants that are available to the Latin American factions are a nod to the real-life ''Confederados'': refugees from the former Confederate States of America who fled to Brazil after the Civil War, whose descendants still retain elements of their origins.
* [[Multinational Team]]:
* [[Multinational Team]]:
** In addition to the main game's foreign mercenaries and Asian consulates, the Latin American nations can bring in immigrants (such as Germans, Japanese and even Confederate!Americans), who provide both tech bonuses and foreign units.
** In addition to the main game's foreign mercenaries and Asian consulates, the Latin American nations can bring in immigrants (such as Germans, Japanese and even Confederate!Americans), who provide both tech bonuses and foreign units.

Revision as of 15:09, 14 July 2017

Wars of Liberty is a Game Mod for Age of Empires III that overhauls and expands on much of the game itself, and then some. Originally known as The War of the Triple Alliance mod, which centered on Latin America on the titular conflict between Paraguay, Argentina and Brazil in particular, it has over time grown to encompass virtually the entire New World as well as a number of African, European and colonial cultures. As such the mod features several new, unique factions (including significant revamps of existing ones), various gameplay mechanics, and graphical improvements.

Officially released under its current title on September 2015, it's also one of the handful of mods for the game that not only remain active but continue to be in development.

Its present version can be found online.

Tropes used in Wars of Liberty include:
  • Amazon Brigade:
    • Mexico's more powerful musketeer units are all female.
    • China can also deploy their army of female sharpshooters.
  • Artifact Title: The mod has long since gone beyond the titular War of the Triple Alliance. To the point of launching the official "Delta" edition of War of the Triple Alliance as Wars of Liberty according to Word of God.
  • Badass Preacher: Brazil's Jesuit Priests come with guns of their own and double as explorer units.
  • Banana Republic: The Colonel units for the Latin American nations have some shades of this, given how many of their abilities and upgrades are tied to corruption.
  • Canada, Eh?: Very much represented. The Canadians come in Dominion ("New England") and Quebecois ("New France") flavors, depending on how you age them up. In an added touch, their structures even come with free maple trees.
  • Clap Your Hands If You Believe: Religion takes up a role similar to earlier Age of Empires games. A priest/imam/monk could boost morale, heal and condemn people to death with faith. This is averted though should you take up no religion at all.
  • A Day in the Limelight: The mod is notable as well for putting a spotlight on nations that don't normally show up in an RTS game, like the Canadians, Argentinians and Brazilians among others. This extends as well to many of the other African, European and indigenous factions, be it the Ethiopians, Austria, the Knights of Malta or the Tupi.
  • Eagleland: The Americans come across as a mix of Type 1 and 2, whether you choose the Union path or follow the Confederate route.
  • Fighting For a Homeland: The "American" Immigrants that are available to the Latin American factions are a nod to the real-life Confederados: refugees from the former Confederate States of America who fled to Brazil after the Civil War, whose descendants still retain elements of their origins.
  • Multinational Team:
    • In addition to the main game's foreign mercenaries and Asian consulates, the Latin American nations can bring in immigrants (such as Germans, Japanese and even Confederate!Americans), who provide both tech bonuses and foreign units.
    • Austria's unit roundout is nothing but this, reflecting the Habsburg monarchy's domains.
  • Obvious Beta: The mod still has a number of graphical, gameplay and balancing bugs as well as a handful of unfinished assets. Which isn't counting the stuff the modders plan on adding, such as unique audio tracks and additional factions. Justified in that it's still in development, if very much playable.
  • Thanksgiving Day: The basic North American worker units are Pilgrims straight out of the Mayflower, with the Americans speaking Elizabethan English and Canadian ones using French.