What Are You Looking At?: Difference between revisions
Content added Content deleted
(→Other Examples:: clean up) |
m (Mass update links) |
||
Line 12: | Line 12: | ||
* ''[[God Hand]]'' after any of the human characters are rescued they give you fruit then just stand there staring. |
* ''[[God Hand]]'' after any of the human characters are rescued they give you fruit then just stand there staring. |
||
* Pretty much every other RPG in existence. |
* Pretty much every other RPG in existence. |
||
** A nice example is ''[[ |
** A nice example is ''[[Dark Cloud]] 2'', where you're able to recruit people to inhabit the towns you build. When they aren't assigned a house to live in, they are always inside the train. You'd think they get bored, poor sods. |
||
* In the [[ |
* In the [[Pokémon]] games, the other trainers are [[Justified Trope|deliberately staring]] in order to catch the eye of any passer-by and challenge them to battles. |
||
* Also pretty much every point-and-click adventure game in existence. |
* Also pretty much every point-and-click adventure game in existence. |
||
* ''[[Shenmue]]'' is very guilty of this, having people that stare at walls for no apparent reason. |
* ''[[Shenmue]]'' is very guilty of this, having people that stare at walls for no apparent reason. |
||
* An odd quirk happens in ''[[ |
* An odd quirk happens in ''[[Mass Effect 3]]'' where Sheppard can get distracted by another object in the room when he's in the middle of a conversation. This leads to really bizarre looking image as his body is facing the correct way while his head is craning as far as possible to the side. A fun place to try this is out is in Liara's room where Sheppard is often fixated on Glyph. |
||
=== Other Examples: === |
=== Other Examples: === |
Revision as of 09:10, 9 April 2014
Eddie Riggs: "What are you looking at?" |
Happens often in video games. In between missions or cutscenes, you'll sometimes see characters just standing there, staring in a random direction. This is either because said person activates a mission and moving about would make it more difficult for the player to find him/her or it would flat-out take way too much time to make every character do something different. Note that if a character is shown actually doing something aside from standing, blinking, and occasionally talking, this doesn't count (i.e., if a character is chopping wood or getting anything done besides wearing a hole in the ground).
See also Artificial Atmospheric Actions, Welcome to Corneria. Contrast with NPC Scheduling.
Video Game Examples:
- Brutal Legend is the Trope Namer and perhaps the only game to joke about it.
- God Hand after any of the human characters are rescued they give you fruit then just stand there staring.
- Pretty much every other RPG in existence.
- A nice example is Dark Cloud 2, where you're able to recruit people to inhabit the towns you build. When they aren't assigned a house to live in, they are always inside the train. You'd think they get bored, poor sods.
- In the Pokémon games, the other trainers are deliberately staring in order to catch the eye of any passer-by and challenge them to battles.
- Also pretty much every point-and-click adventure game in existence.
- Shenmue is very guilty of this, having people that stare at walls for no apparent reason.
- An odd quirk happens in Mass Effect 3 where Sheppard can get distracted by another object in the room when he's in the middle of a conversation. This leads to really bizarre looking image as his body is facing the correct way while his head is craning as far as possible to the side. A fun place to try this is out is in Liara's room where Sheppard is often fixated on Glyph.
Other Examples:
- Yureka: Thanks to this trope, Piri can't leave her shop, even if it's burning around her ears.