XNetHack: Difference between revisions

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xNetHack draws inspiration from many other variants and patches: [[SpliceHack]], [[EvilHack]], [[NetHack Fourk]], [[GruntHack]], SliceHack, and various patches from the 3.4.3 era. As stated by [https://nethackwiki.com/wiki/XNetHack the game's wiki page], it is not intended to be a "kitchen-sink variant"—the main focus is on enhancing and deepening the existing systems in the game, only adding new objects, monsters, and roles where deemed appropriate. So far, this mostly consists of any new monsters regularly merged in from NetHack's latest commits, though the developer is also slowly working on a revamp of each role's quest in order to make their nemeses, levels and artifacts more unique.
 
xNetHack's source code [https://github.com/copperwater/xNetHack can be found here] on [[Github]] for those looking to compile. Only support for Linux exists currently,{{when}} though at least one person has managed to build it on a Mac. The latest version (6.0) is available to play in-browser on the Hardfought public server ([https://www.hardfought.org/nethack/hterm-us/ US server], [https://www.hardfought.org/nethack/hterm-eu/ EU server] and [https://www.hardfought.org/nethack/hterm-eu/ AU server]), and you can also play via SSH to nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org. The Hardfought web terminal also supports the tiles version of xNetHack, and it is the recommended method if you want to play with tiles (select "xNetHack" tileset and "square" font). Full changelogs for each version can be found on the game's NetHack wiki article.
 
As a variant based off an in-development version of ''NetHack'' - whose trope page currently applies to the latest stable version, 3.6.6 - changes imported from that version will be noted as such here. In addition, a list of [https://hardfought.org/etherpad/p/r.89e0b3d65b3aee3b918a1ae1fd6c1da2 the developer's future plans] can be viewed on Hardfought's local [[Etherpad]].
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