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* [[Build Like an Egyptian]]: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
* [[Build Like an Egyptian]]: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
* [[Edible Ammunition]]: Apples can be thrown at enemies, but it only stuns them.
* [[Edible Ammunition]]: Apples can be thrown at enemies, but it only stuns them.
* [[Genius Programming]]: Capcom managed to get a version of "Friend Like Me" that went through the entire song in the Genie's level, while most other tracks are just forty-second loops.
* [[Goomba Stomp]]: The main way for Aladdin to defeat enemies.
* [[Goomba Stomp]]: The main way for Aladdin to defeat enemies.
* [[Mercy Mode]]: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
* [[Mercy Mode]]: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.

Revision as of 11:02, 26 March 2018

A Platform Game based on Disney's Aladdin, released by Capcom in 1993.

This Aladdin game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the Super Nintendo Entertainment System, though there were bootleg versions for the Nintendo Entertainment System and Sega Genesis (for which Aladdin was legitimately released), and it was ported to the the Game Boy Advance eleven years later.


Tropes used in Aladdin (Capcom) include: