Being Watched: Difference between revisions

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* ''[[Dungeons & Dragons]]'', [[Troperiffic|surprisingly]], omitted it... until [[Dark Sun]] [[Sourcebook]] ''The Will and the Way'' introduced "Sensitivity to Observation" [[Psychic Powers|power]].
* ''[[Dungeons & Dragons]]'', [[Troperiffic|surprisingly]], omitted it... until [[Dark Sun]] [[Sourcebook]] ''The Will and the Way'' introduced "Sensitivity to Observation" [[Psychic Powers|power]].
** Not entirely accurate: The rules for the Scrying spells allow the person being observed to notice the scrying sensor. This has been around ever since the Scrying spells existed.
** Not entirely accurate: The rules for the Scrying spells allow the person being observed to notice the scrying sensor. This has been around ever since the Scrying spells existed.
** In 5th Edition, this is a Regional Effect caused by a beholder; anyone within a mile of the beholder's lair has the uneasy feeling of being watched, even if they aren't.
* ''[[Paranoia]]'' has security cameras (with integrated laser guns) all over the place. (Rumors of security camera malfunctions are treasonous. Report all rumors.) Oh, and spies planted by Internal Security, secret societies, other service groups jealously guarding their spheres of influence... you get the idea. The XP edition introduces a standard game mechanic for just ''how'' closely any given area is being monitored.


* ''[[Paranoia]]'' has security cameras (with integrated laser guns) all over the place. (Rumors of security camera malfunctions are treasonous. Report all rumors.) Oh, and spies planted by Internal Security, secret societies, other service groups jealously guarding their spheres of influence... you get the idea. The XP edition introduces a standard game mechanic for just ''how'' closely any given area is being monitored.


== Video Games ==
== Video Games ==