Display title | Cap |
Default sort key | Cap |
Page length (in bytes) | 95,648 |
Namespace ID | 0 |
Page ID | 90106 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 16:21, 25 March 2024 |
Total number of edits | 32 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Transcluded templates (6) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | No, not the stylish headgear favored by baseball players nor the dashing nazi-buster. Nor the shorthand for "capture". A "cap" is the maximum number of instances of something a game's engine can process. Once you've hit the cap for that thing, any other factors which would increase it beyond the cap may as well not have happened. |