Chip's Challenge/YMMV: Difference between revisions
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(Import from TV Tropes TVT:YMMV.ChipsChallenge 2012-07-01, editor history TVTH:YMMV.ChipsChallenge, CC-BY-SA 3.0 Unported license) |
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Revision as of 21:27, 1 November 2013
- Ear Worm: Turn the music on. Go ahead.
- Goddamn Bats: Teeth.
- Also Walkers.
- Also Blobs.
- Most Annoying Sound: Bummer!.
- If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off.
- Porting Disaster: The Windows version introduced several glitches, most notably certain buttons not working consistently.
- That One Boss: Level 73, Morton. You're not going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore.
- That One Level: Level 147, Force Field. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
- Level 131, Totally Unfair, which requires you to memorize the layout of a previous level, titled Totally Fair.
- Level 136, Doublemaze. Oh god, Doublemaze. To clarify, Doublemaze is pretty much two mazes shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
- Level 105, Short Circuit. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
- Level 33, On The Rocks. It's your first real Marathon Level, having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make one slip, you'll have to restart the level.