Chip's Challenge/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[That One Level]]: Level 147, ''Force Field''. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
* [[That One Level]]: Level 147, ''Force Field''. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
** Level 131, ''Totally Unfair'', which requires you to memorize the layout of a previous level, titled ''Totally Fair''.
** Level 131, ''Totally Unfair'', which requires you to memorize the layout of a previous level, titled ''Totally Fair''.
** Level 136, ''Doublemaze''. Oh god, Doublemaze. To clarify, Doublemaze is pretty much [[Exactly What It Says On the Tin|two mazes]] shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
** Level 136, ''Doublemaze''. Oh god, Doublemaze. To clarify, Doublemaze is pretty much [[Exactly What It Says on the Tin|two mazes]] shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
** Level 105, ''Short Circuit''. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
** Level 105, ''Short Circuit''. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
** Level 33, ''On The Rocks''. It's your first real [[Marathon Level]], having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make ''one'' slip, you'll have to restart the level.
** Level 33, ''On The Rocks''. It's your first real [[Marathon Level]], having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make ''one'' slip, you'll have to restart the level.

Revision as of 15:40, 9 April 2014


  • Ear Worm: Turn the music on. Go ahead.
  • Goddamn Bats: Teeth.
    • Also Walkers.
    • Also Blobs.
  • Most Annoying Sound: Bummer!.
    • If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off.
  • Porting Disaster: The Windows version introduced several glitches, most notably certain buttons not working consistently.
  • That One Boss: Level 73, Morton. You're not going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore.
  • That One Level: Level 147, Force Field. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
    • Level 131, Totally Unfair, which requires you to memorize the layout of a previous level, titled Totally Fair.
    • Level 136, Doublemaze. Oh god, Doublemaze. To clarify, Doublemaze is pretty much two mazes shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
    • Level 105, Short Circuit. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
    • Level 33, On The Rocks. It's your first real Marathon Level, having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make one slip, you'll have to restart the level.