Cursed Treasure: Don't Touch my Gems!/YMMV

Everything About Fiction You Never Wanted to Know.


  • Awesome Music
  • Demonic Spiders:
    • Ninjas. They can use a Smoke Bomb to make themselves invisible for five seconds, meaning they can run past most of your towers unharmed. Game guides jokingly divided the enemies into two categories separated by threat level: Ninjas and non-Ninjas. The art for the expansion pack features a ninja running away with the gem while his comrades explode around him. While you can put towers at the begining of the stage to make them use their smoke bomb and then place lot of towers at least five second further to greet them, many maps are too short for this, leaving you with Splash Damage Abuse as the only way to quickly get rid of them.
    • To a lesser extent, Assassins. They have a 50% chance to evade any attack. If the Random Number God has a bad day, this is very nasty. [1] And just as fortunately, their evasion ability was changed to reduce damage by a variable percentage instead of completely evading it.
  • Designated Villain: The only evil thing the player is shown as doing is killing the people who are trying to steal his/her gems.
  • Ear Worm
  • Funny Moments: Truly there is no greater joy than having multiple fear crypts then watching those little bastards run backwards screaming like ninnies. Repeatedly.
  • Most Annoying Sound: There hardly is one non-annoying sound effect - most are cheesy or noise and some are a bit gruesome.
    • The douchebag laugh when they pick up a gem, the mocking laugh when they get away with it.
  • Most Wonderful Sound: The terrified "No! No! No!" and "Aaaaaaaah!" screaming as the heroes run, pursued relentlessly by even more fear-causing orbs.
  1. Fortunately, there is the Frenzy spell, which makes your towers spam projectiles and can effectively counter that ability. And they cannot evade Standard Status Effects, either.