Display title | Gravity Screw |
Default sort key | Gravity Screw |
Page length (in bytes) | 33,406 |
Namespace ID | 0 |
Page ID | 102987 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 23:59, 24 February 2024 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Subtrope of Gimmick Level. A common level in video games, especially platformers. A trope in which the gravity functions in any way other than "what goes up must come down". More common in modern games than in earlier ones, but there were some in the days of the NES. Usually the change of gravity is local to the player, but sometimes not. Almost always counts as an Interface Screw. More often than not a puzzle level. |