Display title | Healing Factor |
Default sort key | Healing Factor |
Page length (in bytes) | 109,811 |
Namespace ID | 0 |
Page ID | 58114 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:23, 23 May 2023 |
Total number of edits | 33 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A character is hard to kill, not because he doesn't get hurt, but because he has the ability to rapidly recover from serious damage. While it depends on how fast he can heal and how much of a beating his body can take, a character with healing factor will bounce back from severe injuries that other beings can't, often with no scars or medical treatment. |