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Everything About Fiction You Never Wanted to Know.
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* [[Narm]]: Hamlet's {{spoiler|[[Heroic Sacrifice]]}} would probably have had more pathos if {{spoiler|the air wasn't filling "with the smell of roast Hamlet"...}}
* [[Narm]]: Hamlet's {{spoiler|[[Heroic Sacrifice]]}} would probably have had more pathos if {{spoiler|the air wasn't filling "with the smell of roast Hamlet"...}}
** Or if {{spoiler|Erik}} hadn't made an [[Incredibly Lame Pun]] about it.
** Or if {{spoiler|Erik}} hadn't made an [[Incredibly Lame Pun]] about it.
* [[Nightmare Fuel]]: Several characters are gruesomely altered or killed outright. The giant room of vermin in Angkor Wat isn't very pleasant, either.
** The sequence on the Incan Gold Ship was pretty unsettling too. When you first arrive on the ship, there's all of these people who think you're the king for some reason. The ship sets sail into the beautiful blue sea, and you eventually go take a nap. You have a strange dream involving your mother and the approaching comet, and when you wake up, everyone you had previously talked to is a [[Dead All Along|decayed corpse]]. Then one of your childhood friends gets eaten by a sea monster.
* [[Romantic Plot Tumor]]: Arguably, {{spoiler|Will and Kara}}.
* [[Romantic Plot Tumor]]: Arguably, {{spoiler|Will and Kara}}.
** Also {{spoiler|Lance and Lily}}, which actually diverts you from the plot a lot more (you wouldn't even GO to the Great Wall, one of the game's main levels, otherwise).
** Also {{spoiler|Lance and Lily}}, which actually diverts you from the plot a lot more (you wouldn't even GO to the Great Wall, one of the game's main levels, otherwise).

Revision as of 18:14, 5 February 2018


  • Awesome Music: The game has one of the best (and most overlooked) soundtracks on the SNES, especially the final boss theme, 'Clash of Light and Shadow'
  • Narm: Hamlet's Heroic Sacrifice would probably have had more pathos if the air wasn't filling "with the smell of roast Hamlet"...
  • Romantic Plot Tumor: Arguably, Will and Kara.
    • Also Lance and Lily, which actually diverts you from the plot a lot more (you wouldn't even GO to the Great Wall, one of the game's main levels, otherwise).
  • Tear Jerker: In the Native's Village, Hamlet's Heroic Sacrifice. Less ambiguously, the ending, when it emerges that because time moves at a different rate on the comet, thousands of years have passed for Will and Kara, meaning they return to Earth in the modern era with everything they knew having gone. Granted, they themselves remain together at the end, but still...
    • You can find some bones of an explorer in an early-game ruin which contain a letter from his family wishing he comes home safe. Later in the game, you can meet the family itself, and they're still waiting for him to return.
      • And the game provides no option to tell them.
    • In another early location, it's mentioned that the luxurious carpets in Edward Castle take forty years to make. In one of the last areas of the game, you visit the town these carpets are made in. It's revealed that the female workers spend their entire lives making these carpets by hand, from their childhood to adulthood.
  • That One Boss: It could be the game's first boss, third boss, or Bonus Boss, depending on who you ask.
    • Castoth, the first boss: The first major combat challenge you face, with multiple parts to worry about.
    • Jack and Silvana, the third boss: Married vampires, who have very good coordination and require you to pay close attention to their movements to avoid their attacks. And have a combination attack that is hard to dodge if you're not prepared for it at can knock of roughly 1/3 of your life in one shot.
    • Solid Arm, the Bonus Boss: Actually easier than its appearance in Soul Blazer, but not by much.