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* ''[[Dragon Quest V]]'', the speechless hero either wanders or sneaks off to adventures to save people ''three times'' during his childhood, much to his father's worry.
* ''[[Dragon Quest V]]'', the speechless hero either wanders or sneaks off to adventures to save people ''three times'' during his childhood, much to his father's worry.
* The player does this in ''[[Dark Souls]]''. Given that the choice was either this or rot in his cell for all eternity, it's easy to see why.
* The player does this in ''[[Dark Souls]]''. Given that the choice was either this or rot in his cell for all eternity, it's easy to see why.
* Simon Belmont, the hero of the first ''[[Castlevania (1986 video game)|Castlevania]]'' game, displays this Trope in a negative way. The fourth member of his family (chronologically) to face Dracula, Simon was, unlike his predecessors, headstrong and impulsive, not realizing the importance of his duty. Caring more about the fame and glory that came with it, he truly ''wanted'' Dracula to return simply so he could heroically beat the snot out of him. He got his wish, but his arrogance and sloppy approach left him vulnerable to a vile curse that would, over the course of several years, cause him to waste away and die. Fortunately, this caused him to (in ''[[Castlevania 2 Simons Quest]]'') take a more sensible and clever approach the next time, purposely performing the ritual to resurrect Dracula himself but doing so too soon, causing Dracula to return weakened and easily defeated.



== Webcomics ==
== Webcomics ==