Mazes and Minotaurs: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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In November 2002, Paul Elliott - author of various free roleplaying games including the excellent ''Zenobia'' - wrote an article called The Gygax/Arneson Tapes for his Tempus Fugit column on [[RP Gnet]]. In it, he imaged that [[Gary Gygax]] was inspired by Greecian myths instead of [[Dungeons and Dragons|Tolkien-esque High Fantasy]], and created ''Mazes and Minotaurs''
In November 2002, Paul Elliott -- author of various free roleplaying games including the excellent ''[[Zenobia]]'' -- wrote an article called The Gygax/Arneson Tapes for his Tempus Fugit column on RPGnet. In it, he imagined that [[Gary Gygax]] was inspired by [[Classical Mythology]] instead of [[Dungeons & Dragons|Tolkien-esque High Fantasy]], and created ''[[Mazes and Minotaurs]]''.


Along comes Olivier Legrand, a Frenchman game designer, who decides to actually make the [[Show Within a Show|fictional game the column describes]] with three goals:
Along comes Olivier Legrand, a French game designer, who decides to actually make the [[Show Within a Show|fictional game the column describes]] with three goals:


* '''1) Write a complete game in English.'''
# Write a complete game in English.
# Write a game with a genuine old-school, 1970s feel, reminiscent of early D&D.
# Write a game that would be totally coherent with Paul's article.


He did, and released to for free!
* '''2 Write a game with a genuine old-school, 1970s feel, reminiscent of early D&D.'''


Check it out [http://storygame.free.fr/MAZES.htm here.]
* '''3) Write a game that would be totally coherent with Paul's article.'''

He did, and released to for free!

Check it out [http://storygame.free.fr/MAZES.htm here.]

This tabletop game has the following Tropes covered:
----


{{tropelist}}
* [[Defictionalization]] - From speculative column entry to real game!
* [[Defictionalization]] - From speculative column entry to real game!
* [[Lampshade Hanging]]: lots of quirks of the D&D game are adressed in the pseudo-historical commentaries like the armor class system, the wargamist quarrels, etc.
* [[Lampshade Hanging]]: lots of quirks of the D&D game are adressed in the pseudo-historical commentaries like the armor class system, the wargamist quarrels, etc.
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* [[What If]] - What if G.G. was hooked on a Grecian world instead of a medieval one?
* [[What If]] - What if G.G. was hooked on a Grecian world instead of a medieval one?
* [[What Could Have Been]] - The entire premise.
* [[What Could Have Been]] - The entire premise.

{{Needs More Tropes}}


{{reflist}}
{{reflist}}
[[Category:Fantasy Tabletop Games]]
[[Category:Fantasy Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Mazes and Minotaurs]]
[[Category:{{PAGENAME}}]]
[[Category:Tabletop Game]]
[[Category:Tabletop Games of the 2000s]]

Latest revision as of 21:50, 7 February 2020

In November 2002, Paul Elliott -- author of various free roleplaying games including the excellent Zenobia -- wrote an article called The Gygax/Arneson Tapes for his Tempus Fugit column on RPGnet. In it, he imagined that Gary Gygax was inspired by Classical Mythology instead of Tolkien-esque High Fantasy, and created Mazes and Minotaurs.

Along comes Olivier Legrand, a French game designer, who decides to actually make the fictional game the column describes with three goals:

  1. Write a complete game in English.
  2. Write a game with a genuine old-school, 1970s feel, reminiscent of early D&D.
  3. Write a game that would be totally coherent with Paul's article.

He did, and released to for free!

Check it out here.

Tropes used in Mazes and Minotaurs include: