Information for "No Sidepaths, No Exploration, No Freedom"

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Display titleNo Sidepaths, No Exploration, No Freedom
Default sort keyNo Sidepaths, No Exploration, No Freedom
Page length (in bytes)30,963
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Page ID75349
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit16:27, 23 November 2023
Total number of edits21
Recent number of edits (within past 180 days)4
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Just as a gamemaster in a tabletop game may create artificial rules, boundaries and obstacles to keep his players on the game track that he has designated (a procedure known as Railroading), so too a video game may employ such tactics in order to force the player down a specific path or method toward the goal. And one of the easiest ways to keep a player from wandering off is, quite simply, to give the player nowhere to wander to.
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