Display title | No Sidepaths, No Exploration, No Freedom |
Default sort key | No Sidepaths, No Exploration, No Freedom |
Page length (in bytes) | 30,963 |
Namespace ID | 0 |
Page ID | 75349 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 16:27, 23 November 2023 |
Total number of edits | 21 |
Recent number of edits (within past 180 days) | 4 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Just as a gamemaster in a tabletop game may create artificial rules, boundaries and obstacles to keep his players on the game track that he has designated (a procedure known as Railroading), so too a video game may employ such tactics in order to force the player down a specific path or method toward the goal. And one of the easiest ways to keep a player from wandering off is, quite simply, to give the player nowhere to wander to. |