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Everything About Fiction You Never Wanted to Know.
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* [[Breather Level]]: Levels 9 and 11 are quite a bit easier than 8, 10 and 12.
* [[Author's Saving Throw]]: ''The Two Thrones'' makes an amusing, fairly original and largely effective attempt to turn back from the approach taken by the gratingly [[Darker and Edgier]] ''Warrior Within'' without the need for a [[Retcon]].
* [[Crowning Music of Awesome]]: All of the games (as well as the movie) have truly remarkable music.
* [[Crowning Music of Awesome]]: All of the games (as well as the movie) have truly remarkable music.
* [[Germans Love David Hasselhoff]]: The game was initially a failure in the U.S., thanks to being initially released on the Apple IIe, a platform well past its prime in 1989. It really only took off when ported to European computing platforms.
** The entire soundtrack to ''Sands of Time'', done by multi-instrumentalist Stuart Chatwood with extra help from session musicians. Glad to know his experience with the whole Mideastern-rock fusion thing from his days in [[The Tea Party]] was put to very good use.
* [[Good Bad Bugs]]: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
* [[Death of the Hypotenuse]]:''The Two Thrones'' {{spoiler|features Kaileena being killed by the Vizier and becoming the Sands of Time in order to set off the plot make way for Farah. She is revived in the end, and declares that she will now seek out other worlds so that no one can ever abuse the power of the Sands again. This was actually quite well received given that most fans liked Farah better.}}
* [[Most Wonderful Sound]]: Defeating a [[Mook]] or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.
* [[Game Breaker]]: In ''Sands'', the wall-bounce can knock down-thus basically killing-just about any enemy. Any enemy it can't take care of is vulnerable to the vaulting attack. [[Nerf|Nerfed]] in the sequels.
* [[Narm Charm]]: The opening movie in the Sega CD version is this, mostly thanks to Jaffar's voice sounding really good, contrary to the Princess and the Prince. Especially the Prince.
* [[Genius Bonus]]: ''The Forgotten Sands'' contains several references to King Solomon that seem enormously out of place if you only know him from [[The Bible (Literature)|The Bible]]. However, in both Jewish and Islamic mythologies, Solomon was a powerful sorcerer. In ''The Sands of Time'', the Prince twice mentions [[wikipedia:Rostam|Rostam]], a famous hero in Persian mythology.
* [[Polished Port]]: The SNES and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels.
* [[Memetic Mutation]]: "[[Penny Arcade (Webcomic)|I smolder with generic rage]]."
* [[Porting Disaster]]: ''Prince of Persia 2: The Shadow and the Flame'' on the SNES. As one comment on a YouTube video put it:
* [[Nightmare Fuel]]: Wonder why the Dahaka scares the Prince so much in ''Warrior Within''? Because not even in his signature ability to rewind time is he safe from it. This is because [http://www.youtube.com/watch?v=tQ3Oz5UgV8s&feature=related you can only understand what the Dahaka is saying] ''when he rewinds time''.
{{quote|This isn't [[Obvious Beta|a game with bugs, this is a giant bug with bits of game]].}}
* [[Player Punch]]: {{spoiler|The Prince's father is a boss}} in ''Sands of Time''. Guess what happens.
** Fun fact: the game was made by [[Titus Software]], who would later go on to make [[Sarcasm Mode|classics]] like ''[[Superman 64]]'' and ''[[Carmageddon]] [[Porting Disaster|64]]''.
* [[Polished Port]]: The [[SNES]] version of the original game. Needless to say, this port was by a completely different developer from the one who did the port of its sequel.
* [[That One Boss]]:
* [[Porting Disaster]]: ''Prince of Persia 2: The Shadow and the Flame'' on the SNES. as one comment on a youtube put it:
** Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the Prince to close in, forcing the player to expose themselves first.
{{quote| This isn't [[Obvious Beta|a game with bugs, this is a giant bug with bits of game]].}}
** The Shiva boss in the SNES version also counts. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game. And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick above, you will NEVER beat him.
** Fun fact: The game was made by [[Titus Software]], who would later go on to make [[Sarcasm Mode|classics]] like ''[[Superman 64]]'' and ''[[Carmageddon]] [[Porting Disaster|64]]''.
* [[Rated "M" for Money]]: ''Warrior Within'' wasn't even trying to hide this.
* [[They Changed It, Now It Sucks]]: ''[[Video Game Remake|Prince of Persia Classic]]'' replaced the [[Fat Bastard|fat guard]] in level 6 with an ogre-like creature. Fans were NOT pleased.
* [[They Changed It, Now It Sucks]]: ''[[Video Game Remake|Prince of Persia Classic]]'' replaced the [[Fat Bastard|fat guard]] in level 6 with an ogre-like creature. Fans were NOT pleased.
* [[Urban Legend of Zelda]]: No matter what you do, The Two Thrones only has one ending, there is no bad ending where the dark prince wins.
* [[Visual Effects of Awesome]]: The game got a lot of acclaim for its incredibly smooth animation, even more impressive on the Apple IIe.

{{reflist}}
{{reflist}}
[[Category:Prince of Persia]]
[[Category:Prince of Persia]]

Latest revision as of 21:38, 22 April 2018


  • Breather Level: Levels 9 and 11 are quite a bit easier than 8, 10 and 12.
  • Crowning Music of Awesome: All of the games (as well as the movie) have truly remarkable music.
  • Germans Love David Hasselhoff: The game was initially a failure in the U.S., thanks to being initially released on the Apple IIe, a platform well past its prime in 1989. It really only took off when ported to European computing platforms.
  • Good Bad Bugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and then attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
  • Most Wonderful Sound: Defeating a Mook or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.
  • Narm Charm: The opening movie in the Sega CD version is this, mostly thanks to Jaffar's voice sounding really good, contrary to the Princess and the Prince. Especially the Prince.
  • Polished Port: The SNES and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels.
  • Porting Disaster: Prince of Persia 2: The Shadow and the Flame on the SNES. As one comment on a YouTube video put it:
  • That One Boss:
    • Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the Prince to close in, forcing the player to expose themselves first.
    • The Shiva boss in the SNES version also counts. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game. And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick above, you will NEVER beat him.
  • They Changed It, Now It Sucks: Prince of Persia Classic replaced the fat guard in level 6 with an ogre-like creature. Fans were NOT pleased.
  • Visual Effects of Awesome: The game got a lot of acclaim for its incredibly smooth animation, even more impressive on the Apple IIe.