Prince of Persia/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Good Bad Bugs]]: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well.
* [[Good Bad Bugs]]: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well.
** In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
** In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
* [[Most Wonderful Sound]]: Defeating a [[Mook]] or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.
* [[Polished Port]]: The [[SNES]] version of the original game. Needless to say, this port was by a completely different developer from the one who did the port of its sequel.
* [[Polished Port]]: The [[SNES]] version of the original game. Needless to say, this port was by a completely different developer from the one who did the port of its sequel.
* [[Porting Disaster]]: ''Prince of Persia 2: The Shadow and the Flame'' on the SNES. as one comment on a YouTube video put it:
* [[Porting Disaster]]: ''Prince of Persia 2: The Shadow and the Flame'' on the SNES. as one comment on a YouTube video put it:

Revision as of 13:38, 28 January 2018


  • Breather Level: Levels 9 and 11 are quite a bit easier than 8, 10 and 12.
  • Crowning Music of Awesome: All of the games (as well as the movie) have truly remarkable music.
  • Germans Love David Hasselhoff: The game was initially a failure in the U.S., thanks to being initially released on the Apple IIe, a platform well past its prime in 1989. It really only took off when ported to European computing platforms.
  • Good Bad Bugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and then attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well.
    • In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
  • Most Wonderful Sound: Defeating a Mook or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.
  • Polished Port: The SNES version of the original game. Needless to say, this port was by a completely different developer from the one who did the port of its sequel.
  • Porting Disaster: Prince of Persia 2: The Shadow and the Flame on the SNES. as one comment on a YouTube video put it: