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{{trope workshop}}
{{tropestub}}
[[File:OW loot box gif.gif|frame|link=Overwatch|[[Pre-Explosion Glow|Stand back! She's gonna blow!]]]]
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Loot boxes can be acquired through several means, depending on the game. Among the most common are waiting for them to be drop during or after gameplay, for completing rounds without quitting during in a multiplayer match or other special competition, as an award for reaching a new level, or as part of in-game special occasions or events. They might also be acquired by purchasing them with an in-game currency or using in-game crafting components to make them. Most controversially, though, are those games that offer Loot Boxes for real money, either via on-the-fly purchase through [[microtransactions]] or [[Bribing Your Way to Victory|buying keys from the game's virtual store]] to open otherwise sealed boxes that drop during normal play.
All of these versions of Loot Boxes can be found in the smallest mobile games and up to the huge video games that can be found in PC and consoles, especially ones that
While many game companies will say that they use Loot Boxes to keep their players engaged and offer easy and incremental improvements to game contents, there is no denying that they ''also'' get an ongoing revenue stream while avoiding the need to create new [[Downloadable Content|DLC]] or the overhead of game subscriptions.
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{{examples}}
== [[Action-adventure]] ==
* ''[[Rise of the Tomb Raider]]'' has
== [[Action RPG]] ==
* ''[[Assassin's Creed: Origins]]'' has Reda, a nomadic vendor, where he sells Heka Chests for 3,000 drachma. The latter are in-game currency.
* The in-game store of ''[[Middle Earth: Shadow of War]]'' is called the Market, where gamers can purchase loot boxes
* ''[[Mass Effect: Andromeda]]''{{'}}s loot boxes are rewarded for completing strike team missions;
== [[Card Games]] ==
* In the ''[[Pokémon Trading Card Game Online]]'' gamers can use microtransactions to buy virtual card packs, which
* In ''[[Elder Scrolls: Legends]]'', the Crown Crates can be bought from the Crown Store using Crown Gems, the in-game currency, which can be obtain from extracting unwanted items or automatically from already owned items.
* ''[[Gwent]]''{{'}}s Card Kegs can be drop randomly during multiplayer, crafted using [[In-Game Currency|Ore]], or straight up buying them.
* For gamers that play ''[[Hearthstone]]'', the packs give out randomize cards, though the packs themselves can be obtain by various ways
** Special cards, like the Wild card packs, can ''only'' be bought with real money, since in-game money can't be used to buy them and they aren't rewarded.
* ''[[Shadowverse]]'' gives out cards in packs that can either be bought or gained through playing the game by story mode or playing multiplayer.
== [[First Person Shooter]] ==
* ''[[Counter-Strike]]''{{'}}s Weapon Cases
* ''[[Team Fortress 2]]''{{'}}s loot box system is similar to CSGO, they randomly drop and needs keys to open them (Which can be bought from the Mann.Co store, using the Steam Market to buy it from a seller, or a fan trusted site, like Scrap.TF).
* Some of the important goods for ''[[Star Wars: Battlefront (series)|Star Wars: Battlefront 2]]'', like better Star Cards, crafting materials, and extra Credits, can only be obtain by loot boxes, which can only be bought by paying real money. Note: The early system was so abusive and predatory that Disney had to step in and tell EA to cool it
* ''[[Battlefield 1]]'' and ''[[Battlefield Hardline]]''{{'}}s Battlepacks are obtained by finishing specific objectives, just buying in-game currency to buy the loot boxes, or reward progression.
* Some of ''[[Call of Duty: Black Ops 3]]''{{'}}s loot boxes, that are called Mystery Boxes, can spawn in various locations.
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== [[Fighting Game]]s ==
* ''[[Injustice 2]]'': To receive Mother Boxes, the gamer needs to link to the game's mobile counterpart, win all of the endings, completing all of the tutorials, doing the story mode, engaging the daily challenges, or leveling up both
== Hybrids ==
* ''[[Paragon (video game)|Paragon]]''{{'}}s loot crates are dropped randomly after completing matches and they need Keys to open. To get Keys it's to open chests, buy them from the in-game store with real money, and being rewarded from rank 13+.
* With ''[[Overwatch]]'', some of the ways to get a loot box
* ''[[Fortnite]]''
** The Loot Llama are dropped in an area.
** Supply Drops are loot crates that randomly
** In Fornite's "''Save the World''"
* In ''[[Phantasy Star Online 2]]'', the scratch cards are
== [[MMORPG]] ==
* ''[[RuneScape]]''{{'}}s daily mini-game, Treasure Hunter,
* ''[[City of Heroes]]''/''[[City of Villains]]'' never had anything along the order of in-universe Loot Boxes, but toward the end of their original run a "Booster Pack" mechanism was added to the game. Players could buy booster packs with real-world cash or merits, and each would give five random drops ranging from common salvage to ultra-rare enhancements and recipes. With the revival of ''COH'' in a non-profit form in 2019, boosters became available for in-game currencies only.
** The Incarnate Salvage drops at the end of Incarnate Trials are effectively one-item Loot Boxes without the boxes.
* ''[[Neverwinter]]''
* ''[[Champions Online]]'' has locked loot boxes which drop after killing enemies; the only way to unlock them is with keys that are either bought with cash in the game store, or purchased with one of the rarest in-game currencies
== [[Multiplayer Online Battle Arena]] ==
* ''[[League of Legends]]'' has the Hextech Chests that drop when one gets the High Champion Mastery scores or buying them straight from the store. Keys are
* ''[[Paladins (video game)|Paladins]]'' has the Treasure Chests can be earned by doing certain quests. To open them the gamer needs Crystals, the in-game currency, which can be obtained by microtransactions, buying the Battle or Season Passes, buying them straight from the store, redeeming codes, doing special quests, daily logins, and Refer-A-Friend.
* ''[[Dota 2]]''{{'}}s Treasures can be purchased through the ''DOTA 2'' store, using charms, or waiting for item drops.
== [[Sports Game]]s ==
** ''[[Need for Speed: Payback]]'' uses
▲* Many of EA's Sports titles.
* Before it was replaced with a more ethical system, ''[[Rocket League]]'' has crates that can be unlocked by using keys, which can be obtained either by buying from the marketplace or by trade.
== [[Strategy Game]]s ==
* ''[[War Planet Online: Global Conquest]]''{{context}}
* In a "[[Breaking the Fourth Wall]]" way, ''[[Halo Wars 2]]''
== [[Turn-Based Strategy]] ==
* ''[[Girls Frontline]]'' has a form of this when it comes to purchases of furniture for game dorms and character costumes, involving spending ingame tokens (acquired for ingame tasks or with real money) for randomized rewards based on certain rotating drop pools depending on special events. Some events will provide a higher ratio of certain items, mixed with some generic items, and there is a generic catchall drop list - all prior special drop events
== [[Anime and Manga]] ==
* ''[[Recovery of an MMO Junkie]]'' has a scene where a party goes to loot boxes where the main character buys web money until she gets what she wants rather than being lucky.
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