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Nonstandard Game Over: Difference between revisions

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[[File:Moon crashing 4315.jpg|link=The Legend of Zelda: Majora's Mask|frame|[http://www.zeldawiki.org/Terminan_Apocalypse This] is what happens when you let the moon listen to too much of 2Pac's Fuck Da World.]]
 
{{quote|''"The house and everyone within a 5 mile radius have been destroyed in a massive nuclear meltdown. THE GAME IS OVER."''|''[[Maniac Mansion]]''}}
|''[[Maniac Mansion]]''}}
 
In most games, players see the dreaded [[Game Over]] screen when their [[Player Character|in-game avatars]] are defeated in some way. Maybe they [[Life Meter|took too many wounds]] and lost all their [[Hit Points]], or maybe they fell down too many [[Bottomless Pits]] and lost all their [[Video Game Lives|lives]]. They could have failed an [[Sliding Scale of Video Game Objectives|objective]] or lost a critical [[Non-Player Character|NPC]]. They might have forgotten to pause the game while reading the walkthrough they pulled from [[GameFAQs]] and the game's [[Timed Mission|timer ran out]]—you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."
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* Plenty of 'em in ''[[I Wanna Be the Guy]]''. For example, if you fall out of the sky, a plane from ''Mario Paint'' hits you, accompanied by an 8-bit [[Game Over]] music ditty.
** ''[[Hokuto no Ken|Hokuto Shinken]]...[[Street Fighter|Spinning Piledriver]]!''
* In ''[[Vette!]]!'', if you don't answer the [[Copy Protection]] question correctly, after a few minutes, the game displays the message "You are driving a stolen Vette" and quits.
* ''[[Rogue (video game)|Rogue]]'': "R.I.P.: Software Pirate. Killed by Copy Protection Mafia.", if you die while playing an illegal copy.
* ''[[Call of Duty]]'': "You are a traitor to the motherland!" if you kill a Commissar in the Russian campaign, or "You were killed by a grenade".
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** Failing to move past certain events in recent installments will replace the quotes with whatever you are supposed to do. One is reminded to "Hold on for dear life" after falling to death while ice climbing.
** Dying to an attack dog in ''Modern Warfare'' or a Banzai charger in ''World at War'' has the game tell you when to press the melee button/key to save yourself.
** In ''Call of Duty 2', there are two instances, one in "Red Army Training", and one (appropriately enough) in "Prisoners of War" where the game will display the message "Killing prisoners of war will not be tolerated" if the player attacks captured German soldiers.
* ''[[Operation Wolf]]'': Aside from "sustaining a lethal injury", the game will also end if you run out of bullets and grenades ("Since you have no ammunition left, you must join the hostages.").
** Strangely enough, you still have to run out of health before that happens.
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