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The Guards Must Be Crazy: Difference between revisions

(moved example from literature to new theater section. spelling, markup, BSG link, pothole texts)
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* Subverted in the first ''[[Call of Duty]]'' game. In one of the missions of the British campaign, Cpt. Price and Sgt. Evans (the player) are given the task to sabotage the German battleship ''Tirpitz'' from inside, and in order to do that they've to kill two German seamen on shore and take their uniforms. Once they arrives to the ship, they were allowed onboard thanks to Cpt. Price's fluent German, but when they arrives to the armory, one of the guards stationed outside is suspicious of them (likely due to Cpt. Price's lack of German accent) and phone call the command about Captain Price's false ID-card to see if it's realible. Their covers soon about to be blow up, Cpt. Price shoots the guards, and cue to an firefight.
* In the first ''[[Commandos]]'' game some of the levels had prisons. If one of your men was spotted then he would be held at gunpoint, and as long as he didn't move or perform an offensive action then he would eventually be marched off to the jail where his buddies could later break him out (or, more likely, you could just [[Save Scumming|reload]]). However, in maps with no jail the lone guards would [[Artificial Stupidity|never, ever fire]] on one of your men as long as he remained perfectly still, and only the arrival of a patrol would cause them to shoot. If there were no patrols nearby then you have a man crawl to a chosen spot and then suddenly stand up, ensuring that a guard spotted him and stood there with his cone of vision fixated on the one spot. Any other guards that could see the commando or another alerted guard would join in, potentially causing a chain reaction where dozens of enemies would converge and look towards one point. If your squad's brave volunteer was carefully positioned then it was fairly trivial for another squad member to then methodically stab everyone whilst they were distracted. This troper called this the 'Sniper tactic', since the Sniper was the most [[What Kind of Lame Power Is Heart, Anyway?|useless squad member]], making him an ideal candidate for the job.
* ''[[Maple Story]]'' is a rare example where this Trope applies to the good guys HQ, at least the Resistance. At the beginning of the Evolution quest line, Orchid wakes up briefly and somehow manages to sneak away to Gelimer's lab, which is in a cave system in the mountains outside of town; she no longer has her powers, remember, is injured, and is wearing only a hospital gown. The player has to rescue her before she's killed in a confrontation with the AI. Also, in one part of ''Black Heaven'', the player [[Something Completely Different| assumes control of Francis]], and is able to sneak past the guards and surveillance system in the Resistance HQ by doing nothing more than ''hiding under a box'' and inching past.
 
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