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The Problem with Licensed Games: Difference between revisions

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[[File:etzx2.gif|link=E.T. the Extra-Terrestrial (video game)|frame|[[The Great Video Game Crash of 1983|The problem that was so bad, it threatened to destroy an entire medium.]]]]
 
{{quote|''"Movies have always been a questionable source for video game adaptations, partly because they have plots and stories, and partly because people in movies don't jump around a lot or pick up power-ups very often."''|'''Josh "Livestock" Boruff''', ''[[Something Awful]]''}}
|'''Josh "Livestock" Boruff''', ''[[Something Awful]]''}}
 
The problem is that [[Licensed Game]]s tend to be mediocre at best. But why?
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** ''[[The Powerpuff Girls: Chemical X-Straction]]''. This game was released in 2021, and the reason it’s not under Sixth Generation titles is because it was released for [[Nintendo 64]] and [[Playstation]], meaning they released it when the superior [[Sega Dreamcast]] and ''[[PlayStation 2]]'' were already out and both [[GameCube]] and [[Xbox]] were only a few weeks away. But then, this game was little more than a shameless reskin of ''[[Tom and Jerry: Fists of Fury]]'' (a video game adaptation of a movie adaptation of a cartoon, made by the same company as this game) so at least they have that as an excuse. Again, the [[Excuse Plot]] of this game is pretty dumb; the Girls are baking pies, and Bubbles decides that, since the pies are made with sugar, spice, and everything nice (the three base ingredients the Girls themselves were made of) why not add some Chemical X (the accidental fourth ingredient) to make the pies “super”? Unfortunately, Mojo Jojo steals the pies, he and the other Townsville villains eat them, they gain superpowers, and the Girls have to go and beat them all up. The gameplay here is, well, if you’ve ever played ''[[Power Stone]]'', start with that, but give it bad controls, bad animation, a lot of input delay, and difficulty that’s all over the place, and you have a general idea. The fights range from too easy to drawn out and frustrating, and ''all'' of them are boring. The game is incredibly short (you can finish it in about an hour) and while each Girl can unlock something by beating Mojo, the [[Final Boss]] it’s impossible to unlock everything, as once you beat him with one Girl, you can’t unlock anything else. Each Girl has a story mode, but all three are pretty much the same, although the “true” ending can only be achieved with Blossom. For some reason.
*** Now, if you’re playing it on Playstation, the problems end there, but the Nintendo 64 version is much, much worse. First of all, it’s way too easy. Each Girl has an “explosion attack” which is practically a [[One-Hit Kill]] attack because it depletes the enemies’ health quickly when used in succession. The limited memory of the N64 cartridge causes many of the better content in the Playstation version to be omitted. There’s no voice acting, the cutscenes have no animation (just pictures with lines of dialogue) and only one piece of music (the cartoon’s theme tune) plays throughout the whole game, [[Ear Worm| on a continuous loop!]] Even fans of the show are going to find that annoying sooner or later.
* As mentioned above, BAM! also released a ''[[Dexter’s Laboratory]]'' adaptation on ''[[Game Boy Color]]'' on the same day it launched the first of three Powerpuff Girls titles, and this was also the first of three. Were they any better? Sadly, no. ''[[Dexter's Laboratory: Robot Rampage]]'', was, in fact, nothing but a reskin of ''[[Elevator Action EX]]'', another game from BAM! for the Game Boy Color. The objective was to move Dexter up and down floors in his mecha-suit, avoiding enemies, and opening as many doors as possible, something that may have reminded a lot of fans of ''[[Hotel Mario]]''. It had generic music, generic enemies (basically all were the same robot, but different colors) and Mandark as the main antagonist, which might have been cool if he didn’t also act like nothing more than a generic bad guy.
 
== Sixth Generation (2001-05) ==
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