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Ascend to a Higher Plane of Existence: Difference between revisions

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* In ''[[Dungeons & Dragons]]'' 4th edition, this is the standard fate for epic characters in various versions (some becoming ''normal'' deities, archmages becoming one with the world's magic and others pursuing still other kinds of ascension).
** In the colored-boxed set versions you ascended around 36th level and became a god. You could keep playing to near-omnipotence and choose to return to mortal form. Going through two entire cycles of mortality and rising to omnipotence caused you to ''really really'' ascend and vanish completely.
** Some specific examples from ''[[Greyhawk]]'' lore: Vecna, the God of Secrets was once a mortal wizard and then a "regular" lich before becoming the most feared and powerful of both, and eventually gaining godhood. St. Cuthbert, the god of justice, was supposedly born a mortal (his own followers claim this) but if it were true, it was a ''very'' long time ago from a society and culture that is long extinct on Oerth.
* It's implied that humans who become avatars for Living Saints in ''[[Warhammer 40,000]]'' effectively take this route, but giving that they are incarnations of the same God-Emperor to whom ten thousand psykers are sacrificed every day, it may or may not be as pleasant as it seems...
*** Since the Psyker sacrifice is really to [[Powered by a Forsaken Child|power up the Astronomican]] rather than make an offering to the Emperor, it's probably one of the closest things to a Happy Ending one can achieve in the [[Crapsack World]] as a human.
** Chaos champions who are favored by their gods and don't lose their minds to the constant mutations are sometimes transformed into Daemon Princes. They go and live in the [[Hyperspace Is a Scary Place|warp]], commanding the armies of their gods in their eternal internal struggles, though they're sometimes called back to the material realms whenever the tides of Chaos are strong enough to allow a demonic incursion.
* This is the ultimate goal of the player characters in ''[[Mage: The Ascension]]'': attaining full understanding of the universe and "ascending" into the Umbra, becoming one of the Oracles who guides the hand of Fate.
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** Following the Time of Troubles, a triad of adventurers, the mercenary Kelemvor Lyonsbane, the wizard Midnight, and the thief Cyric, ascended to become the deities of death, magic, and betrayal, respectively.
** Finder Wyvernspur was a Cormyrean nobleman and a bard before stealing the spark of the dead god Moander and being made a god.
 
 
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