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* ''[[Dungeons & Dragons]]'': Several campaigns feature poison found in a treasure haul, in addition to your regular potions. Characters that drank it suffered anything from hit point damage to outright death if they failed their saving throw.
** Classic cursed items in D&D included weapons and armor that gave AC and to-hit-and-damage ''penalties'' instead of bonuses, such as a -1 sword or a suit of -2 armor. Naturally, once you equipped them, you couldn't take them off or otherwise be rid of them until a mage or cleric could cast a Remove Curse, Dispel Evil or other such spell on you. Not to speak of the various other major cursed items you could run across (see [[Baldur's Gate]] above for more examples).
** There was also the Potion of Delusion, which provided the ''illusion'' of the effect of another, beneficial potion type. The classic example is the illusion of a Healing potion -- the character ''believes'' he's been healed for an appropriate amount of hit points, and as far as sight and any other reasonable tests are concerned ''has'' been healed. but unless he gets full healing from some other source remains wounded and can be unexpectedly killed.
=== Trading Card Games ===
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