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Red Shirt: Difference between revisions

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* Given that there was [[Trading Card Lame|inevitably]] a [[Collectible Card Game]] based on ''[[Star Trek]]'', and given [[CCG Importance Dissonance]], there were inevitably actual Red Shirt characters you could deploy. Having said that, once players hit on the idea of sending in a single character to [[Schmuck Bait|set off all the opponent's traps]], that tactic was inevitably called "Redshirting" as well.
* ''Planet Mercenary'', according to [https://web.archive.org/web/20170429034338/http://schlocktroops.com/2015/04/16/taking-one-for-the-team-or-the-ablative-meat-shield-rule/ game mechanics preview], has “The Ablative Meat Shield” rule, providing a stream of Red shirts; they also can be promoted to Mauve shirts and used as spare Player Characters.
* In mainstream ''[[Dungeons & Dragons]]'', the [[City Guards]] are usually decent fighters. The 5th Edition ''Monster Manual'', however, gives the typical Guard a CR of 1/8. That's less than goblins or riding horses. Obviously, it seems such generic town watch are there only to act as fodder for mooks in town-based adventures.
 
== [[Theater]] ==
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